NOTICE: It's long, I know, but please read through everything!
The ON HIATUS in the title only means that the roleplay will probably not start any time soon. When I threw this proposal out there, I didn't realize that there would be so much interest, and so many complications involved. I will return with a revamped (hopefully slimmed down) game proposal, some guidelines, and perhaps the rough outline of a plot.
As for the players: I've been reading through all of the character ideas on this thread and sent to me via PM, but I have not yet compiled a definitive list of who will be playing. After I debut with "The Golden Age of Piracy V. 2" I will contact potential players separately, then publish the final list on this thread.
UN for Unsure
I have absolutely no experience in leading/starting a roleplay game, and I'm relatively new to Elliquiy itself, so if anyone wants to help with moderating/organizing this game, please PM me. But I am positive that...
ˇ There will be elements of fantasy
, myth, and legend present in this roleplay. This means that mermaids, sirens, sea nymphs, sea monsters, etc. can
exist, and do
exist in this world. However, it still takes place in our world, where humans do not necessarily believe in the existence of fantastical creatures, rather than an alternative universe where fantastical creatures are a given. Essentially what this means is that some of the characters (likely the more 'civilized' gentry-type characters) will not believe in mermaids. Other characters (pirates and seamen) most likely will, but they might go their entire lives without having seen any actual proof of their superstitions. Hope this is clear!
ˇ The piracy represented here will be romanticized, with plenty of bloodshed, ravishing, and pillaging. However, a certain amount of historical accuracy
will be required.
This roleplay will take place in the early 1700s, otherwise known as the Golden Age of Piracy
Whoever and whatever you choose to roleplay must be something that didn't necessarily exist, but could conceivably exist in this era. In the same way,
For example... Norse pirates (Vikings) would not be allowed in this roleplay--they're from an entirely different time and place (700-1000); and both gentlemen and ladies would wear clothes appropriate to the era (Baroque/Georgian).
ˇ I want about four to six players
. Please either post here(with brief character descriptions/ideas, questions, etc.) or message me to express your interest. Before you decide to join, however, please keep in mind that if you (1) dislike some amount of research (2) had a hard time reading through the amount of text on this page (3) are not in the habit of putting in lots of time and effort into each post, this roleplay is probably not for you.
ˇ As for the erotic aspect
, that's completely up to the players. No limits; I will leave it to the discretion of the players.
ˇ The tentative setting, below:West Indies, 1723
The port town of Cape Doray, located on the western edge of the Bisnian Gulf, was famed among the colonial cities in the West Indies for not only its prosperity, but its order. Under the rule of an ex-military governor, who ruled with an iron fist in a velvet glove, who was ruthless, yet knew how to compromise, Cape Doray had flourished--financially and culturally. Yet if there was any blemish on the pristine and well-kept streets and buildings of the place, it was Georgie's Wharf. Many objected to the name of the place, feeling that it lowered the dignity of King George I, but in fact the place had been named not after the King of England, but for the man who had staked the place and claimed the area as his own: Captain Georgie Rattler, better known to law-abiding citizens as "the scourge of the West Indies."
Captain Rattler had long since retired to a plantation further inland, richer than the aristocrats who turned up their nose at him, but Georgie's Wharf remained. The area around the Wharf was truly an eyesore; in stark contrast to the cleanly paved High Street, the crooked alleyways around the Wharf were slick with feces and blood. The Wharf itself was rotting and half-falling apart, the wooden slats dark with age. Buxom, painted women smiled toothily from the upper windows, and drunken men leered back from the streets. Yet the quasi-illegal transactions that went on in this place of filth and depravity made up more than 80 percent of Cape Doray's gross yearly revenue. And so Georgie's Wharf thrived, home to great wealth and little law.
Thanks for reading!