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Author Topic: New Lands  (Read 2650 times)

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Offline HydeTopic starter

New Lands
« on: September 25, 2009, 11:25:05 AM »
There is a land far from here. Not of this world and not of this dimension. It is a land of mystery and new civilizations. It is a land of exotic tribes of people and new cultures and the time to explore it has come.

The idea is that an anthropologist (or perhaps a team) from the golden age (think early 1920's) finds a way to jump to this new dimension. As they explore this new world they come across new tribes of beings not exactly human. These tribes will have new and interesting culture (with perhaps a strong sexual undertone) they can be explored documented!

This could be a one on one thing or even a group game. I have a few ideas for tribes and have no problem playing on either side depending on who wants to take what. If it turned into a multi-player game I have no problem GMing the thing.

Offline Gladiator0161

Re: New Lands
« Reply #1 on: September 25, 2009, 01:31:44 PM »
I find your idea interesting, but, I hafta admit I have no idea what an actual anthropologist would actually do besides take notes, lol.
So, if it's alright, could I maybe play one of the demension dwellers? I'd like to get your thoughts on that as well. What kind of cultures are you talking about? Are we talking historical or fictional? I'm not so good at historical, just to letcha know.

I can make up some if you want even. I just need to know what you're looking for.

Offline MagicalPen

Re: New Lands
« Reply #2 on: September 25, 2009, 01:54:24 PM »
Sounds like a good group idea. Got my 'wheels' spinning too.

Based on the era, you could make it a team sponsored by Nazi Germany (their love for the Occult is well documented, and things could easily be twisted to that).

Another idea would be an 'accidental' time-travel, some artifact or hidden portal accidentally triggered. Of course, I'm not sure if they'd know they had traveled back in time (or to an alternate world)...etc.

Now I've gone and come up way too many more ideas >.<

Anyways, mark me down for a group game of some sort.

Offline HydeTopic starter

Re: New Lands
« Reply #3 on: September 25, 2009, 02:52:57 PM »
Well the groups main goal would be to seek out new cultures, once they find them intermix with them live their culture and learn from them. This can be rather interesting if the tribe has odd customs and traditions. The idea is to explore a new group and interact with them on an equal level for instance.

The Tribe of Ish: Their skin is rather pale and they resemble an ancient Celtic tribe, with slight variations of course. This tribe wears no clothing and has Celtic tattoos cross their body to not only serve as decoration but some times even to tell a story of a certain battle they had been in or a marriage to another tribe member. Their eyes are impossibly green and their hair color no matter blonde, black or red is just as vibrant. These plains dwellers are know as the children of the blood wheat by other tribes. Mainly because it is all they eat. Much like some of the species in our world they have found a certain plant that provides them with all their nutritional requirements. They use it in every dish if not the only ingredient. Not only is the plant nutritional but it also has a secondary effect serving as an aphrodisiac. Since it is there only food supply the tribe is constantly in a state of sexual desire. This of course shapes their customs. Sex is not seen as taboo or private but just another part of life. Nobody is monogamous and the tribe share each other with no question. Their traditions customs even greetings would be sexual

How would the group interact with this. Coming from a conservative time how would they react when traditions are almost exclusively sexual. What would it take to assimilate into the culture and dive in to experience life as an Ishian? Where would you go? What would you do? Would you get lost in yourself and learn their customs? Which ones of yours would you share and how would you deal with communication? I think these questions could be fun to answer and rp out.

I like the idea Eeyore brings up about WWII however I don't know how comfortable I feel about the group being Nazi's. Perhaps the group was competeting with the Nazi's to find this new land and won.

Just a few ideas.
« Last Edit: September 25, 2009, 03:43:06 PM by Hyde »

Offline Gladiator0161

Re: New Lands
« Reply #4 on: September 25, 2009, 04:15:30 PM »
Interesting idea, so, would this tribe of Ish have specific members that would protect the tribe or would everyone take part in that? I ask because if I was to play one, my character would most likely be some kind of warrior.

I'll lose interest though if Nazi's are going to be part of this, I've got nothing against the german ethnicity, I've got ancestors that were german after all, but, the Nazi's were an inhuman group that did horrible things to people. I'd rather just not involve Nazi's at all frankly and keep it fun.

Offline HydeTopic starter

Re: New Lands
« Reply #5 on: September 26, 2009, 07:43:59 AM »
That was mainly why I wanted to keep the Nazi's out of it yes. I have about 5 people interested so far I'm writiting a few things up. I'll post again with what I have here shortly.

Online RedEve

Re: New Lands
« Reply #6 on: September 26, 2009, 07:59:09 AM »
Actually, can't we have the Nazi and Ally group both be sent back, and then, they're forced to work together to find a way back?

Online Doomsday

Re: New Lands
« Reply #7 on: September 26, 2009, 08:26:15 AM »
I like the 'Nazi' idea as well, but they don't exactly have to be nazis. They could just be Germans who work for the Nazi's :-)

Also put me down for anything, I guess. Male adventurer, female adventurer, or if you're taking applications, male tribal.

Offline Haibane

Re: New Lands
« Reply #8 on: September 26, 2009, 09:33:54 AM »
Lodging my interest in the game if it's entirely Nazi-free.

Online RedEve

Re: New Lands
« Reply #9 on: September 26, 2009, 09:42:39 AM »
My character concept involved a female Nazi scientist who joins the allies after her entire own team is decimated.

Offline Decrepitdan

Re: New Lands
« Reply #10 on: September 26, 2009, 10:40:20 AM »
    I'd like to throw my hat in the ring, and make two proposals.
        If the nazi theme is used, we should write them out at the beginning. In nazi germany, only thirty percent of germans were actually nazis. The percentage was much much smaller in the fields of scientific endeavour. Should we wish to use the nazis and that time period as a hook, perhaps the scientists *the players themselves* were assigned a Nazi overseer, who either died during the transdimensional travel, or simply from his epic repeated cultural failings.
        As an aside, I think perhaps each member of the team could represent a different unique field of study, bringing skills that no other team member has.

Online Doomsday

Re: New Lands
« Reply #11 on: September 26, 2009, 10:46:36 AM »
A lot of anti-anti-semitism ITT :D

Just joking.

Offline Decrepitdan

Re: New Lands
« Reply #12 on: September 26, 2009, 10:52:18 AM »
LAWL, im actually for having one or two nazi characters, just for pure comedic value...what would a Nazi do when being chased down by a gaggle of strap-on wearing tribeswomen?

Offline Haibane

Re: New Lands
« Reply #13 on: September 26, 2009, 12:10:25 PM »
*sigh*

For various reasons of my own I'm against Nazi involvement. I'd appreciate it if people would respect that. If the GM allows Nazi characters, I'm out of here.

Online Doomsday

Re: New Lands
« Reply #14 on: September 26, 2009, 12:25:35 PM »
Are you against characters affiliated with the National Socialist Party of Germany circa the late 1920's - 1945, anti-semetic characters, or plain ol' Germans circa 1920's - 1945?

Offline Haibane

Re: New Lands
« Reply #15 on: September 26, 2009, 12:27:36 PM »
I've already answered that question.

I'm happy to let the GM decide on this *smiles*

Online Doomsday

Re: New Lands
« Reply #16 on: September 26, 2009, 12:39:10 PM »
So, theoretically, a team of German scientists circa 1920's who are coincidentally employed by the early Nazi party are sent to this proposed 'New Land', are you playing or not playing? :-)

Offline Decrepitdan

Re: New Lands
« Reply #17 on: September 26, 2009, 12:44:57 PM »
   Either way is fine for me. It seems like the group is leaning anti-nazi. I'll have characters ready for both. Both will probably still be deutschlanders.

Offline Decrepitdan

Re: New Lands
« Reply #18 on: September 26, 2009, 12:48:15 PM »
    As an aside, what does everyone think of the possibility of a culture of people existing who use sexual acts as their only form of currency?

Offline Cosmo_ac

Re: New Lands
« Reply #19 on: September 26, 2009, 12:54:57 PM »
it sounds like an interesting premis for the game.  I would make two suggestions, possibly.

1.  While the whole nazi-thing might be best advoided, if we are going for the enemy group, we could perhaps use italians, if people are more comfortable with that.  I do think at any rate it might be an idea to have some type of antagonist.

2.  I'm not saying make the game into a "Myst" clone, (though i think that might be fun) but perhaps have more to the world then expected.  SOmething might be going on in the shadows, or behind the scenes.  Ie, perhaps the tried was once scientifically advanced many hundreds of years ago, but after the destruction it brought, they forsake it.  Because of that there are still some forms of technology about, prhaps hidden bunkers, etc.

These are just ideas off the top of my head. 

On a side note, i am curious as to whether we will be visiting just this world, or are there others planned?

Offline Decrepitdan

Re: New Lands
« Reply #20 on: September 26, 2009, 01:03:15 PM »
The Italians were the premiere Fascisti from the 1920's, he's got something there.
I think we could all flesh out one world to endless possibilities, but just for curiosities sake, were you thinking a planeswalking type deal with the multiple worlds?

Online Doomsday

Re: New Lands
« Reply #21 on: September 26, 2009, 01:07:48 PM »
When someone mentioned it, I thought the nazi thing would be interesting but it's not a necessity. I just immediately thought about Indiana Jones.

Offline Decrepitdan

Re: New Lands
« Reply #22 on: September 26, 2009, 01:09:17 PM »
*fanboy dances to the music from the Raiders of the Lost Ark* what?

Offline Cosmo_ac

Re: New Lands
« Reply #23 on: September 26, 2009, 01:12:12 PM »
I like the Nazi idea too, but I can see where it would cause problems for some players, and unless it would really be needed for the story, probably isn't worth clinging to.  Hell, if we do have a bad group, they could just as easily be from a corperation from any part of the world and non-government related.

Offline Gladiator0161

Re: New Lands
« Reply #24 on: September 26, 2009, 01:13:42 PM »
I'm sorry I'm with Haibane, no nazi's please. That was a terrible era for mankind in general and I don't think there's a need to dredge that particular thing up. But like Haibane said it's up to the GM.

I'm more for Cosmo AC's corporation idea, that sounds interesting.

I'd still like to play a tribal warrior, male, character if that's alright. I've got a basic appearance for him and I'm working on a name.