The Unfortunate Manor and The Lost LabyrinthUPDATE: March 20th, 2010
I'm thinking of accepting more guests into the manor, if there are any takers.
- I prefer females at this moment.
- I'll probably be a lot more aggressive against the players. A few of the previous guests didn't like the pace, so there are going to be more immediate threats and dangers upon entering the manor grounds. Don't expect a "warm" reception from the help like you may see if you read through the thread.
- I'm also willing to incorporate more supernatural elements and monsters into the plot. Maybe not things like minotaurs, but if you state whether you like more human or "weird" dangers, I'll be open minded and may change things accordingly.
- The year doesn't necessarily need to be 1919; any start date up to decades later is okay, as long as you state when you want to start.
- Though the plot continues what I've set up before, the cast and setting might have changed drastically with time.
- I don't mind if you avoid some of the previous guests mistakes by reading their actions.Story
Somewhere in old Europe, there is an ancient forest on the outskirts of a small town. It does not appear on any map, but locals call it 'The Lost Woods'. For as far back as the town records go, there have been tales of an ancient tomb deep in the sea of trees, filled with unimaginable wealth. There are stories of adventurers exiting the woods with backpacks full of gold and jewels, packed to the brim with as much as they could carry. Any that went back for more... never returned.
It's been centuries since anyone has exited the forest alive. Each year, hundreds of adventurers enter. Not a single one has ever been seen again.
If an adventurer were to walk into the forest today, what they'd find is a manor built at its very center. But what the adventurers won't know is that the manor itself was built over the labyrinth's entrance two-hundred-and-thirty-eight years ago. It now extends deep underground, and has become part of the labyrinth itself.
Wealth and more await those brave enough to enter, if they manage to evade the countless threats that fill the manor and labyrinth. Unfortunately, it is very unlikely that any will survive long enough to tell their tales.
The year is 1919, and for the most part the rules and history of the world are exactly as we know them. The Great War has ended, leaving many former soldiers and military agents without place or meaning. There is no open magic of any kind, but some characters may have vague knowledge of the paranormal. What goes on the forest, however, is a completely different matter entirely. You can enter the forest with any equipment fit for the era.
The perspective for players is first-person. I know third-person is a lot more common on this forum, but I don't like dealing with it, nor do I think having players narrating like that would fit well in this story.
The game itself is a weird mix between group and solo (one-on-one) play. There are many players in the game, so it is technically a group game, but actions of the players within the manner will assumed to be staggered in time unless otherwise specified, so players usually won't interact with other players (only NPCs played by me).
What makes this game unique is its focus on short and brutal stories for the adventurers. They can survive long enough to get the treasure, but it is going to be very unlikely.Players must be okay with:
Slavery (particularly sexual)
Though the degree to which they are graphically described (and which fetishes will be focused on) will be tuned for each player, based on their preferences and turn ons/offs as they enter the game. Be forewarned that reading the thread and other people's posts may expose you to content that won't appear in your own plot. You should have some tolerance for reading disgusting things, even if they aren't aren't happening to your character. Be explicit with your turnoffs, as I'm naturally inclined to make things weird and dark.
The actions of each character may change the manor, labyrinth, or their denizens. I hope that there is some sort of communal feeling of progress as players are lost to the numerous hazards. Any gear left behind, damage done, traps sprung, monsters or people killed, or devices activated may change how future players experience the the game.
If you want to start over as a different character after you lose, that's fine. There is no limit as to how many people can eventually play, but I may limit the number of active adventurers loose in the manor and labyrinth at any given time to around 3~5. It depends on how complicated this gets.
I don't intend on using actual dice or stats for anything. Once a trap is sprung, or deactivated, I usually won't reset them.
I intend on making many of the traps and outcomes sexual in nature. While I'd prefer female adventurers, I'll probably allow males-- it all depends on the degree of response to this post.
I have a vague idea of the mansion and traps, but it may take a few days to hammer out the precise layout and story. So the game likely won't start for at least a few days.
The Game Thread:http://elliquiy.com/forums/index.php?topic=47737.0
Please okay it with me either here in PM before entering the game.