A peasant from Blacksmith's Valley, a neighbouring town, was surprised to find that she had been left the deed to a house in Miller's Hollow by a distant distant great-great-uncle. She knew nothing of the man but knew that side of the family had had a dismal amount of luck in terms of their life expectancy.
A quick excursion to Miller's Hollow found it to be empty. The house she had inherited was more than she imagined but she saw great potential in the entire village. Greed for money and power overcame her and she returned briefly to Blacksmith's Valley where she gathered together a group of hardy souls which you are part of.
In theory, this will be a standard game of Werewolves of Miller's Hollow although feedback will be used from my last game in setting the number and types of additional roles.
Please see the Game Rules and Explanation
for details of various roles and how the game runs if you haven't seen it before. Clearly state your interest and when I have enough people for a game (approximately 15) I will start after giving notice of impending wolfishness and PM me with questions
At this stage, the previous game is running - this is currently for expressions of interest.Interested (17 Players) -
Captin Jack Sarcyn