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Author Topic: The Pirate's Code II [OOC]  (Read 3107 times)

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Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #25 on: September 02, 2009, 06:34:25 PM »
A terrible loss to the pirate crew!  Sorry, guys.   :-(

Also, I haven't forgotten the Roman game.  Since there's a three-day weekend coming up, both in the States and in Canada, I'll wait until after that to start it up, but I'll probably get it going on Tuesday the eighth, assuming enough players.  :)

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #26 on: September 04, 2009, 03:51:13 PM »
Wow.  All of a sudden, the game's almost over.  O.O

Offline LadySky

Re: The Pirate's Code II [OOC]
« Reply #27 on: September 04, 2009, 08:20:49 PM »
I knew they were coming for me! I could feel it in me bones!

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #28 on: September 08, 2009, 08:54:22 AM »
The game isn't over yet!  Someone go vote for a captain?  *nudgenudge*

Offline Kip

Re: The Pirate's Code II [OOC]
« Reply #29 on: September 08, 2009, 09:00:33 AM »
*is nudged and filled with paranoia*

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #30 on: September 08, 2009, 09:07:45 AM »
I love the smell of paranoia in the morning.   ;D

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #31 on: September 09, 2009, 12:43:24 PM »
The last time it seemed to be heading towards a tie -- I think it was for sheriff in the Salem witches game -- I was all set for a runoff election with the top two finishers.  But that won't work here, not with so few people left.

What do you think -- try a round of lynch voting without a captain at all, and see what happens?  That seems like the best option at this point...

Offline Kip

Re: The Pirate's Code II [OOC]
« Reply #32 on: September 09, 2009, 09:51:27 PM »
Sounds good.

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #33 on: September 10, 2009, 08:38:31 AM »
I'm picturing these last four pirates glaring at each other, brandishing daggers, and refusing to close their eyes to sleep.  Heh.

We may have to call it a draw, unfortunately, but I'm open to other suggestions if anyone has 'em.

Offline Aiden

Re: The Pirate's Code II [OOC]
« Reply #34 on: September 10, 2009, 11:49:05 AM »
I think I can consider my attempts at not dying dead Val, sorry if I never got to the conclusion on both of those.  >:)

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #35 on: September 11, 2009, 09:13:32 AM »
Aiden, I'm not sure you're allowed to survive until the end on these games.  ;)


Did you want to try another vote for captain, then?  We can give that a shot if you'd like...

Offline Kip

Re: The Pirate's Code II [OOC]
« Reply #36 on: September 11, 2009, 09:14:46 AM »
I'm happy to give anything a try :D

Offline Remiel

Re: The Pirate's Code II [OOC]
« Reply #37 on: October 04, 2009, 03:10:16 PM »
Oh my god! I love these kinds of games! Valerian, any chance of a round II?

Online ValerianTopic starter

Re: The Pirate's Code II [OOC]
« Reply #38 on: October 05, 2009, 08:09:24 AM »
I probably will start up another round of some Mafia-style game, yes, though the setting isn't decided yet.  If you're approved, send me a PM -- though these games are non-adult, unapproved members can't join, since you do need PM access to play (for super-secret plotting and scheming).  But thanks for the interest.  :)