And here is where the new profession comes in.. hoo boy.
Rated Battlegrounds will be an alternative way to get arena points.
Each week, one of the BG will be the Rated Battleground of the week. Winning in this battleground will improve your rating and give you points. Losing will not lower your rating.
New PvP titles will be added, as your rating progress you will unlock higher titles. If you earned a PvP title you will keep it.
When a Battleground is rated for the week, its normal non-rated version will still be available.
The amount of Arena Points will be limited to prevent grinding.
You will also earn guild level by playing these rated battlegrounds with your guildmates.
Tol'barad is a mix of Lake Wintergrasp and the Isle of Quel'danas.
Every x hours the Daily Quests of the zone will shutdown and players will fight to capture the control points, the first team to get all of them wins.
The winning team gets access to better daily quests rewarding more gold/better items.
Guild experience is earned through multiple ways, players leveling, killing bosses, leveling professions, PvP victories, reputations.
Each guild level rewards you with one talent point, these talents affect the whole guild. The top 20 earners of the guild will contribute to the guild experience for the day.
Some of the guild talents will allow you to remove reagent costs from spell, get increased gold drops, summon your entire raid, rez your entire raid after a wipe, automatically transfer a % of gold dropped by bosses to the guild bank. Guild talents can be reset.
Once your guild reached level 20, the guild experience becomes a currency and let you buy things like mounts, professions plans, banners, potions, rare reagents and guild talent respecs.
Anyone can learn a guild profession recipe, if you leave the guild after learning it you will loose the recipe and it will be transferred back to the guild bank. Guild heirlooms also work the same way and are bound to the guild.
Guilds will have their own achievements, some of the old achievements might be converted to guild achievements. Some of the achievements are building a legendary item, maxing out every profession, etc ...
A guild news feed will be added, it will shows boss kills, items looted, it will come with different filters to let you find specific information.
You can now check the professions of every members of your guild and check their recipes list to see if they can create an item.
You will also be able to invite other guilds to your guild events through the in-game calendar.
There are too many talents right now and a lot of them are boring and just give passive bonuses. (1% hit bonus, etc ...)
The goal is to make talents more fun and useful, Body and Soul or Juggernaut are a good example.
The old passive bonuses will be automatically added to your character through the Mastery system as you spend more points in a talent tree. Spending a lot of points in Fury will give you extra crit, etc ... this will be implemented for all classes.
Mastery bonuses will lower energy cost, increase your armor penetration, etc ...
Path of the Titans
Character progression slows down drastically at level 80. Players will improve their character through the Path of the Titan by using the new Archeology profession.
Archeology rewards you with "Ancient Glyphs" and give you bonuses reduced damage, reduced stun duration, etc ...
They are NOT inscription glyphs and are totally different, as you progress after level 85 you will earn points to buy more glyphs. They are tied to your talent specialization and cannot be respecced.
You will eventually get all your ancient glyphs, but hardcore players will get them faster. There will be a weekly limit to how fast you can get them.