Character name: Ashley
Character Age: 21
Character Race: Human
Character Alignment: Chaotic good
Character class: Ranger
Character Role: Nature's guide
Character description: Ash stands at a modest height of 5'6" and as a general rule has her oddly burgundy hair up in a messy ponytail, or underneath her cloak. Her trim figure smacks of her archer profession with deft fingers, swift legs and keen eyes. She is a bit too toned to be considered properly curved as a less physical woman would be. Her armor is more often than not a lighter variety as anything further would impede her acrobatics. Along the front of her throat is a jagged scar that mars her otherwise more or less smooth skin and though a few others dot her body, this one stands out as a wound one generally doesn't survive from. Dark blue eyes constantly watch for potential danger behind a smile that ranges from warm to sad, but rarely leaves her lips to give her a sort of melancholy aura combating her natural stoicism.
Character Personality: Ash is a fiercely protective guardian of herself and those very few she deems friends. Though she remains distant, she wears an odd, sad sort of smile that seems to rarely leave her lips. Talking is difficult with the scar as her voice can quickly become raspy and strained, so she generally stays with simple gestures or hand sign to those that know it. As such, she can be perceived as shy which would not be far from the truth, though for reasons of a lack of effective communication rather than an unwillingness to meet new people.
Character Background: Life was hard, but rewarding, for Ash and her family. Growing up near the Swamplands had its advantages, such as a more or less ready supply of rain. With it came the dangers of creatures and things that muck about in the murky depths of the swamps. As stated, life was hard, but rewarding. Ash had a loving family; a father who was a skilled farmer as well as a swordsman, a mother whose archery was hard to match, and two brothers who were endearingly overprotective of their little sister. Even more there was a town less than five miles away, so help was always readily available. But even still, such measures are sometimes for naught.
An upstart sorcerer had gathered many of the swamps' native inhabitants to arms against the nearby human town, with a hopeful tyrant having their dreams of grandeur in carving out a little kingdom of their own. The attack happened swiftly. Far too swiftly for one of the swampfolks' simple raids. She was in town when the first shouts of an attack came, followed by thick clouds of smoke in the distance in the direction of home. Without a second thought she dropped her bag of supplies and sprinted off to home. The moment she stepped over the crest of a hill, a stray arrow caught her in the throat and sent her to what would have been her death had some escaping farmer hadn't dragged her back to town where a proper defense could be mounted.
A week later, the girl awoke with a ragged scream that nearly rent her throat again. A woman who knew Ash had sat by her in her recovery and did her best to calm the poor girl, and finally did manage to get her to stop trying to fall out of bed. The woman tried to tell her that going home would be useless, but in much kinder words with a soothing motherly tone to them. The words sounded muffled in her as ears the woman spoke of her dead family. Their bravery before they died meant nothing at the moment, only that she had no home to go back to. Ashley tried to move on, staying in the village to do odds and ends here and there for money, though she was never short of a spare bed offered by kind neighbors. Still...time never was an expedient healer, and with the slightest of whispers that the person who started the little rebellion arose, the villagers woke to find the girl missing, with merely a note with "Goodbye" written on it and left on her final pillow.
She walked for a time, though how much of it mattered little. She had a tiniest hope of vengeance, and damn the gods if she couldn't have this shred of closure. Her parents' teachings served her well as she moved through the roads, protecting herself and the occasional other who happened across trouble. Recently, she had taken out a small group of bandits who had been pestering traveling merchants leaving and entering Arlia, and is now staying in the inn for the time being.
-Kill whoever happened to be involved with her family's death.
-Become skilled enough so that if the day does happen where her revenge is to be dealt, she can do it well.
-Serve the memory of her parents' well, helping those who have need.
(I like this one better. >> )