Thinking about firing up one with only a priest, an Alpha, and a Seer. The roles will only be able to use their power once (except the Seer) as normal. I might do 20% wolves instead of 25%... I'm not sure.
Suggestions would be welcome, or ideas for tweaking the game. Post if you have an idea - clearly indicate
if you're interested, and I'll start the game with 20 people. If you don't indicate, I won't chase you. You'll just miss the game. :)
Werewolves don't automagically know each other at once. They will only find out who each other are the second night. This changes the dynamics dramatically when the vote comes for Sheriff.
We're working with an odd number of people in the game, and the game won't necessarily end when the werewolves outnumber the peasants, because I will not be telling people when the special roles die. All you will know is that the person was a human or a wolf. Nothing more.