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Author Topic: Interest check: ROLLER BEAR!  (Read 537 times)

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Offline The Great TriangleTopic starter

Interest check: ROLLER BEAR!
« on: July 25, 2009, 09:00:58 PM »
It is the year 1995 AD.  The world is ruled by bears.  Our ursine overlords rule with an iron fist, devastating the human race as they terrorize the cities with their jet packs and flamethrowers.  It is a golden age.  An age... for Roller Derby! 

I'm interested in playing a system game in the Rifts system using an alternate setting, where the players play as the New Jersey roller derby team, getting into all manner of mischief while fighting various cyborg apes, alien tentacle monsters, and perhaps even challenging the elite ROLLER BEAR LEAGUE! 

The idea is for the game to be very silly, and possibly the sort of game where kinky sex just randomly happens.  Character creation will be fairly random, though if you have a concept I might be able to compromise. 

Offline Katina Tarask

Re: Interest check: ROLLER BEAR!
« Reply #1 on: July 25, 2009, 09:13:38 PM »
And then... my head explodes. o.O

This... looks very, very weird.  I salute your adherence to the laws of entropy, though I don't think I'd be able to make my San checks in a game like this. ^^U

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #2 on: July 25, 2009, 09:33:28 PM »
Whee!  Attention! 

I do mean for the game to involve very very wierd PCs.  Full conversion cyborgs, psychic furries, combat disco dancers...  I wouldn't be completely annoyed if someone wanted to play a bear slumming it up, either.  :-)

Offline Elohim

Re: Interest check: ROLLER BEAR!
« Reply #3 on: July 26, 2009, 08:11:39 PM »
I'm in seems silly and kind of amusing.

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #4 on: July 26, 2009, 08:47:29 PM »
Some details on the setting:

The bears emerged from their caves in 1962.  For seven years, a united mankind fought a long, brutal war against their common foe, only to be defeated by the superior technology of bears, in the form of their mighty chrome bear suits.  For 26 years, technology has advanced rapidly, and the bears created roller derby as an oulet for humanity.  The roller derby tournements are serious business, as the losers are selected as the nex targets for population control. 

The rules of roller derby are simple.  Two teams of five start back to back, and then race to skate three laps through an obstacle filled death course.  Any methods short of mega class weapons, magic, and psionics may be used to impede the progress of the other team.  Teams judged to be cheating during a match have their skates destroyed by explosives.  Then, they are disqualified.  Aside from losing a match, there is no penalty for cheating, and cheating is rampant.  All derbyists in a normal roller derby are supposed to be humans, with medical cybernetics only. 

In addition to typical roller derbies, the Roller Bear circut also includes mega derbies, where the teams are equipped with mega class weapons and armor, and ride on rocket powered motorcycle skates.  Mega weapons and armor have a power level equivelent to modern main battle tanks, and are quite frighteningly powerful.  Magic and psionics are allowed in mega derbies, but intentionally killing an opponent is grounds for disqualification.  (Mega armor is strong enough that it usually gets immobilized and totalled before the occupants are killed)

In Roller Derby, the most infamous and pervasive type of cheating is the juicer; basically an example of performance enhancing drugs gone amok.  Juicers feel no pain, and no fear.  Along with the blood clotting drugs, painkillers, and adrenal supplements they're on, Juicers are almost impervious to conventional weapons.  Though a team that obviously has a juicer on it will be disqualified, nearly every team has at least one juicer.  The most common way of dealing with juicers is to carry low end mega weapons into the roller derby, and quietly use them on those tagged as juicers. 

Summoning of demons and use of illegal magic is also quite common.  Although cybernetics are technically restricted to "medically neccesary" components, there are no required medical exams, and performance is the only real measure used to determine the qualifications of the team.  Accusations of cheating are usually considered by the judges to be hypocritical and cowardly, and quite often evidence of cheating.  Fundamentally, Roller Derby is all about entertaining the judges, and cheating even more than your opponent without getting caught. 

Offline CurvyKitten

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Re: Interest check: ROLLER BEAR!
« Reply #5 on: July 26, 2009, 09:09:41 PM »
I'm not sure what I would be so many choices, but seems like it would be fun to try out.

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #6 on: July 26, 2009, 09:22:25 PM »
To help decide, here's some random character tables!  (You can simply roll random, and then I can explain what it means, then you can accept the result or try something more to your liking)  Each table involves rolling a d100, then looking up the result.


Race:

01-89: Human
90-96: Near Human
96-99: Supernatural Creature
99: Giant or Dragon
00: Hybrid; roll twice, combine both

EDIT:  Attributes:

If you're rolling a human, for each attribute, you'll be rolling 3d6.  If you get a 16 or higher, roll an additional d6 and add it to your total.  If that die gets  a 6, you can keep on rolling, until you fail to get a 6.  Scores between 8 and 15 are normal, while scores of 7 or lower are poor.  A character whose attributes point towards a certain vocation should probobly pick that vocation without rolling.  (For example, a brick with a physical strength of 25 and an IQ of 5 should probobly become a warrior)

The attributes:

Intellegence Quotient

Mental Endurance

Mental Affinity (charm and charisma)

Physical Strength

Physical Prowess (combat skill)

Physical Endurance

Physical Beauty

Speed

Vocation:

1-7: Psychic
8-15: Practitioner of Magic
16-55: Adventurer
56-00: Warrior


Psychic Occupations:

01: Arkhon
02-14: Burster
15-16: Battle Cat
17-25: Dog Boy
26-28: K-9
29: Kill Cat
30-31: Kill Hound
32-34: Psi Net Agent
35-44: Psycho Stalker
45-46: Sea Dog
47-51: Ursa Warrior
52: Feral
53-54: Mind Bleeder
55-68: Mind Melter
69: Nega-Psychic
70: Noro Psychic
71-75: Psi-Bloodhound
76: Psi-Druid
77: Psi-Ghost
78: Psi-Nullifier
79: Psi-Slayer
80: Psi-Slinger
81-89 Psi-Stalker
90: Psi-Tech
91-94: Psi-X
95: Psi-Warrior
96:Pucara Mind Mage
97-99: Zapper
00: Psyscape Training


Practitioners of Magic: 

01-02: African Medicine Man
03-04: African Priest
05-06: African Rain Maker
07: Angakoq
08-12: Animal Shaman
13: Anti-Monster
14: Atlantian Monster Hunter
15-17: Biomancer
18: Born Mystic
19: Diabolist
20-21: Elemental Shaman
22-25: Fetish Shaman
26-28: Fire Sorcerer
29-31: Gifted One
32-33: Grey Seer
34: Gypsy Beguiler
35-37: Gypsy Fortune Teller
38: Gypsy Seer
39-40: Healing Shaman
41-46: Hidden Witch
47: Inca Sun Priest
48: Larhold Shaman
49-51: Ley Line Walker
52-54: Mask Shaman
55: Maxi-Man
56: Millennium Druid
56-58: Witch
59-61: Mystic
62: Mystic Kuznya
63: Nazca Line Maker
64-67: Necromancer
68: Night Witch
69: Ninja Techno-Wizard
70: Ocean Wizard
71-72: Old Believer
73: Paradox Shaman
74: Phase Mystic
75: Promethian Time Master
76: Rifts Priest
77: Russian Ley Line Walker
78: Sea Druid
79-83: Sham-Man
84: Shifter
85: Slayer
86: Songjuicer
87: Splugorth Witch
88: Stone Master
89: Tattooed Archer
91: Techno Wizard
92: Temporal Warrior
93: Totem Warrior
94: Tribal Shaman
95: Voodoo Priest
96: Warlock
97: Warlock Marine
98: Whale Singer
99: Yamabushi Mountain Priest
00: Roll twice and combine both.
« Last Edit: July 26, 2009, 11:21:44 PM by The Great Triangle »

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #7 on: July 26, 2009, 09:24:15 PM »
Adventurers:

01-02: Administrator
03: Atlantean Nomad
04-05: Body Fixer
06-07: Bushman
08: Bushranger
09-12: Catholic Priest
13-15: City Rat
16-17: Colonist
18-20: Cowboy
21-22: Cyber-Doc
23: Cyberoid
24: Demon Queller
25: Ectohunter
26-28: Explorer
29-30: Forger
31-32: Gambler
33: Gaucho
34: Gypsy Layer of Laws
35-36: Huntsman-Trapper
37: Jackaroo
38-39: Merchant Marine
40: Operator
41-44: Preacher
45-48: Professional Gambler
49-51: Professional Thief
52: Psynetic Crazy
53-55: Raider
56-57: Rogue Scholar
58-59: Rogue Scientist
60-61: Safecracker
62-64: Sailor
65-66: Saloon Bum
67-68: Saloon Girl
69-70: Smuggler
71-78: Sportsman
79-83: Technologist
84-85: Trapper-Woodsman
86: Traveling Story Teller
87: Turbo Jockey
88-89: Vagabond
90-93: Villager
94: Wannabe Juicer
95: Warlord Cyber-Doc
96-98: Wilderness Scout
99: Worldly Sasquatch
00: Roll twice and combine both


Warriors:


1. Australian Grunt
2. Australian Navy Sailor
3. Austrailian Special Operations Soldier
4-7. Bandit
8. Berserker
9. Borg
10-11 Bounty Hunter
12-17. City Police
18-21. Commando
22-23. Crazy
24. Cyborg Strike Trooper
25. EOD Specialist
26-31. Grunt
32. Coalition Juicer
33. Naval Infantryman
34. Psi Hound
35. Cosmo Knight
36. Cossack
37. Cyber Knight
38. Cyber Samurai
39. Cyborg Shocktrooper
40. Delphi Juicer
41. Destroyer Borg
42. Euro Juicer
43. Fallen Cosmo Knight
44. Freedom Fighter
45. Descended Glitter Boy
46. Glitter Girl
47. Glitter Boy
48. Reload Team
49-50. Gunfighter
51. Gypsy Enforcer
52. Juicer
53. Juicer Gladiator
54. Juicer Techno Zombie
55. Light Machine
56, Master Assasain
57. Mega Juicer
58. Megaversal Trooper
59. Mystic Ninja
60. Mystic Warrior
61. Nexus Knight
62. New Navy Marine
63. NGR Police Officer
64. Ninja Borg
65. Ninja Crazy
66-67. Pirate
68. Privateer
69. Reaver Assasain
70. Republic of Japan Glitter Force Trooper
71. River Pirate
72. Ronin
73. Rune Warrior
74. Saddle Tramp
75-76. Sheriff
77. Deputy
78. Soviet Soldier
79-80. Space Pirate
81-86. Special Forces
87. Splugorth Bio Wizard
88-89. Super Spy
90. Tech Ninja
91. Traditional Samurai Warrior
92. Tribal Warrior
93. Tritonian Sea Wolf
94-95. Tundra Ranger
96. Ultra Crazy
97. War Knight
98. Wired Gunslinger
99. Wolfen Quatoria
00. Roll Twice and combine both

Offline CurvyKitten

  • Dame
  • Addict
  • *
  • Join Date: Oct 2008
  • Location: Trust your heart if the seas catch fire, live by love though the stars walk backward.
  • Gender: Female
  • Sex is a part of nature. I go along with nature.
  • My Role Play Preferences
  • View My Rolls
  • Referrals: 1
Re: Interest check: ROLLER BEAR!
« Reply #8 on: July 26, 2009, 09:56:21 PM »
Roll Result: CurvyKitten rolled: 1d100
Comment: woot she can be tuaght
Result: 73,
Total: 73

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #9 on: July 26, 2009, 10:00:15 PM »
That suggests you're a human.  These random rolls are probobly better done in PMs though.  :-) 

Offline Elohim

Re: Interest check: ROLLER BEAR!
« Reply #10 on: July 27, 2009, 10:35:55 PM »
Well just so everyone knows,  I'll be playing a nightbane.  So,  I'll be one part combat monster and one part slightly above average human.  She was a former gang member,  who joined the team mostly as an outlet for her boredom,  though she's heard rumors of Nightlords and their minions playing the games. I just hope no one manages to start the game with the arachnophobia insanity. 

Offline OldSchoolGamer

Re: Interest check: ROLLER BEAR!
« Reply #11 on: July 27, 2009, 10:51:06 PM »
It is the year 1995 AD.  The world is ruled by bears.  Our ursine overlords rule with an iron fist, devastating the human race as they terrorize the cities with their jet packs and flamethrowers.  It is a golden age.  An age... for Roller Derby! 

If I were to play, I'd be an astronaut who came from the actual Earth back in 1960, went through a timewarp, and landed in 1996.  Then, when the ursines trussed me up, I could shout:

"Get yer stinkin' paws off me, you damned dirty bears!"

 ;D

Offline The Great TriangleTopic starter

Re: Interest check: ROLLER BEAR!
« Reply #12 on: July 27, 2009, 11:11:57 PM »
That's quite in theme.  You'd probobly qualify as a turbo jockey, or a soldier.