Life in the second age wasn't nice. It was nasty, brutish, and short. Too short for you. You became a ghost, only to be forged into soulsteel. In that metal prison, you languished for thousands of years, but did not lose sight of your core identity, who you were. It was a torture unlike any other, and immediately after escaping, you drank the waters of lethe to forget it; and somehow, you forgot only the torture. It was as if the cycle of reincarnation has stopped, or no longer recognizes you.
Now you exist in a shadowy cavern beneath a new world, and quite possibly the oldest beings in existance. There are strange threats in the shadowy world, and creation seems to have become a sphere floating on a sea of void. The surface looks as if Autocthon exploded over the face of creation. More importantly, the darkness is filled with the restless dead, and they're not happy to see you.
I'm looking to start a game based around the concept of ghosts from the second age ending up in the modern world, which has pretty much become the nWOD. A character may have been any exalt type before he or she died. Character creation uses the following scheme:
Abilities: 33 dots, none may be raised above 4 without spending bonus points
Charms: 10; Abyssal charms other than martial arts may be purchased as two charms (12 bonus points)
Virtues: 6; none higher than 4 without bonus points
Backgrounds: 9; none higher than 3 without bonus points
Bonus Points: 29; willpower must start at 8 or higher
Notes: Your character's fetters are gone, but he or she can assume new ones or variations on her fetters as the game progresses. There are other ghosts in the Underwold to support your character's backgrounds, although the Ancestor Cult background is unavailable unless your character inspired a later religion.