*random sarcasm alert*
So a few hyperpowerful ten page long characters play sudden death with really big beasties from the far bottom of the Abyss, or die of lethal blunders like not having the patience to fire up their thirty year old refurbished Gems of True Seeing...
Or do these characters get armies and ethereal ambassadors to play mega battle chess with everyone else's?
... Seriously though, is it correct to imagine quite technical discussions of each round of combat, or is there a way of expediting that online?
Letting the DM roll opposed checks, such as saves and Spot checks, etc, as well as letting him do Initiative.
And you'd be surprised. If the players aren't uber-munchkins (I've known a few in my time *coughBelial666cough*), then there may actually be some decent interplay. And I prefer not to do sudden death. Much more fun to mess with the players. Funny thing is, Kylie, no matter what level you are, tough choices are tough choices, and if you force a group into a spot like that, all the spells in the world can't help.
And Elvi, are you upset with me, dearest? Forgive me, but I wandered onto this site with the intent of playing D&D with fewer constraints than most forums will give. I just got sucked up by the rest, too.
Anyway, I'd prefer official Wizards products, if possible (and anything that's official but I don't have, I'll require the details about.). Note, my cosmology style is slightly different, so, no, you can't own Graz'zt at 25th level.
As for mystic theurges, I don't hate them. If I allow arcane trickster, or eldritch knight, I'm going to allow MT. Nevertheless, I will not allow for abuses like the Ur-Theurge or the Sublime-Theurge or the Sublime Ur-Theurge. Well, actually, no, I will. I'll just slap you down with my worst every other fight if you do.
Anyway, anyone have a definitive level preference, at the moment?