No RISUS its free off the internet just type in RISUS on your browser I use it because its EZ, only 14 pages for the core rules and they have a Firefly rules set up by a fan. Mostly its simple you take a vocation like Companion and get all the relevant skills (only fighting he or she can do is gentlemanly fencing though) or Shepherd (your a holy person so get all the relevant skills) but then can take personal choices like the show Companion would have had Pilot Shuttle very likely.
Example of the Show Companion she would have: Companion (4), Shuttle Pilot (3) those are each a D6 when rolled. If you fail a roll against an antogonist or challenge you lose a 1d6 for the next roll. So if Comapnion Jade wanted to seduce a woman to get the key to the cell the Captain is in it might be 3d6 verses 4d6 (depending on her sexual orientation and the like this assumes a average woman). On the other hand if a Thief picked the lock to get him out it could be 4d6 verses 2d6 to 6d6 and he would have to wear the lock down so to speak.
Characters get 10 dice points for Cliche's (thats the Comapnion as an example sort of a character class in other rpg) PLUS if they do a HOOK (something to use int the game for scenario ideas) and a STORY (short history) they can add 1 point for each one so MOST will have 12.
I want to keep the group smaller so would like a Captain, First Mate, a Companion and maybe one or two others. The ship will have stats and be an NPC sort of as in if you want to use the ships stats in lieu or to assist a character you can. Same rules apply though. As in it can take damage and blow up.
This cliché involves all of the leadership qualities involved in running a ship. From handling the crew to making sure there is enough money for fuel, any aspect of starship administration is covered by this cliché. Basic competance in technical function is implied, but that's why you hire everyone else. Also, although a captain is expected to handle themself in a fight, this cliché is not combat related. If the captain wants to shoot someone in the face, a different cliché is required.
The Companion's profession combines the practices of the courtesan and the tradition of the geisha and is held in high regard by society. The cliché is useful in a diversity of social situations regardless of a target's gender or station. Companion training also involves some ritualized combat instruction, like swordsmanship. This cliché should only be used in combat where these formal methods are useful.
Because the 'Verse is a dangerous place, a doctor is indespensible to the crew. The doctor should be able to heal any kind of damage inflicted in combat, given the correct tools, within reason. There are no specific damage rules in Risus Firefly, but a bullet in the stomach will kill a person without a doctor to treat it. A character with this cliché is assumed to have extensive education.
Like the doctor, the mechanic is all about putting things right. A starship is the most important thing the PCs have. If it fails, it can mean the death of the entire group. Beyond just fixing the ship, a mechanic may also be able to coax it into performing beyond normal expecations.
A mercenary is a hired warrior, usually proficient in a number of firearms. Anyone involved in shady dealing aught to have a mercenary at their side. Implied with this cliché is a mind for money matters, if only tangentially.
Every ship in the sky needs a competant pilot to make sure it gets pointed in the right direction. As a pilot grows in ability, they can make their ship perform increasingly complicated manuevers.
The clergy in this world are known as Shepherds. This cliché covers a wide range of religious knowledge, ritual, and philosophy and implies at least a moderate education. Religion is still a powerful force in the 'Verse and (just about) anyone would think twice before crossing a Shepherd.