Name: Azhouri (Ash)
Species: Human (diabolic heritage)
Appearance: Though she's not an imposing figure, her dusky, coppery skin and raven hair, make her hard to overlook. She's of moderate height, compact and lithe with long, sinewy muscles-- particularly in her legs. Her generous bust and hips are emphasized by her narrow waist, slender neck, and elongated legs. Her uptilted eyes are a blue that is striking and almost unnatural, and her fine features look always to be in a state of distracted amusement. Her fingers, which she hides in gloves, are tipped with talon-like nails, and her mouth bears slightly pronounced canines. Overall-- she is beautiful, but with a combination of features that, under careful scrutiny, she seems unnatural or unsettling to those who don't know and trust her.
Attire: Her vestment is a combination of highly durable leathers tailored to her body for maximum mobility, though she must sacrifice highly valuable protection to maintain her dexterity; under a simple gray tunic and skirt of threadbare muslin for obfuscation, the bodice, sleeves, gloves, leggings, and boots are cinched with laces and small buckles along the sides, inseams, and the back of her neck. She tends to travel in hood to avoid drawing attention.
Weapons: Azhouri carries weapons of stealth and finesse:
wire-loop garrote at her belt that doubles as a rabbit snare-- belt.
skeletonized-blade that totals the length of her forearm, tough enough to turn a blade, but meant for speed, not punishment-- sheathed at her lower back.
a short, hooked "leaf" knife, highly concealable and difficult to see in her (especially if weilded pommel-up)-- belt sheath.
a horned, Eastern cavalry bow of black wood and quiver.
History: Raised in a brothel in a sprawling shipyard city, Azhouri's mother never spoke of the girl's father to her, though somehow she suspected for years that the opium-addicted woman knew more than she let on about the man, but when pressed to recall any details about her life before prostitution, she would either weep or rage. She died rather young.
Fed as much by shame and abuse as food and water, the girl was in her youth thought to be skinny, boyish, and petulent... assuming she took after her mother, she'd fetch a decent price someday, but early on she was good for little more than labor and the occasional sport.
Her natural intelligence and proclivity for physical activity provided her the opportunity to escape her surroundings: it wasn't easy, but the clever girl hoarded stolen books, found coins, abandoned adventurer's ruined maps or broken equipment. Gathering sufficient information and having honed sufficient raw skill, she demonstrated her potential to a small guild of thieves and was elevated from the brothel to be apprenticed.
For years, she learned what they would teach her and earned her keep, but it was always begrudgingly; she'd been demeaned for her whole life-- called a devilish brat, a vicious little monster, a whore's spawn-- until she somehow believed she couldn't aspire to be more than a thief. But she would learn hope from an unlikely source-- one of her guild's intended marks.
When a heist at an outskirts temple of the redeemer went bad, she was captured, but rather than being turned over to the authorities she was offered the opportunity to serve a penance through the temple itself-- cleaning floors, tending the sick, scrubbing pots and the like. Though she could have fled and returned to the guild, something kept her rooted, and after a year of penance she felt her calling: she could use her honed talents to thwart the wicked intentions of ambitious and evil men.
Currently, she's on the road... traveling with pilgrim caravans, seeking a cause.
Personality and Attitudes: Azhouri has the casual grace of a high-society dance instructor but the sultry smile and wit of a courtesan. She possesses a dry wit, a love of music and art (though she can produce neither), and is fiercely loyal to her friends. Despite her attractive exterior, she seems self-conscious if complimented and tends to deflect affection or praise with a joke. She has no qualms about breaking the law to do what's "right", although she hates unnecessary suffering. If faced with temptations, however, she still feels the strong pull of dark desires. Wealth, violence, lusts-- she struggles with powerful, often overwhelming urges. In such instances, she usually has to find some way to refocus that desire by focusing on a distraction or some kind of acceptable indulgence.
Skills: An exceptionally talented thief, she can tumble, dance, climb, pick locks, and identify objects of worth-- be it monetarily or functionally. She's acquired other practical knowledges-- the ability to read and speak more languages, even though some require time and reference materials for her to translate. And she can fight-- though her build, stamina, and speed are far better suited to getting her through a fight than driving competent enemies to defeat.