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Author Topic: Tavern of Ghosts  (Read 52798 times)

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Offline Rhapsody

Re: Tavern of Ghosts
« Reply #400 on: June 19, 2009, 05:16:57 AM »
He... er... did tell us who he was.  Back in the votes for sheriff, he stated very plainly that either he or Kaz would be safe choices.  :)

Offline XillenTopic starter

Re: Tavern of Ghosts
« Reply #401 on: June 19, 2009, 06:25:57 AM »
He... er... did tell us who he was.  Back in the votes for sheriff, he stated very plainly that either he or Kaz would be safe choices.  :)

That's exactly the circling around without outright saying it that makes you a suspect.

Offline Avi

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Re: Tavern of Ghosts
« Reply #402 on: June 19, 2009, 11:11:05 AM »
How is it circling around? :P  I'm not going to outright say we're Soulmates, because that would instantly make us targets, and if I say "Don't vote for me, I'm a peasant..." well, the wolves do the same thing.

Offline Ryven

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Re: Tavern of Ghosts
« Reply #403 on: June 19, 2009, 11:17:12 AM »
You might get eaten, but it's strategy.  If a peasant or soulmate gets eaten, you actually protect the 'special' roles for another night.  I'd much rather see a soulmate eaten than the seer or guardian.

Offline XillenTopic starter

Re: Tavern of Ghosts
« Reply #404 on: June 19, 2009, 12:20:20 PM »
How is it circling around? :P  I'm not going to outright say we're Soulmates, because that would instantly make us targets

Actually, if you don't outright say it but drop hints, people might guess it, and the werewolves know you're not werewolves, so they still know you're the soulmates. Ergo, you are still going to get eaten, but the peasants don't trust you on top.

And as Ryven said, yeah, there's a good chance that you get targeted, but this also increases the chance the guardian makes the right choice. And it beats losing a seer or guardian.

Offline Trieste

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Re: Tavern of Ghosts
« Reply #405 on: June 19, 2009, 12:21:41 PM »
And the soulmates are essentially bait anyway. If I were a wolf, I'd honestly ignore them, since they can't do anything to interfere with lunch.

Oh, and Avi, you totally missed SW in the SB.

Offline XillenTopic starter

Re: Tavern of Ghosts
« Reply #406 on: June 19, 2009, 12:23:13 PM »
And the soulmates are essentially bait anyway. If I were a wolf, I'd honestly ignore them, since they can't do anything to interfere with lunch.

Then you're totally underestimating the power of a villager who is proven not to be a werewolf :)

Offline Trieste

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Re: Tavern of Ghosts
« Reply #407 on: June 19, 2009, 12:33:59 PM »
They're not proven until and unless one dies.

Offline Scott

Re: Tavern of Ghosts
« Reply #408 on: June 19, 2009, 12:43:07 PM »
I kinda think the best strategy for soulmates is to forget they are soulmates and just try to steer the voting away from each other until the later rounds. 

Offline Trieste

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Re: Tavern of Ghosts
« Reply #409 on: June 19, 2009, 12:48:21 PM »
I don't know. I don't know that anyone has really played the soulmate thing well yet, but I haven't seen anyone play seer really well yet either. Jury's still out on priest and alchemist.

Offline Avi

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Re: Tavern of Ghosts
« Reply #410 on: June 19, 2009, 01:23:40 PM »
I definitely like the addition of the new werewolf roles, though.  Those add some variety to the proceedings, for sure.

Offline XillenTopic starter

Re: Tavern of Ghosts
« Reply #411 on: June 19, 2009, 08:28:25 PM »
I definitely like the addition of the new werewolf roles, though.  Those add some variety to the proceedings, for sure.

Hehe, yeap. They make it a lot more complex. Think you can trust people but you can't really trust them. Same with Cupid.

I kinda think the best strategy for soulmates is to forget they are soulmates and just try to steer the voting away from each other until the later rounds.

It's certainly not a bad strategy, but it makes the role kind of useless.

They're not proven until and unless one dies.

Really now? What would happen if two people would be claiming soulmates?

A) They really are the soulmates.

B) They're on the peasants side, but not the soulmates. That's basically just stupid play, as you're just adding to the confusion. (Remember, all the werewolves know their allies, so any additional confusion is just a hindrance to the peasants.

C) They're two werewolves trying to get in the clear. Now if this would happen, the real soulmates could come out, and call their bluff. There's a chance that one soulmate gets lynched first as the villagers just guess wrong, but two werewolves will die just to take out the soulmates. That's a great deal.

So, basically, when two people claim to be the soulmates, there's a very good chance that they actually are.

Offline LadySky

Re: Tavern of Ghosts
« Reply #412 on: June 19, 2009, 08:43:29 PM »
*bows to the might of Xillen*   ::)

Offline Trieste

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Re: Tavern of Ghosts
« Reply #413 on: June 19, 2009, 09:20:21 PM »
Really now?

Yes, really, because even in your own example, someone dies. xD

Offline Desan

Re: Tavern of Ghosts
« Reply #414 on: June 19, 2009, 10:03:03 PM »
*Randomly humps Trieste*

Whoops.


Offline Trieste

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Re: Tavern of Ghosts
« Reply #415 on: June 19, 2009, 10:04:19 PM »
*enjoys it*

Wait... non-adult! No interesting wolf-y things here.  :'(

Offline Avi

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Re: Tavern of Ghosts
« Reply #416 on: June 19, 2009, 10:09:45 PM »
*chuckles, handing them both an ale, moving behind the bar to be the bartender*

Offline Desan

Re: Tavern of Ghosts
« Reply #417 on: June 19, 2009, 10:26:58 PM »
*enjoys it*

Wait... non-adult! No interesting wolf-y things here.  :'(

Oh snap you're right.

Whoops...

Offline Marguerite

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Re: Tavern of Ghosts
« Reply #418 on: June 19, 2009, 11:54:59 PM »
This is taking longer to get people to vote than it is to kill someone.

Offline Rockin

Re: Tavern of Ghosts
« Reply #419 on: June 19, 2009, 11:56:55 PM »
Yes, really, because even in your own example, someone dies. xD

while it should be known we can't save everyone, even when they claim, what's important is that we limit the deaths as much as possible.

Offline LadySky

Re: Tavern of Ghosts
« Reply #420 on: June 20, 2009, 12:00:12 AM »
Are you serious Rockin? I mean, this is Werewolves of Miller's Hollow!

The whole point is to kill and mame as many as possible and since you are so well read with the previous games you should know that Xillen always kills everybody in horrible ways after the game is finished anyways!

The point of this game is to KILL!  *quirks eyebrow at Rockin in confusion*

Offline Rockin

Re: Tavern of Ghosts
« Reply #421 on: June 20, 2009, 12:19:50 AM »
Are you serious Rockin? I mean, this is Werewolves of Miller's Hollow!

The whole point is to kill and mame as many as possible and since you are so well read with the previous games you should know that Xillen always kills everybody in horrible ways after the game is finished anyways!

The point of this game is to KILL!  *quirks eyebrow at Rockin in confusion*

Actually, I only read the ending of the last game, and saw peasants got owned by orces as well as the women being taken captive as their slaves (I bet you co-operated.... LOL jk).

While yes, we're suppose to kill and slaughter, it's good that we don't slaughter EACHOTHER. Instead, we focus on killing the wolves so we can have bragging rights...right before we get killed by another force XD

Offline Scott

Re: Tavern of Ghosts
« Reply #422 on: June 20, 2009, 12:55:51 AM »
Actually, Rockin's right. The only one that lived or wasn't turned into ho was the last wolf standing. 

Offline Marguerite

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Re: Tavern of Ghosts
« Reply #423 on: June 20, 2009, 07:51:35 PM »
Aha! Maeven was a werewolf!

Offline LadySky

Re: Tavern of Ghosts
« Reply #424 on: June 20, 2009, 07:57:07 PM »
One down! That was a rather nasty battle of votes! *plops down exhausted on the ghostly couch*