Damn... Dragons Dogma continues to impress me. I'm glad I'm juggling three Vocations, it gives me a lot more variety. There's so many tactics you can form.
So far, I'm almost max Vocation in Mystic Knight, Magick Archer, and Sorcerer. The Sorcerer is a little boring to be honest... but the other two are great.
My Magick Archer just cued up a laser bombardment on a Chimera. Hit it as it was bounding through the forest after us. It rolled and hit the ground, and my Sorcerer goes ahead and drops a tornado on it. Like, an actual twister. And fun thing about twisters in the forest is the game has grass and tree physics. Which is always sexy as hell :3 makes the spell look a whole lot better when they send shockwaves through the foliage.
After that, we got ambushed by Saurians. The poisoned kind. Tougher, and about a dozen or so had been cloaked, and really well, since we ended up walking right into the middle of them before they jumped out. Things got WAY too hectic, so I threw down a Sigil to shackle everyone (shadow chains, yay!) and did my little zigzag strikes with fire daggers. Just this crisscrossing streak of fire rushing through the Saurians, hacking their tails off. Once the Sigil ran out, decided to run, leapt and landed on the other side of a tar pit. The Saurians, however, waded right through it.
Tar blinds. Know what happens when a dozen angry Saurians all jump into a big pile and get tar in their eyes? Battle Royale. They're clutching their eyes and swinging their spears around, kicking each other, and just being generally hilarious. And the blindness won't end if they don't find their way out. Too bad they can't see and are just tripping over each other :3
Then the Harpies came... a whole dozen or so. Lined up some homing strikes, they fell into the tar and got stuck. So now there's just this big sticky mess of angry Saurians clocking each other and flailing drowning Harpies. It was a mercy kill when we SUMMONED A METEOR STRIKE.
The Mystic Knight story would take too long, so I'll save it for later, but wow MK is overpowered once ya get Abyssal Anguish. To put it simply, it makes your every hit a combo. Your weapon explodes each attach, and has more range, and the explosions hit 3 or 4 times. So you can carve through some fairly big groups of enemies (which would normally take a 4 or 5 hits each) with only a few swings.