Well, Spiderman is... not that bad -.- I was expecting a lot worse, but I'll be fair. The new camera is great. The webs connecting to the sky aren't as big a problem as I thought they'd be. But with your camera always facing forward, and Spidey's moves always dependant on your perspective, and dragging the camera to face that way, you can't really do half the stuff from the old games. Seriously, you can't even hook around any more :/ Ya know when you web the corner of a building and use it to throw yourself into a sideways corkscrew? None of that. You just do the same moves as forward, and the camera swings about with you.
Plus you can't release yourself at the bottom of a swing any more, which was hugely important! No matter when you release your trigger, you hover on upwards, so there's no way to transfer your momentum. You can't fall really fast to get your top speed then swing and catapult yourself directly straight. You'll just come right back up, every time.
And say goodbye to your Web-Zip. It's been replaced with Web Rush, the most self defeating game mechanic I've ever seen. If you thought quick travel ruined Oblivion, you'll hate Amazing Spiderman. If you thought that Takedown's ruined Splinter Cell, you will hate hate HATE Amazing Spiderman. Web Rush requires no effort, and it essentially automates the entire game for you. At least in Splinter Cell you had to set things up and then earn a token. And you could fuck it up.
Here, you look somewhere, press Right Bumper, and Spidey goes there. No effort requires on your part. He'll just web zip up, bounce off some walls, pull some Matrix running and parkour and boom, your there, in the point of empty sky you indicated. And guess what? You can spam it endlessly. I did a test just now where I would travel using only the control stick and Web Rush, and it was actually FASTER then web swinging.
Despite all this, the games pretty good. Combats shit, side missions are repetitive, but you were expecting that.