Am I the only one who misses slaying dragons with a couple friends, lots of paper, pencils, dice, and maybe miniatures?
As much as I enjoy some MMOs, they're starting to get stale and overdone. Some were well-lent towards being played as MMOs (Warcraft, Dungeons & Dragons, City of Heroes/Villains, Star Wars (at least Galaxies)), where others just don't or won't work well (Elder Scrolls, Star Trek, Warhammer). Obviously, a lot of the problem can be attributed to the developers, not the IP, but with games like TES, the experience is the STORY, not multiplayer combat. If there is no multiplayer combat, then good luck getting anywhere with the game.
To me, we have too many MMOs, and not enough MMORPGs. So many of the MMOs of late have completely forsaken good story telling and role playing (see: World of Warcraft's story being completely terrible on one side, and non-existent on the other) that they're just not all that fun anymore.
People keep playing these games for a lack of anything better to play (hence why WoW still has north of 10 million subscriptions).