Well, not wanting to wait for the PC version, I got Max Payne 3 on Xbox, and I'm starting to see just how much I've grown accustomed to a mouse. Not a keyboard, fuck no xD but I'm feeling the loss of accuracy.
Max Payne 3 is... not doing so hot. It's nothing I didn't expect though. From the beginning, just looking at Rockstars current work, I was ready to put up with some control issues, but this is a bit more then I was prepared to forgive. It's seriously dragging the whole experience down for me. Max is slow, gets caught on scenery a lot, and it's generally hard to move indoors. His sprint is not much faster then his run, which is not much faster then the average jog, and his getting up animation is just torturous. Do NOT bullet dive unless your certain the guys directly in front of you are the only ones around, because for the next 6 seconds you'll be pulling yourself up like a fat guy crawling out of a beanbag x.x
And this is a modern Rockstar game, so the cover system is here in all it's familiar non-functionality. It's actually a step backwards for them. At least GTA4 let you dive into cover, and transition from spot to spot. Here, aside from doorways, transitions don't really come up, and with how AGONIZINGLY SLOW Max can be, getting into the wrong side of cover (another Rockstar staple) means another few seconds of getting back up and moving, all while under fire.
It's a good thing the shooting itself is great. If your ever in a long hallway with a rifle, the games a fucking dream, but the more space that opens up, the more the games problems stand out.