Well, I was enjoying Dark Souls... until I started to find out the only real tactics were either exploits, discovered by chance, or read on the Wiki.
If I need to inch towards a group to trigger one of them and lure them out, even if all could realistically see me, I am exploiting the programming, and thus killing my immersion. Really feel like I'm accomplishing something there...
Then there's little gems like this...
The area below the nose is also vulnerable to physical attack. If you use an upward swing (e.g., 2H R1 from great-axe), the boar will take full damage
Haha! Oh, right. Yeah. I'm going to deduce that on my own, and feel intelligent for it! An enemy with an invisible weak spot, on a part of it you instantly die from, only touching with one weapon, used in one way, with a margin of error comparable to a molecule. And I did it all by myself, because I'm a great gamer, and this is a hardcore experience that challenges me on so many levels! Such an empowering experience.
Well, it's not. The game doesn't explain any of it's own rules, it's laggy as hell, the controls are sluggish and unresponsive, and the worst of all, it's just... not... challenging. This isn't challenge! This is Halo on Legendary mode, it's trial and error, which is never fun or rewarding. I think people are just sick of easy games holding their hands and so really have to cling to anything labelled as HARDCORE.
Eh, will go back to it eventually, but that fucking armored pig just drove it home for me. Might be kinder to the game the second time around with a different class, it could just be that I'm a Knight, but just going on what I've played, this games design is fucking atrocious.