Okay, I hate Dynasty Warriors, and I definitely hate RTS games. And yet, this is making me hard.Kingdoms Under Fire 2: Extended Trailer
I had my issues with the first game... as it wasn't enough for it to be so brutally difficult, the learning curve was a bit steep and there were encounters that just felt very unfair. Either that, or I screwed up monumentally in the RPG side every time I played, but that's even worse -.- if you never got to play Kingdom Under Fire: Crusades, it was an RTS/RPG/Beat 'em up hybrid on the Xbox.
You had to hire troops, train them, outfit them, lead them into battle, and could jump between your general on the ground and the sky view on the fly. One second your clashing swords with a units lieutenant, the next you pull away, bring up the map to set a course for your archers to take around the battlefield to get to the high ground and have the sun at the backs, then warping back into your warrior to continue the fight, knowing archer support will be coming.
Cavalry harassing you? Merge your pikemen with your unit. Archers on the side? Split one of your units off to occupy them, or fight in the trees to get cover, or move so the sun will blind them. Your Mages being attacked? Send a unit into the fight and then force your Mages to pull back while the others scrap it out. Enemy force too great? Stall them and send Sappers to set traps, plant archers in the trees and hill, then retreat and lead them into it. And this is just immediate stuff, try throwing in hundreds of these guys, with buffs, offensive spells blanketing the area, catapults and cannons, giant monsters, dragon mounts swooping in, all manner of high fantasy and light steampunk.