For as long as I've been thinking about this, I've felt that it's something I can't quite express. That is my concern for BioWare's future.
I mean, take Blizzard as an example of a company that used to make groundbreaking games, but have now settled into a very comfortable set of conventions, where everything is recognizably Blizzard-made. Their games have a certain style, they've got very similar skill/ability/talent systems, even across genres. The stories and the characters are similar. Basically, if you've played a few of their more recent games, nothing they do in Diablo 3 is going to surprise you, let's be honest.
Bethesda is doing sort of the same thing, perhaps not to the same extent.
My hypothesis is that they used to be innovators trying to capture an audience. Now they have a large fan-base, they've got a proven formula, and they figure, "why change it?"
Well, I'm worried BioWare games will turn out the same way. Now, at this point, someone's going to point out that all BioWare stories and characters are essentially the same. That's a fair point. I think they've gotten away with it because they actually create characters with some depth. But SWTOR, DA2 and Mass Effect, they're starting to get pretty similar in many ways. While I like DA2 and I absolutely love Mass Effect, I hope they won't continue that trend. Being a badass and punching people who don't agree with you is cool in Mass Effect, but that doesn't mean it should be in every BioWare game, basically. Same with the conversation system. It works really well in Mass Effect, and might just be the best in the whole industry, but it might be less suited for a series like Dragon Age, that is, after all, a bit more traditional.
I'm worried, is all I'm saying.
It's also the reason I'm waiting for the price of Dungeon Siege 3 to drop. That shit was made by Obsidian, who have a history of making brilliant but flawed games. And I'll take brilliant but flawed over cookie cutter any day of the week. Except Mondays. Mondays suck.