Escaping from the prison cell, I've realized just what an uneven game Snake Eater is. I mean, I noticed this in Sons of Liberty, too, and it's been too long since I played MGS that I can't remember what that was like, but ... why can I shrug off thousands of bullets? I was caught, and since there's no simple way of loading a checkpoint, I usually just let them kill me. But that can take a while. This time, I went AFK ( at less than 50% health ), went to the kitchen to get myself a spoon, and when I came back they were still shooting at me.
And the only reason I got caught in the first place was the sneaking attack where you slam the enemy into the ground doesn't work properly half the time. I wouldn't have so much trouble with it, if the game didn't go out of its way to punish you for killing people.
This is more of a personal choice, but there's also the same problem that you find in most games where there's a non-lethal option. Alpha Protocol, Splinter Cell, Deus Ex ... I want to go non-lethal. Most of the time I want to, anyway. And when I do, I do so consistently. No whipping out a gun just because it's convenient to kill someone. But it's really problematic, because these games give you all kinds of cool weapons, but only like ... two non-lethals. You want to kill people? Take your pick: high-tech lasers, machine guns, SMGs, handguns of every caliber, claymores, swords, you name it. You don't want to kill people? Take this dart gun. It's all you'll ever use.