Finally got Okami, to see what all the fuss is about... a Zelda Killer, you say? Well, it's not like that's a steep obstacle to mount, but okay, I'll give it a shot.
2 hours in and I wanna claw my eardrums out x.x it's not just the voices, but those are pretty damn grating (think Banjo Kazooi if you fucked around with the speed and pitch until it sounds like a wind tunnel full of chimes) it's how patronizing they are. GEE! LOOK AT THAT! I wonder if you could fix that somehow... but I guess that's not possible. It's not like you could USE YOUR BRUSH TO MAKE IT WORK! Nah, guess it's pointless, no one could ever HOLD R1 AND USE CIRCLE TO DRAW A STRAIGHT LINE.
Oh, I didn't emphasize in red, the game did. It gives ya about 3 seconds to figure it out on your own and then it gets frustrated and tells you exactly what to do. I haven't had my hand held this tightly since Majin and the Forsaken Kingdom...
I hope the controls improve as well... do you get speed upgrades? Because you need to plod along like a crippled for a minute before you start jogging, and then if you jump you lose your sprint and the PS2 control stick is absolutely awful x.x you can't make minute adjustments to your movement, you have to turn the camera if you want Okami to tilt, because if you point to the left a little he'll just cut all the way and lose all his momentum.
The fights are completely taken out of the game in the same way a Final Fantasy fight does, the cutscenes are long, unskippable, and force you to sit and pound away at the X button for an hour instead of just leaving the controller down to make a sandwich, the camera is painfully slow... gah, I really don't want to give up only 2 hours in, but this thing is just painful to play.