Uncharted 2 is over-rated as well. I'm 7 chapters in and really feel no need to continue. The shooting, the climbing, the stealth, it's all like other games, but done half-assed. They tried to take in a ton of ideas from other games and put them together, but they never bothered doing a good job with it.
It's like a shitty variation of Darksiders, which was an awesome game and I wish people would stop bitching about how it pulled from other games.
I kind of agree, but even though I didn't like Uncharted 2, it did put together it's bland pieces well enough. Yeah, the mechanics for shooting weren't amazing or deep, but the appeal of it was the variety of situations. That's the only thing I can't fault for it. Take for instance an open level, full of half destroyed homes, multiple levels, gangways... a real shanty town, and it's full of soldiers, with a chopper circling overhead. This level was really well designed, in the sense it kept you moving. Outside? Chopper. Nearest house has two dudes. Sprint along walkways, running kick the guy a level below you without slowing down, shotgun the second, duck inside. But the walls gone, so you're not safe from the other guys, and need to take cover. Now a grenade gets tossed in, and you need to vault out the window. Oh no, chopper, again, quick, get inside again!
Really, this level was on par with Half Life 2: Episode 2's house siege scene, it was dynamic and quite frankly harrowing. It's just too bad the rest of the game couldn't pull off anything even close to this.
And Darksiders makes me laugh xD People love Zelda, and then hate Darksiders, for being exactly like Zelda... because when Zelda does it, for the 12th time, it's incredible! Nintendo are genius! But when Darksiders uses the exact same combat, puzzles, level design and world exploration, it's GENERIC and HALF ASSED and LAME! I love the logic there xD
Honestly, Darksider's biggest problem, and one of the only problems not nitpicky, is that the enemies need about three quarters of their life bars lopped off.