Bayonetta is apparently one of those games the critics ate up, but reviewed poorly with fans. Holy crap is the game cheap and opportunistic. They don't even give you all the possible fights up front. There are usually at least four, four, completely hidden fights in each chapter. Something you might very well never know until the end of fairly long and representative levels. It's an obvious tactic to get you to play through the game twice.
The crystal-dragon-Jesus plot makes barely any since and I've played for four hours. The crafting system seems shoehorned into the game. It's absolutely full of bosses in mooks' clothing. Seriously, the red and blue guys are bosses in their own right. They take a long time to take out, and they're lightning bruisers. One of the hidden fights has you taking them down (I say them, because they're never without the other) with only ten punches and kicks. Ten!
The game gets buy on fetish fuel and wacky "WTF Japan!" all the way through. I'm going to put it right behind Cathrine for one of the worst games I've played recently. Good Lord. Also, why can Japan never seem to get good voice over actors for their English localizations? I swear it's like the same handful of anime and hentai voice actors for every stinking one.
I can see why I got it so cheap... which doesn't account for Dungeon Siege III which has proved challenging, rewarding, and surprisingly deep for what is basically a dungeon crawler. Maybe it was the lackluster co-op functionality that bombed it.
Also, what is it with Platinum Games and this whole "we're going to sign you out if you don't have an internet connection and you quickly hit yes" thing. Seriously, I don't care about your leader boards, I never will. Every other company just pops up a message without signing me out if I hit A on the wrong option. Why? Just Why?
EDIT: I just got my first look at XCom: Enemy Unknown (no not the shooter one, an actual strategy game). It is a first look, but it looks pretty dang interesting. By all accounts (I never played the original. It was 1994, and I was about six). From what I've read though they're keeping it pretty strategic and tactical.
A brief rundown:
Research is done by a spoils-of-war methods, and if you hit something with something too big it will destroy any tech or corpses.
You can't save everyone and you have to decide who to defend in the Funding Committee.
It also combines tactical turn-based combat when you conduct ground operations. When you send a squad to conduct an op it plays out with a 3D fog of war and a move-action move-move system. Highly destructible environments and tactical choices in the use of squad members, powers, and cover. Squad members can even be panicked by seeing a member die.
Also it appears very dark. The squad can be horribly killed by the alien menace.
It's a procedurally generated game that's already boasting challenging strategy. Too bad it comes out in fall, but good news: it's coming to every platform.