Was sick and stuck at home during New Years, so I beat X-Men Destiny. It wasn't bad, but it really felt like Silicon Knights brought an idea for a game to Activision, and it was decided that the prototype was good enough and to build the remaining levels. Should have been released at a $30 price point instead of $60.
Plugged in Vanquish next, and Holy Hell, how didn't I play it sooner? I've had the game sitting in my pile for almost a year. It's just the sort of shooter I've been wanting all year, in fact. It's hectic, fast-paced, lots of shit going on, and just plain fun. It requires you to think just enough to keep you on your toes, while not forcing you to think too much.
Such a fun game.
Really? I thought it was pretty derivative. The upgrade system was random, and half the guns are useless. Gamer pro tip: Don't even bother with the disk launcher, multi-missile thingy, or the LFE Gun. They're next to useless. I suppose I could have played it on a harder difficulty, but I'll be surprised if you feel the same way after getting to the part with the giant green things. Not only do they invoke a radical shift in gameplay, you better bring all the EMP grenades you can.
I only say this because its the same people who did Bayonetta. My brother got it, so it's not my dime. I doubt I'll be able to stomach it. It just smacks of using wacky and a Crystal Dragon Jesus plot to make up for uninteresting writing and really badly done juvenile humor. I think fifty percent of the game is out the window on me because I don't think the titular protagonist is attractive, and her accent is pretty bad. What has really got me just set against the game though is the Japanese lust for story gameplay segregation.
Case in point: The game starts you out fighting randomly on a broken piece of clocktower. At this point they have the narrator from Cathrine explain the plot. Now keep in mind they have not divulged any controls, mechanics, or anything. Now you can't die, but you look terrible doing all this. Okay though, I got a taste and the gameplay isn't too terrible, I can't wait to do more of it. It's like God of War on super crack. The game, reading my thought goes. "Gameplay? Nope sit through at least ten minutes of opening cutscene." I promise you it's like ten minutes of Bayonetta being more badass in the game than you will ever be... ever. Not only is it a long cutscene though, but it explains nothing
! I'm not joking.
Now I'm going to give you some games that did some of these elements better.
For the teaser gameplay straight to cutscene we have Dragon Age II. It lets you play around as a super Hawke for a while, but notice that the next cutscene and dialogue are fairly short (and at least engage the player). Then you're back to fighting dark spawn at least. The game never shows you up and goes on with the cutscene porn.
On the looking bad-ass in cutscenes vs. real gameplay I present Assassin's Creed: Revelations. The (as far as I know only AC game to start out with a pre-rendered cutscene (not the idle scenes from AC 1 and 2). Has Ezio kicking ass. Now, it's not 100% accurate to a T, Ezio in the cutscene is rolling over dudes and disarming on the fly, but at least with the kill-chain mechanic you can replicate the scene to about eighty percent accuracy I would say.
Oh, but it's not like Bayonetta could even keep up the cutscenes either. most of them are sepia film strips where things barely move, and the characters never talk.
So honestly, Vanquish is probably the better game all around. I'll hold off on finalizing that, but I'd have to beat Bayonetta first.