Playing Majun: The Forsaken Kingdom. It's... okay. I has enough to make me turn the Xbox off in frustration, but also enough to make me wish it had been better.
It starts like some Disney film, back in the Aladdin days. This dark, corruption goo shows up, begins infecting all life, and only the Majun, a large creature made up of the Earth and commanding all the elements, drives them away, with the help of a human hero. The Darkness returns, and since it cannot kill the Majun, it imprisons it, taking it's powers, which it cannot destroy, and instead seals it in fruit, hidden around the Kingdom. A spike has been jammed in it's hand, pinning it to the ground, and drawing it's power, so it will never have the strength to escape. The Kingdom falls to The Darkness, and a boy survives this, as he was raised in the wilderness by animals, which he can speak with. The Darkness is starting to effect them, as well, so he frees the Majun, and the spike he took from it's hand is now infused with the Majun's stolen power, and is the only weapon that can harm the Darkness, besides the Majun itself. You must restore his powers, so he can free the Kingdom once again.
Good beginning, right? A bit plain, but it's got the Disney feel to it. Prepare for disappointment. So far, 8 hours in, the plot has gone nowhere, and the gameplay, an action-platformer with puzzle solving, is only just barely competent, and down right frustrating in it's poor execution. Tepeu, you're main character, has no momentum to him at all, which is a very bad choice in a platformer, meaning running doesn't add to a jump, his jumping just pops up without much in the way of direction, and if you so much as put your toe on an edge, he will assume the oh no, I'm falling! position and proceed to go directly downwards. Even if you run at the ledge, you'll stop and pin-drop.
And the fighting is even more stilted. You can roll out of the way, and that's your only defensive option, since there's no blocking, no counters, nothing. Your only moves are hammering on the X button to swing, which leaves you stationary, or pressing A and X for a thrust attack. Often times, the only way to fight is to roll under an attack, Thrust the enemy in the back, and then start wailing on them while they're on the ground. Problem is, they have a LOT of health, enemies respawn, and with the amount of back tracking, this is a problem. Most fights will have you swinging at empty air for a few precious seconds, your enemy an inch away from your Keyblade look-a-like, rearing their own slow attack, spending several agonizing minutes getting back up, losing sight of your enemy as you roll under their swing, and then jumping in a random direction, since pressing A a fraction of a millisecond before X makes you pop up in the air, usually to land on top of an enemy, and awkwardly shuffling about on top of him until finally dropping into the Ow, my ankle! animation. More likely, you're going to land on the Majun, since he likes to stand on your heels half the time, and he covers most of the screen.
All he can do is walk up to an enemy, rear a punch, and send them flying, which means you spend all your time chasing after the guys he throws around. He can use some elemental powers, which are actually useful, and fighting without them is just going to make you throw your controller. It's also a cheap way of cutting right to the FRIENDSHIP attacks (yes, there is a Friendship meter) which usually result in Majun throwing you in the air to land a strike.
There are some neat part's, though, like getting the Majun behind a bolder and luring enemies into a path where they will get crushed when he shoves it rolling. This gets repeated, a lot, and the novelty wears off fast. The puzzle solving is pretty simple, usually done on the first try, with you having to rely on the Majun to keep up, which he won't, and in the rare instances you don't have the powers needed for a puzzle, instead of assuming Metroid-Vania thinking, there's a helpful parrot or mouse there to tell you, in voice acting that would make Dora the Explorer impatient, EXACTLY what powers you need, usually in a bad attempt to be subtle. GEE, I wonder if the Majun could do this, once he can BREATH FIRE! =D Eh? Eh? Just a theory.
I want to love this game. There is so much potential here... the first time I got to the last sliver of my health bar and realized that I was one of the Darkness soldiers with just a part of my face showing through the goo, I literally had my jaw drop. But then I told the Majun to hit those guys over there with Wind, and he proceeded to wade all the way over, let them surround him, and then miss half of them. Then he expected me to jump and hit the big guys mask. You want PRECISION, Majun? Really? Go save the Kingdom yourself.