Glad to take over.
I'm seriously about to say fuck all to Cathrine and never play it again. You know why? I got to one level where it's basically impossible to solve it on the fly (Which the game wants you to do, It's all about escaping your impending doom via climbing blocks.) I get that it's a puzzle game and all that but when you have to make stairs by collapsing other blocks around you and you can't even see how many block are going to fall it's impossible to do any way but trial-and-error. The most excruciating kind. You know, because you have fucking lives!
So it's basically like trying to solve a Rubik's Cube blindfolded without ever getting to look at it first. Japan! Hello! This is 2011, you don't need to have lives, 360s don't run on quarters no matter what anyone has told you. You don't need to be seizure inducing hard either (and I'm playing on normal). Eventually I'll figure it out, but when a game makes you list all the greatest possible possibilities in order to beat it, it's failed in my book.
Oh, get this. It's been lauded for it's portrayal of relationships... or the way anime thinks relationships work. I get the whole wacky situation, but the only real relationship I saw was between your protagonist and his drinking buddies. All the VO is done by people who have probably voiced all the English dubs for hentai too. That's priceless.
It's becoming less playable by the second and no amount of anime almost-boob is going to save it.
*Head-desk*Dead Island Destructoid Review
EDIT: Save your money people, it's good and good is reviewer speak for mediocre with mainly audience appeal. It has a thirty-seven item patch for it the first day. I almost double-checked to make sure Obsidian didn't make the game.
EDIT EDIT: Game Informer gave it a 8.5, but Tim Turi is hardly their best reviewer.