Just beat Mass Effect 2 with 75% Paragon, 25% Renegade. Managed to get the 100% survival ending.
I'm very impressed with the game, the graphics, the mechanics, and the over all feel. I was a bit disappointed with the shortness of the end game though. Maybe I was just overpowered (100% upgrades on all weapons, almost maxed out Biotics, everyone loyal but Miranda, all side quests completed, and my main weapons of choice were the Widow sniper rifle [a Light .50 on steroids] and the Collector particle beam [heavy ammo drain, but it kills -everything-]), but the last fight was simplicity, and the end cut scene was entirely too short.
Wrapping up Act 2 of Dragon Age II.
It's got its good and bad. The inability to re-armor your companions is annoying, as is the fact that their sig weapons are actually pure shit, and don't upgrade at all. The romance options are entirely unguided (unlike DA:O, where you at least had an idea of where things really stood), and the Friendship/Rivalry triggers are a lot less obvious (that's good and bad- it makes it more realistic, but much harder). On the purely positive side of the spectrum, combat is 100% better than DA:O (an impressive feat, since DA:O combat was already made of pure win), the powers are scaled very nicely with little overlap- which is a big deal, if you think about it. DA:O had 'no brainer' power choices on each class, where as DA2's power trees make you really think about what you want out of the character before picking powers.
I'm also playing the stand alone DLC's 'Witch Hunt' and 'Lelianna's Song' for Dragon Age Origins with an import on WH.
Not for any sense of linear progression, as the ending I worked towards in Dragon Age: Origins makes linear progression impossible, but for the Hell of it. There's no real improvements in either of them- DA:O was already top notch, so there was no room for mechanical improvements using an identical engine- but the stories are well told, and deepen the experience not only for DA:O, but also for DA:O-A and also DA 2.
Finally, I'm playing around with Dragon Age: Origins- Awakenings. It's good stuff so far, with a lot of interesting plotting. I'm barely in, but already impressed with the story. Like WH and LS for DA:O, there's no logical reason for my Warden to be there, but... at the end of the day, I'm playing it for the fun, not to complete the story or anything.