Hmm... I'm not quite sure why, but Crysis 2 to Crysis feels sort of like what FEAR2 was to FEAR. I liked FEAR2, so that's not a bad thing in and of itself, but ... yeah, it's just this weird feeling I get. I guess the main reasons are that both sequels were more streamlined, and that both were ... basically console games.
Yeah, these checkpoints are problematic. I'm playing the game on Veteran or whatever, so it's pretty unforgiving ... and when checkpoints are as much as five minutes apart, that can be annoying. Weapons feel ... I don't know ... the way you'd expect them to feel in a console port. It's like aiming is less of a necessity, and thus ... more difficult.
I'm also still in doubt about the story. I mean, it'll probably develop in some interesting way, they've got a proper writer, after all. But the character I'm playing is even more faceless ( and voiceless ) than Nomad from Crysis. Which is a real letdown. I'd hoped they'd have gone the other way, and made the protagonist, you know, an actual character. Gordon Freeman gets away with being a silent protagonist, by virtue of the sheer absurdity of the situations he finds himself in ( I'd be speechless, too ), but this is ... eh, slightly disappointing.
Still an entertaining game, though, and ... well, with my exams coming up and me suddenly having no time at all for games, I think it'll last a while.
Edit: One more thing. I'm actually liking the changes to the suit more than I thought I would, but there's still a problem: too many features require energy. Sprinting, at a pace that's far from superhuman, drains your energy. If the suit is a 200 pound thing, then it's justified. Otherwise, it's just ... well, it's a bit annoying, because movement in the game is pretty slow, and so you're often tempted to sprint, but can't because you might suddenly get spotted and need to stealth or switch to armor mode. Nanovision ( basically thermal vision ) does the same thing, which ... well, it's more justified, but it's still a bit annoying.
On the plus side, stealth is easier to use, and armor feels like actual armor, instead of the default mode of the suit, which basically acts like a Halo-style shield. When you switch it on, you genuinely feel ... armored.