See? No one listens to me. I've been saying this for a while now, though with more of a marketing slant. I just take all the flame-rage and let other people figure it out for themselves. *Extinguishes self* The burns really do hurt after a while, you know.
Oh, I've seen it coming approximately since the release of the Burning Crusade, at which point I witnessed the first in a series of nonsensical retcons and impossible character developments. I think it's a good thing I basically stopped paying attention to quests and lore in WoW, or I'd probably really
have wondered just why Zul'jin needed to die, or what exactly motivated Illidan to do ... whatever he was doing.
Sadly, this has pretty grim implications for Diablo 3, too.
But, yeah, WoW really has hurt MMOs the last few years. It may be a natural part of the process, but with everyone trying to think of ways of emulating
WoW, which is an exercise in absolute futility ( you may be able to emulate it well, and you may be able to improve on bits of it, but not to such an extent that people who have invested thousands of hours into WoW are going to choose your new product over what they know ), instead of trying to figure out a new formula.
If the Old Republic can deliver a game with actual story and character development ( hell, I heard rumors of romance subplots. In an MMO!? ), along with compelling mechanics, it might just stand a chance. I mean, it's unlikely it's going to actually dethrone WoW just like that, but it might just attract enough people from WoW, and other people, to make it actually ... last, something few MMOs seem to manage these days.
In other news; Bloodlines is still an awesome game. It's incredible how a game manages to be this, at times, tedious, and still just keep me going and going.