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Author Topic: [Idea] Superheroes, mega troubles.  (Read 1835 times)

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Offline Celestial GoblinTopic starter

Re: [Idea] Superheroes, mega troubles.
« Reply #25 on: February 01, 2006, 06:58:50 AM »
I guess it should be two groups, though the hunter group could have people like scientests, politicians or lawyers in it.
The power level will be 7, both for heroes and their opressors, as the humans will just be crack soldiers or agents, or 'sanctioned' supers of the same variety.

Offline Creeper

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Re: [Idea] Superheroes, mega troubles.
« Reply #26 on: February 01, 2006, 10:31:30 PM »
I'd be interested. How are you going to be treating skill costs?

Offline Jefepato

Re: [Idea] Superheroes, mega troubles.
« Reply #27 on: February 01, 2006, 10:37:49 PM »
If we're talking about second-edition M&M, skill costs are standardized at a value that doesn't make everyone reading the book go "WTF were they thinking?"

If we're talking about first-edition (which there is no reason for unless people are all lacking the 2e book), well, nobody ever buys skills.

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Re: [Idea] Superheroes, mega troubles.
« Reply #28 on: February 02, 2006, 12:33:49 AM »
1st edition is fine if you replace the horrendious skill exchange rate.

Which edition will we be using, anyway?

Offline Jefepato

Re: [Idea] Superheroes, mega troubles.
« Reply #29 on: February 02, 2006, 12:52:04 AM »
1st edition was a fun game, but had some serious rules quirks. (And in my experience, even making the skill rate 3-for-1 resulted in entire groups with zero skills.)  I'll still play with either edition, though.

CG, what's the official decision?

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Re: [Idea] Superheroes, mega troubles.
« Reply #30 on: February 03, 2006, 02:46:56 AM »
(::Whispers, "Second, second.") 

Offline Celestial GoblinTopic starter

Re: [Idea] Superheroes, mega troubles.
« Reply #31 on: February 03, 2006, 02:52:34 PM »
I have second edition, so i'd really prefer to use it.
The power level is '7' for all characters. It would make sense for the captors to be more skilled at military stuff, while not nessesarily having lots of supernatural stuff in them. It's only a suggestion, of course. I'm requesting a forum now.

Offline Rin

Re: [Idea] Superheroes, mega troubles.
« Reply #32 on: February 03, 2006, 02:56:36 PM »
I've finally got the book. Looks interesting..

Ooo.. Shapeshifting..

Offline Celestial GoblinTopic starter

Re: [Idea] Superheroes, mega troubles.
« Reply #33 on: February 03, 2006, 02:59:59 PM »
Ooo.. Shapeshifting..

Exactly a reason that i prefer non-nonsense, heavy duty restraints. Just so somebody won't slip away taking a form of a fluffy bunny or slithering snake.

Offline Rin

Re: [Idea] Superheroes, mega troubles.
« Reply #34 on: February 03, 2006, 03:01:09 PM »
Yes, but who'd handcuff a bunny?

A poor, defenseless bunny.



For one thing, you'd never live it down.

Offline Celestial GoblinTopic starter

Re: [Idea] Superheroes, mega troubles.
« Reply #35 on: February 03, 2006, 03:19:06 PM »
Yes, but who'd handcuff a bunny?
A poor, defenseless bunny.
For one thing, you'd never live it down.

That's a good point. It would likely look like that:
Villan:keep her restrained in the power-nullyfying delta-thingamajig, otherwise she'll change shape again.
Henchmen:our crack troops are more than ready to deal with a collosal monster. we trained all yesterday.
Villan:no fool! she'll change into a cute bunny! we're all doomed then, my evil and spoiled daughter will surely betray me, she loves cute bunnies!
Henchmen:yes sir!

Offline Rin

Re: [Idea] Superheroes, mega troubles.
« Reply #36 on: February 04, 2006, 01:24:38 PM »
Note to self: Have char put PETA on speeddial.

So, when're we starting? :D

Offline Celestial GoblinTopic starter

Re: [Idea] Superheroes, mega troubles.
« Reply #37 on: February 04, 2006, 03:21:05 PM »
Cute animals would be my weakness even as the GM. *giggle*
The game's up, in the freshly renovated 'heavy exotic system' forum.
http://elliquiy.com/forums/index.php?board=62.0

Offline Elvi

Re: [Idea] Superheroes, mega troubles.
« Reply #38 on: February 04, 2006, 03:30:37 PM »
It isn't renovated, it just went away for a quick lick with a feather duster.....

Offline Rayve13

Re: [Idea] Superheroes, mega troubles.
« Reply #39 on: February 04, 2006, 04:57:32 PM »
Feather dusters can lick? Man, I need to shop somewhere else for cleaning supplies.

Oh, and I have no idea which version I have. Any way to tell?
« Last Edit: February 04, 2006, 05:37:03 PM by Rayve13 »

Offline Jefepato

Re: [Idea] Superheroes, mega troubles.
« Reply #40 on: February 04, 2006, 06:15:34 PM »
Look at the cover.

If it doesn't say SECOND EDITION at the bottom, you have the first edition.