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Author Topic: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay  (Read 5206 times)

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Offline Alexander

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #50 on: July 02, 2009, 06:23:50 PM »
That one would probably be best asked to Max. As I am only the other half of the game, he is the one running it as a whole. The rules are up to him. ^^

Offline dready

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #51 on: July 02, 2009, 06:28:00 PM »
from the first page, only four moves.though there's still the racial ability that each pokemon has.

here's the link i use: http://bulbapedia.bulbagarden.net/wiki/Main_Page
it has everything. o.o

Offline Galanoder

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #52 on: July 02, 2009, 06:29:30 PM »
Ah, sorry, can't believe I missed that. All I need to know now is starting level...

Offline dready

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #53 on: July 02, 2009, 06:32:28 PM »
i just pm'ed alexander what level he'd want me at and then i finished setting up. ^^

Offline Maximillian CrowloftTopic starter

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #54 on: July 02, 2009, 07:13:36 PM »
Catching up a bit again with you guys. Yes, four moves is the max, staying in theme with the pokemon games. How specific moves work (because taking statistics out of a game doesn't always translate smoothly to a freeform RP) you can ask me in a PM or in this thread.

The level of a specific pokemon doesn't have to be specified, and I suggest to leave it out completely. You can still use an approximate level to check which moves you can have on seribii.net and bulpapedia, though if you give yourself a definite level, you'd have to level up occasionally to learn new moves, and keeping to such statistics can severely hamper RP. Learn a new move when its appropriate in the RP and let you approximate level keep in touch with that of the team, unless the trainer specifically trains you harder than the others. I believe this is the best approach for now.

Offline Galanoder

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #55 on: July 02, 2009, 07:16:43 PM »
Understood sir! *salutes*

Offline dready

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #56 on: July 02, 2009, 07:23:59 PM »
yes sir. *engineer salutes*

Offline Maximillian CrowloftTopic starter

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #57 on: July 02, 2009, 07:42:46 PM »
Now I wonder what percentage of those two comments was sarcastic...

Offline Alexander

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #58 on: July 02, 2009, 08:26:57 PM »
A good question indeed. *nods sagely*

Offline Pyro

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #59 on: August 08, 2009, 08:41:09 PM »
Appologies! My comp died for a few days. I'm back now

Offline Maximillian CrowloftTopic starter

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #60 on: August 09, 2009, 03:29:23 PM »
Looking forward to seeing your next post

Offline GrinningHound

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #61 on: August 10, 2009, 02:29:30 PM »
Is there room for a male pokemon?  An 'other'?

Not sure what pokemon yet, but I wanna be something mischievous, and run around causing trouble for trainers and stealing thier pokemon.

You'll get them back, it'll just be fun to run off into the woods with them.  :D

Offline Maximillian CrowloftTopic starter

Re: [Ex/Multi] Pokemon (pokemorph/moemon) Group Roleplay
« Reply #62 on: August 10, 2009, 03:01:16 PM »
Not sure if that's a possibility, can't speak for the others of course. I myself don't like the idea, though if the others like it I'll be able to deal with it.

Personally I think the group has enough issues to deal with as it is, with the many differences of opinion and coping strategies going around.