Don't mind me, I read the original and at the time, it was just one of a few that were trying to securely pin predictable genders on the players (you have to do that before you can tell us to act them or play "same type" characters or not, btw).
I wouldn't tell anyone what to bring into their threads or not; I'm just personally, easily annoyed at how many assumptions flow around with gender talk. It wasn't anything personal, just I noticed a good string of threads recently demanding players of particular ilks. All sorts of fantasies in games are one thing; trying to be sure your fantasy is on the other side of the screen -- of course people do it, but it tends to shut down lots of possibilities for me as I more often am interested in female or at least "smoother" characters.
While I appreciate it opening up in this case, I'm not sure why it changed (with all that means for how likely I am to fit in). And also, just whether I am totally ready for another thread right now.
I sort of wondered how difficult these puzzles are imagined to be, or how they're going to be resolved. Something where you have to cycle through all the positions in the Kamasutra to get out of a room, isn't going to appeal to me personally. Just for example. I hope it would be easier than that, but I'm notoriously bad at puzzle games and have this feeling I'd get stuck. Or maybe stuck with something I just wouldn't care for for my character, and no alternatives (maybe I'm just not the greatest for writing up "random" NC activities, but I could see different ranges of options or non-options there).
And if they can't figure it out "in time," do they get killed, or do they get a whole different room/puzzle?