Bunnies! (M/M, slice of life, fantasy, D&D)

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Lyron

The Quick n' Dirty
  • I welcome a partner of any identity.
  • Barring real life distractions, I will post at the least once every weekend. My time is more limited during the week, but I'll post when I can. I prefer a partner who can post on average within 14 days.
  • I prefer shorter posts for dialogue- or action-heavy scenes, so that a linear timeline is maintained between posts. Beyond that, I don't measure size. The only other thing I care most about is that we are providing each other hooks to respond to.
  • Threads or PMs for roleplaying. PMs or Discord for OOC.
  • 0-40% smut vs plot. 0-60% romance vs plot. Sexual/romantic/power/life fantasies are great to an extent and I'll work together with you on what you need, but I need flawed and authentic characters and actual plot, whether original or cliched, brilliant or ordinary.
  • I enjoy playing any bedroom position, kinky or vanilla. However, when it comes to the character I play against, I do need these things:
    • Please make them cis male.
    • Please make them decently masculine in appearance.
    • To summarize using the archetypal paradigm that is commonplace for most M/M players, bottoms who look like tops are appealing to me; bottoms who look like bottoms, often not.
    • If fantasy, their race needs to be humanoid.
    I will consider a partner's needs when making my own character!
  • No anime or cartoony images. Other than that, we can use any image style you want or describe our characters. If we are using illustrations, I'ma just go ahead and say that I use whatever I find on Pinterest, AI-generated or not.
  • Please give your character a backbone and a sense of agency; they don't have to be strong-willed, but I need a partner and a character who can do their part in driving the roleplay forward.
  • In general, I'm going to mesh best with someone who understands that bedroom preferences aren't personalities and creates characters accordingly.
  • That's the gist. More details in my O/Os. Check 'em out to ensure I suit your fancy.

Genres I Like
Contemporary slice of life, medieval fantasy, modern fantasy, apocalyptic/survival


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Bunnies: A Day in the Life


Some modern, slice-of-life musings, waiting for a partner to put their own creative spin on them.

A New Life
Holden is a small town, a tourist destination that swells in its peak season(s), or perhaps a community that has undergone a large revitalization effort in an attempt to breathe new life into it. An opportunity has arisen for your character to pursue their dream: running a small business all of their own - a bar, bakery, inn, cafe, etc., and so they've moved to this place to set up shop. Why?
  • Inheritance from a now-deceased family member, a parent or a sibling or an aunt/uncle, someone whom they were once close to but had become estranged from due to conflict or guilt.
  • Holden was their hometown and they have something to prove.
  • Holden has drawn a lot of gay residents, or in general your character longs for a community feel. He flocks to the town in hopes of a home, perhaps to find that he won't be as readily embraced as he hoped.
  • An old friend or another connection informed them of the opportunity. Seeing it as an answer to their dreams while doubling as an olive branch, your character moves, partly in hopes of reconnecting after that Bad Thing that tore the relationship apart originally.
  • Something else?
Can they make ends meet and find happiness?

Roleplay Length: Medium to long-term
Your Character: He should be 24-45. A retailer, restaurant, or something service-oriented would work best as the business they run, since they offer the most interactions and are reliant on developing a customer base; a farm makes for a solid video game, but it has less drama potential compared to a shop or cafe.

Other Notes: Tone-wise, at the lightest, I'm thinking something along the lines of Stardew Valley or Sweet Magnolias, something that has those serious if sometimes dark undertones while still being pretty light. I'm willing to go heavier, with things like drug abuse and violence or what have you, but elements like organized crime and serial killers doesn't interest me so much for this. Anything within that ballpark is fine, but I'm looking for more depth in the characters and tone than the fluff/wackiness that is typical of the Harvest Moon/Story of Seasons franchise.

In terms of setting, it could be heavily fictional, a la Stardew Valley, where it exists Somewhere (TM) and technology is inexplicably minimal, or we can pick a region of the United States set in the modern age.


Making a Duet
When Character A rose to stardom, he knew he wanted to be his authentic self. His fans--the people who matter--have loved that about him.

He's been a fan of Character B since the days he was dreaming of his own success. It's great news when Character B agrees to being featured on what will be Character A's next single. The session goes well, and when they hang out that night, things take an unexpected turn when Character B makes a pass.

It seems like it could go beyond a one-night stand. The only problem? Character B is deep in the closet and isn't so keen on coming out.

Will Play: Either
Roleplay Length: Medium to long-term
Other Notes: The genres that the two characters perform in could be the same or different.


Guys' Trip
Two guy friends decide to go to a beach house/cabin/ski resort for a week to get way from the stresses and partners, and/or to catch up after life led them apart. But hidden sentiments and feelings of liberation spawn complexities they didn't anticipate.

Roleplay Length: Short or medium
Other Notes: The guys could be 25-30-year-olds who have started to get their lives together (or not!), or 35-50-year-olds with families or other obligations under their belts.

The idea is for some kind of drama alongside the romance/smut.

The roleplay could end with the vacation, or we could see how things play out post-vacation when they are back to their old lives.


Be My Daddy
Character A has been friends with Danny since they were kids running around in the Arnolds' backyard. Danny's dad has been like a father to him, more than his own.

But "familial" isn't the only way to describe his feelings. This summer will be one for them both to remember.

Possible scenarios:
  • Character A is a college student and is staying with Danny and his family for the summer.
  • Character A has been invited to vacation with the Arnolds.
  • Character A is working at Character B's small business.
Basically, something that adds extra tension!

Will Play: Either character
Roleplay Length: Short to long
Other Notes: Character A should be proactive, and I think it could be fun to subvert the pairing trope by making character A the top, but that doesn't have to be the case. Character B could be married (hetero or homo) or divorced.


Straighten You Out
Character A is an out-of-control teenager, and his parents' are at wit's end. In a last attempt to get him to turn his life around, they've sent him to his uncle's/a family friend, where he can work on the farm for the summer.

The pairing could involve the man or his son.

Will Play: Either character
Roleplay Length: Short to long


Troubling Times
Character B had been working on the Pratchett farm for several years now. He supposed that made him like family. He ate supper with them, they allowed him to be a part of their holidays, and he watched Character A grow up. Maybe Character A even flew from the nest, if for a while, for college or the military or to live a little, but if he did, well, recently he returned.

Because when one's father is diagnosed with cancer, it's time for the family to come together. The news didn't promise much, maybe a few months at most. They would fight it - of course they would - but Character A's dad was nothing if not a practical man. If the doctor's prognosis turned out to be accurate, someone had to be ready to manage the operations he'd leave behind. His wife was capable of shouldering some of the responsibility, but not alone. The rest would have to fall on Character A, the only child, or at least the only adult one.

Characters A and B haven't always gotten along, but as the patriarch's health deteriorates, they'll have to depend on each other.

Will Play: Either character, with a slight preference for Character B
Commitment Level: Medium to long-term
Other Notes: I think Character A should be 18-27. Character B should be at least 25.

I'm open to the details of Character A and B's differences. It could be that Character B is a stickler for order and he sees Character A as an irresponsible wild child. It could be that Character B has a mouth that he's used to push Character A's buttons. Maybe Character B was hired when he was at a low point, and Character A still sees him as the poor charity case, so he's treated him differently for it.


Save the Ranch
Character B's grandpa passed away from natural causes while he slept in his own bed, the way he would have wanted it. It offered a bittersweet sentiment to those who mourned the loss of life, and for those greedier souls, it meant it was time to read the will. More importantly, they would all learn who would gain ownership of the ranch.

The news surprised them. It was Character A, the grandson everyone least expected. The old man probably had a good ol' hoot as he witnessed their reactions from up in heaven. But to him, who else? Not his ungrateful children, who left him to live in the suburbs; not the government; and most certainly not McCreary from the neighboring ranch. Not even over his dead body. The ranch had to remain within the family, and if there was any chance of ensuring that, it would be through Character A, whether the boy himself recognized it or not.

Version 1:

Most of the hands didn't stick around. As far as they knew, none of Mr. Harrison's family had an iota of interest in keeping a ranch that was already in rocky territory. They had a better chance elsewhere. Not Character B. He didn't know a lot about this Character A fella, much less why Mr. Harrison chose him, and it might have left him rather miffed, but he reckoned the old man was a little more than a stubborn fool. What he did know was that Mr. Harrison specifically asked him to ensure Character A took over the ranch, that no one, not even Character A himself, pressured him into selling, and to help him keep the ranch in operation. So Character B would, even if they wound up butting heads. After all, he owed his former employer. Here was hoping he wasn't wasting his time.

Version 2:

Truth be told, Character A's jaw dropped as much as anyone else's when the will was read. Who? Him? A rancher? But the more he thought about it, the better it sounded. It offered a chance to start new. He saw appeal in leaving the city and getting closer to nature. His friends called him crazy, but he would show them. So he packed his bags and moved. The only thing was, the hands Character A's grandpa employed all left. He needed help. The first guy to show interest and who sounded capable enough was hired on the spot. Only time would tell if he was the right choice.

Will Play: Either character
Roleplay Length: Medium to long


Day & Night
Back then, Character A and Character B were two peas in a pod, but they were as different as day and night. Character A was born with a silver spoon in his mouth, and to a lineage that created many of the town's important figures, his own father having held the position of mayor once. With great history came great responsibility: he was expected to maintain the family's reputation.

Character B, on the other hand, was a troublemaker who thirsted for fun and left no stone unturned. His parents were drunkards and users who were looked down on by the fairer townspeople.

The two, despite the odds and the forces that worked against them, were close growing up until something tore them apart in high school. They went their separate ways, seemingly on track for what life destined for them: Character A followed in his family's footsteps, taking up an important position in the town (mayor, sheriff, church leader, etc.), and Character B was marched off to prison.

It has been several years. Character B has returned to town, looking to fix past mistakes, and maybe rekindle an old connection.

Will Play: Either character
Roleplay Length: Medium to long


Music Muses
  • Our characters are rivals on The Glee Project, or a similar competition where contestants share a living space and compete for a spot on a musical show.
  • It's the 2000s and our characters are in a Christian hard rock/metal band, like Skillet or Flyleaf, on their first summer tour. During a drunken night, intimacy blossoms.
  • Your/my character is a young adult who was just ousted from his parents' home, and he's decided to pursue his dream of a music career. It's a story of struggle or one of whirlwind success.
  • Our characters are young adults in a competitive music program of a high school or college, similar to Rebelde.

Other Muses
  • Something involving a single dad. The other character could be a teacher or someone who isn't super responsible but likes kids - or something else; open to ideas!
  • A lonely homeowner decides to rent his spare bedroom. The meeting between the two characters goes well and the agreement is made. Will this turn out to be a mistake?
  • Old high school friends/enemies/sweethearts who come back into each other's lives years later, maybe even for a high school reunion.
  • Something with a veteran - high school sweethearts who try to pick up where they left off after the vet's deployment, two former squadmates who find each other as civilians, etc.
  • Two vacationers in a whirlwind romance, or a vacationer and a resident in a tourist town.
  • Two teens at a boot camp, troubled teen ranch, or in juvie.
  • Two men in the same neighborhood who start an affair. Maybe one of them is the mayor or someone who has a lot of eyes on him.
  • Two college dorm roommates who are somewhat opposite, or maybe one dominates the other sexually in a short-term smut.
  • A 25-40-year-old man visits a dude ranch for a vacation and has a fling with one of the ranchers.




Bunnies: Survival Instincts


Apocalypses and other survival stories awaiting a partner's creativity.

Zombie Island: Survival of the Fittest
On a fictional island south of the US, a strain of rabies has turned the population into zombies. It's okay! The virus has been contained to the island!

What does the world do about such an apocalyptic threat? Turn it into a reality show, of course! Several contestants will be stranded on the island for a month, where they must survive the zombies, the elements, and, possibly, each other! Those who survive will split a grand monetary prize.

Our characters are two of the contestants. Maybe they have a history that enthused the producers:

  • They were childhood friends, and one has an unrequited crush. Maybe they've stayed in each other's lives all this time, or maybe they drifted apart.
  • They're exes or divorced husbands, and at least one is not over the other.
  • They were secret lovers - one was and still is married!
  • One bullied the other back in high school and claims to be repentant.
  • One was a cop who arrested the now-convicted-felon who was recently released from prison.
  • The felon committed a crime against the other contestant, or one of their loved ones.
  • Something else?!

Or maybe our characters are opposite in some way that guaranteed their dynamic would be excellent for ratings.

Roleplay Length: Medium to long


When Night Falls
A zombie outbreak in the western US is turning the populace into rabid, mindless zombies, and a select few into cold, calculating predators. Our characters were in Las Vegas when it happened. Valley High School, just east of the Strip, has been converted into a safe zone. The military plans to start evacuations the next day, to the airport where they can transport civilians to the east, but things go wrong in the night. Can our characters find their way east, to safety?

Our characters could be complete strangers. They could be college bros on vacation or quarreling partners or something else.

Worldbuilding thread here. I'm open to adjusting details.

Roleplay Length: Medium to long


Other Muses
  • 2-4 college bros vacationing in a remote cabin. Only when they next go to town do they realize the zombies have taken over.
  • A prison dom breaking in a new inmate before the apocalypse hits.



Bunnies: Flights of Fantasy


Misc Muses
  • Adventurer's Guild recruits who are training to become adventurers/are new adventurers trying to rise in the ranks.
  • Slice of life Rune Factory-esque game in a which a character settles into a village as a farmer or business owner while helping in its defense.
  • A gayborhood/2-4 friends on a camping trip are isekai'd into a fantasy world.
  • An all-male adventurer's guild or tavern, maybe one operating in an oppressive city.

D&D 5e Modules
Campaigns I'm open to running as a 1x1. Either they could be system-based, the rules modified to make the game more survivable for a small party, freeform, or a compromise between the two based on your interests.

In each case, you'll likely be given a companion, just so your character has someone to constantly interact with. Ultimately, they will defer to your character, but they will have opinions on his choices, they will exercise agency where necessary to keep a given scenario moving, and they may have plot tie-ins. Basically, they won't be much different from a BioWare companion.

Curse of Strahd

Trigger warning: Curse of Strahd is a dark game, and an interested player should be comfortable with the following themes: child abuse and death, suicide, ableism, racism, (referenced) incest, (referenced) necrophilia, abusiveness, stalking, abuser tactics, mind control, torture and mutilation, substance abuse, child endangerment, body horror, and various horror elements.



On the evening of the autumn feast in Daggerford, as a storm buffets YC with chilly rain, the town crier's proclamation still echoes in their ears. A handsome bounty awaits those brave souls willing to unravel the city's latest mystery: for the past few weeks, ordinary folk have vanished without a trace, leaving behind whispers from citizens of the likely culprit, a grand, old manor they hushedly call "Death House."

Alongside one other adventurer, YC has volunteered, and to the mysterious dwelling they go. It turns out to be a portal, one that will take its survivors to a lost valley where the sun does not shine, misery prevails, and a cruel vampire rules. The mists prevent escape. The only way out is to slay the ruler himself.

Count Strahd von Zarovich welcomes them.

Notes:
  • Your character needs to be motivated to want to defeat Strahd and to ally with Barovia's citizens to do so. Your character could be an altruistic heart. He could have ambitions of becoming a ruler and sees this situation as a good opportunity. It could just be that he wants to be free/return to his old life, and if it means helping the village idiots with their problems, fine! Approach this however you'd like!
  • The companion could be a stranger, an ex, a rival, someone your character was already traveling with, or what have you.


Waterdeep: Dragon Heist

Your character is in need of work. They have learned of an urgent job, so to the Yawning Portal they have gone. There, Volothamp Geddarm shares the news of his missing friend. He wants help finding him.

Little does your character know that the city's factions are astir with a new fascination. The next Grand Game has begun, and your character will get to compete with, steal from, and--hopefully--triumph over some of Waterdeep's most prominent villains. Half a million gold is on the line.

Notes: First, a disclaimer: I am not familiar with Faerun lore outside of what is directly relevant to the game. Also, canons that appear in the game may have different personalities from their published materials. An interested player would need to be comfortable working with these limitations.

Your character should have motivation for finding the gold. It could be for selfish reasons, or it could be from a desire to perform a service to the city. Other character goals are welcome and will be interwoven among the overall plot, but the scope should be contained within and around Waterdeep to keep the game cohesive.

Some ideas include...
  • He or someone close to him has ties to the Zhentarim or the Xanathars. How do they feel about those ties?
  • Maybe a loved one has been imprisoned or taken by one of the gangs, or will be.
  • Your character could be a part of the City Watch.
  • Maybe your character is a part of a noble family, and they want to improve their house's standing within the city or redeem it after a scandal, perhaps one of their own making. Or similarly, maybe they are a part of the lower class and want to improve their position in life.

Your character does not have to be from the city, but they should be willing to stay for at least the duration.

As a GM, I will click best with character arcs that are dramatic or emotional or simple in scope. I can't effectively run lore- or intrigue-heavy custom content.

There is information relevant to the campaign that I am being mum about. I'll reveal more to you based on the character concept(s) you are thinking of.

The enchiridion can be a great tool for familiarizing one's self with Waterdeep.


Odyssey of the Dragonlords

At the dawn of time, war between gods and titans left the landscape of Thylea forever changed. Thousands of years later, the first mortals arrived, carried by ship and dragon.

The Dragonlords were the champions who overthrew the Titans 500 years ago and forged the Oath of Peace. But the power of the Oath has waned, and now the Titans seek vengeance.

A hero has been called by prophecy to end the conflict once and for all.



The free player's guide has the lore, as well as custom races and subclasses. It's a lot more than I can reasonably copy to E, so players who want to learn more beyond the following primer should grab the guide. So that you don't have to go through the checkout process of the e-store, you can download the guide from my Google drive.

The full lore is ~20 pages of pretty pictures and flowing words. Reading it offers the best immersion, since the lore is important to the plot, but the primer can suffice.

All that said, if you want the easiest - but not the best - entry into the game, there is a "foreigner" hook available for that.


Thylea

(Click for a larger map.)

Thylea is a forgotten continent where the fey creatures make war upon civilization and gods walk the earth in the guise of mortals. Adventurers who explore the oceans of their world to their farthest reaches will eventually discover the Maelstrom: a terrifying region of hurricanes, whirlpools, and jagged rocks. Those lucky enough to survive days within its wrath will find themselves in the glittering expanse of the Forgotten Sea.

Oaths & Curses - Oaths are taken very seriously. Breaking oaths or violating the laws of Thylea will cause you to be afflicted by dreadful curses.
Bronze - A lack of iron deposits has caused Thylea to resort to bronze weapons and armor. Developed techniques allow blacksmiths to make them as effective as iron and steel.
Native Races
Centaurs, Nymphs, Satyrs, and Sirens. These creatures have existed in Thylea for thousands of years. They are common in rural areas but somewhat rare in cities - more so the centaurs, who are often met with wariness and hostility by the settler races.
Gygans. The gygans are a race of ancient cyclops that were mostly exterminated during the First War.
Medusae. Medusae are mortals who have been cursed by dark powers. They are secretive and very rare.
Minotaurs. Minotaurs are cursed tribes of humans. They are treated as slaves or indentured servants in Estoria and Mytros, but are a free people in Aresia.
Settler Races
Humans. Humans are plentiful. Some were shipwrecked here thousands of years ago, and others came over with the Dragonlords 500 years ago. Humans populate all major cities and settlements.
Elves, Dwarves, Gnomes, Halflings. These races are less common than humans, especially halflings and gnomes, but they populate all major cities and settlements in fair numbers.
Half-orcs. Half-orcs are uncommon. Most are either barbarians in the Cerulean Gulf or a resident of Mytros' Stygian Row. They are not stigmatized as they are in other lands. There are no orcs.
Tieflings. Tieflings are called “Stygians”, and most live in Mytros' Stygian Row. Many people assume them to be servants of Lutheria.

The Titans
Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” All but two have been forgotten by time:

Sydon, Lord of Storms
Sydon is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.

Lutheria, Mistress of Death
Lutheria is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Dragonlords
For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of the Dragonlords.

The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of the Dragonlords and their dragons were killed during this conflict.

The Five Gods
When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Kyrah - Deity of Music
Mytros - Goddess of Dawn
Pythor - God of Battle
Vallus - Goddess of Wisdom
Volkan - God of the Forge

The Oath of Peace
The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy
The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

Timeline


The Settler Kingdoms
There are three major kingdoms in Thylea.

The City of Mytros
The kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Academy is home here, as well as the Temple of the Five and the annual Great Games. The social classes vary, but one of the noteworthy districts is Stygian Row, which is basically a Greek Las Vegas.

The City of Estoria
Estoria is an ancient stronghold that has resisted centuries of attacks by centaurs, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King Pythor, the God of Battle.

The City of Aresia
The kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The majority of monks hail from Aresia, where a few monasteries each practice their own traditions.

The Characters/The General Hook
Your character, initially unbeknownst to him, is the hero who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. A messenger shares with him that the Oracle sees great things in the hero's future and knows that which the hero most seeks, but first they must prove their worth to gain the Oracle's counsel.

At least most of the heroes already possess a reputation within their localities. It might be due to their birth, or their deeds or misdeeds.

Player Character Information
Characters can be Thylean natives, or they might have arrived recently, likely having shipwrecked. The guide provides a better feel for a nonnative's experiences, on page 18. Those interested in the origin may want to read about it.

Races
Your epic path (more on that below) might have additional restrictions, but...

If your character is from Thylea, these are your options: human, elf, half-elf, half-orc, tiefling, nymph, satyr, siren*, or minotaur**.

If your character is a foreigner, your options are human, half-elf, half-orc, or tiefling.

*Sirens in OotD are a blend of human and bird. If you want smut, then for our purposes, they would be humans with wings and maybe talons for feet.
**Minotaurs should be large humans with bull horns and hooves or styled like the qunari, unless you're okay with no smut.

Subclasses
OotD offers these subclasses for natives:

Barbarian - Herculean Path
Bard - College of Epic Poetry
Cleric - Prophecy Domain
Druid - Circle of Sacrifice
Fighter - Hoplite Soldier
Monk - Way of the Shield
Paladin - Oath of the Dragonlord (don't take it; its features offer no actual value to the story or combat)
Ranger - Amazonian Conclave
Rogue - The Odysean
Sorcerer - Demigod Origin
Warlock - Patron: The Fates
Wizard - Academy Philosopher

Additionally, here is an artificer subclass: fateweaver.

If your character is a foreigner, they can be any subclass. Being native involves additional details and restrictions in order to fit within the setting.

Class Notes for the Thylean Born

Artificers
Being a pupil of Volkan could be a good hook for an armorer or a battle smith.
An alchemist can also work.
No artillerist.

Barbarians
Most humanoid tribal barbarians come from the Cerulean Gulf. The barbarians of the Cerulean Gulf sided with the natives during the First War, so many of the Heartland humanoids distrust them. Another option is to be from the Oldwood.
Path of the Storm Herald must be a descendant of Sydon or a nereid.
Path of the Beast doesn't really work.

Bards
Your character might be a satyr minstrel, or they might have studied at the Academy in Mytros.
College of Spirits is a no.
All other subclasses are fine.

Clerics
You must choose a canonical deity.
Sydon or Lutheria as a patron deity contradicts the plot. For this reason, their domains (tempest, death, grave) aren’t allowed.
The life domain could be assigned to Thylea if someone wants to play a cleric of a native race (or a settler who’s more enamored to Thylea).
The domains not listed in the player’s guide on page 10 can go to these gods:
Twilight - Mytros or Thylea
Peace - Mytros or Thylea
Arcana - Vallus
Order - Vallus

Druids
Most druids come from the Oldwood, where they are in tune with the mother goddess herself. The circles may accept native and settler races alike as long as they are genuine.
Circle of Dreams could have ties to Lutheria.
Circle of Widlfire doesn't work.

Fighters
Arcane Archer, Echo Knight, Psi Warrior, and Rune Knight would probably be awkward from an immersion standpoint, but it could be that their respective arts were kept within your character's family.
Samurai and cavalier - mechanically they are fine.

Monks
Way of the Astral Self, Way of the Long Death, and Way of the Sun Soul aren't allowed.
Your character is likely from Aresia, where monks are part of the culture, but it's possible a wandering mentor accepted them as a pupil.

Paladins
Swearing fealty to Sydon or Lutheria contradicts the plot. Choose a different god if this is an aspect you want for your paladin.
If your character breaks their oath, they will be imprisoned in the Nether Sea, like every other oathbreaker. The stakes are higher! For that reason, Oathbreaker won't be available.
Oath of the Watchers is not allowed.

Rangers
Gloom Stalker and Horizon Walker aren't allowed.
Monster Slayer also doesn't really fit with the lore, and Drakewarden doesn't mesh with the game's trajectory.
All other subclasses work.

Rogues
Soulknife and Phantom are not allowed.

Sorcerers
Draconic bloodline can work for the settler races.
Wild magic could work for a nymph or maybe a satyr.
Storm sorcery is available for a descendant of Sydon or a nereid.
All others aren't allowed.

Warlocks
Available only if you take the Timeless One or Vanished One epic path. Your choices for either are archfey or celestial.

The pact involves an oath that must not be broken, or else your character will be imprisoned in the Nether Sea.

Wizards
Your character likely studied at the Academy in Mytros. Bladesinging probably wouldn't be taught there - they'd come across a mentor.


Epic Paths
These are personal tie-ins for your character. Please choose one of the below!

Thylean-Born Hooks
The Demigod
Version 1
You are a mortal child of Pythor, the god of battle. You’ve never met your father, but your mother was a woman famed for both her beauty and her skill as a harpist. She was carried away by a green dragon when you were very young. A family of soldiers adopted you, and then raised you to be a mighty champion for the city of Mytros.

As a youth, the Oracle predicted a great destiny, one in which you might be able to join the pantheon alongside your divine father, who has recently fallen into despair and drunkenness. It is up to you to redeem your father and rescue your mother.

Hook: A bard coincidentally named after the deity of music arrives at your character's home to deliver a message from the Oracle: Versi knows how your character can achieve his destined godhood and restore the family he never had, but first, there is a matter you must attend to on the outskirts of Mytros.

Version 2
You were born as a nymph, siren, satyr, or minotaur. You've never met your father, but your mother was a woman famed for both her beauty and her skill as a harpist. She was carried away by a green dragon when you were very young. Others of your kin adopted you, and they raised you to be a mighty champion of the Oldwood or of your tribe from the Steppes.

As a youth, the Oracle predicted a great destiny in which you might be able to achieve godhood. It's only until this new prophecy from Versi that you learn your father is Pythor, the settler god of battle, who has recently fallen into despair and drunkenness. It is up to you to redeem your father and rescue your mother.

Hook: The siren messenger of the Oracle, Oren, shares with your character that Versi knows who his father is and how he can have a shot at the family he secretly longed for. Oren instructs your character to travel to the Sour Vintage, a tavern to the east of Estoria, where they will meet a bard and prove they are worth the Oracle's counsel.


The Gifted One
Ever since you were a child you’ve shown remarkable promise, effortlessly mastering every activity you’ve attempted. You have no explanation, but most people assume that you must have divine blood flowing through your veins. As you are from a common, or barbarian, family, you have been the target of seething envy from the children of the nobility and the wealthy who believe you do not deserve your gifts. You’ve therefore spent most of your life proving your worth. You want to achieve fame and fortune and have your name remembered down the ages. Mostly... you want to become a Dragonlord. If you could find a dragon egg and successfully hatch it, you could join the list of legendary heroes that are still remembered after five centuries. The call of the Oracle has given you an opportunity to prove your worth.

Notes: A human, elf, half-elf, half-orc, or tiefling would work best. One of the playable native races mentioned earlier in the post are options, but they'll need a reason to want to aspire to be like the heroes of the colonizers.


The Vanished One
Version 1
You are one of the Dragonlords, the legendary outside explorers who first discovered Thylea. You were present when the tiny settlement of Mytros was founded, but you’ve been missing for almost 500 years. During an expedition into the Cerulean Gulf, you fell victim to the irresistible charms of a nymph named Versi. You’ve spent the last five centuries in a waking dream, trapped in his cave with no knowledge of time passing or of events on the mainland.

Version 2
You are a champion of a tribe defeated by the Dragonlords. You were present during the onslaught of the First War when you fell victim to the irresistible charms of a nymph named Versi. You’ve spent the last five centuries in a waking dream, trapped in his cave with no knowledge of time passing or of events on the mainland.

Hook for either version: Your character was on one of their rare hunts/brief forays into the wilds outside the caves when they felt the charm break. A bard stood before them, warning that Versi was in danger. Though his feelings may be conflicted, he rushes to the Oracle's aid. Later he will learn he is destined to restore the Dragonlords and save the land he has vanished from.


The Bastard
You grew up knowing little more than your mother’s love. Yours was a hard life, but you had each other, and you had the many stories your mother told you of your father - though she never revealed the identity of the man. Your mother bemoaned that you were both denied the lives you were owed by your birthright, as you were both kept from your father by his wife’s jealousy. You returned home one day to find your house ablaze. Forcing your way inside, you managed to pull your mother out of the fires. With her dying breaths, she revealed that your home was attacked by someone, and told you to find your father, giving you the last token of him that she still possessed: a single burnished coin.

Restrictions: Must be a human, half-elf, or half-orc.
Hook: The Oracle's siren messenger, Oren, shared that Versi knows how to find your character's father and avenge his mother, but first he must travel to the Sour Vintage, a tavern to the east of Estoria. There he will meet a bard and prove his worth for the Oracle's counsel.


The Timeless One
You are the child of Versi the First, the Titan of Prophecy. Having foreseen the downfall of her and her divine siblings at the hands of Sydon and Lutheria, she sent you to the Island of Time until you had the opportunity to defeat the traitorous twins. You spent untold centuries away from the world until five years ago, when you returned to Thylea’s mainland and grew to adulthood with an Oldwood tribe that still honors your mother. This new Thylea is strange, and many creatures not of the Titans now walk it. They build cities and honor new gods, but they are not your enemy. Sydon and Lutheria hate them fiercely, and you know the cruelty that the Twin Titans can inflict. Perhaps these settlers can even help you in your quest.

When Oren approached you, you learned of the Oracle who bears your mother's name, and that she can divine what happened to the forgotten titans.

Restrictions: Must be a siren, satyr, or nymph.
Hook: A siren messenger approached your character in the Oldwood. An Oracle who bears your mother's name can divine what happened to the forgotten titans. First, however, he must travel to the Sour Vintage, a tavern to the east of one of the settler cities, to meet a bard and prove he is worth the Oracle's counsel.


Foreigner Hooks
The Estranged Progeny
Your character is an ancestor of one of the Dragonlords. Lately, he has been plagued by strange dreams of a voice speaking to them - "help", "danger", "Thylea". He put together the pieces and has decided to answer the call, joining a crew of treasure hunters in hopes that they might reach the fabled land of Thylea. The Maelstrom capsized the ship, but they washed ashore outside the city of Mytros.

Restrictions: Must be a human, half-elf, half-orc, or tiefling.
Notes: Choose one of these names for your ancestor: Xander Huorath, Adonis Neurdragon, Estor Arkelander.
Hook: Upon awakening, your character is greeted by the sounds of a giant boar terrorizing a fishing village. He rushes to the aid. Only after does he learn that his arrival has been prophesied. Thylea is indeed in danger, and your character is its only hope.
M/M Players for Groups: A Registry

Music junkie here!
Love random song shares.
Anyone, any genre, any time.