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Author Topic: Anima - Beyond Fantasy Master of Fiends (Game Heavy, But Anything Goes)  (Read 2178 times)

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Offline PaladinTopic starter

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Whispers out of Kushistan reach Lucrecio and Argos that Sultan Ben Sharid is consulting with summoners and sorcerers to build an army of monsters to strike against all of Christiandom.

King Lucanor of Lucrecio, a bordering nation recently separated from the church, and yet to swear fealty to the empress or reject her rule, but a bastion for science, learning, and responsible wizardry, asks a bold band of young men and women to go into Kushistan and investigate these claims, perhaps even do something about them once they've made their reports. 

How will you deal with a land of slaves and silk-draped harems where djinis hide in bottles and ogres are born form a hanged man's seed impregnating mandrake root? 


This is a restart of a game that went bust due to the GM (Muse) being in the hospital and without a computer of his own for a while. We had several players quit and are now looking to recruit new members to play. Our illustriouse GM is equaly intrested in gamers with a taste for non consensual and gamers without. He is looking for another 1 or 4 charecters of either gender.  While if said charecters were female and enjoyed the occaisional NC scene, it would be nice, it's not that big a deal. If we wind up with a cast that has no NC intrested players, Muse can come up with a plot without many NC elements.  If Interested please send him a PM or Post here.

Sincerely

Paladin

Offline WyzardWhately

I'm intrigued, but I recall from the last time I looked at Anima that the character generation is...how shall I put this gently?  Rolemaster-esque.  Ideally, I'd like to make some kind of a wizard type, but I'll most likely need the help of an experienced system-monkey to build a character.

Offline PaladinTopic starter

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Oooh we can get you help man.

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Amen to that, Wheatly.  I would be quite pleased to assist you with your character. 

Offline Chloe Milev

Hrm, this sounds interesting.  I'm not sure if I can join, I don't want to overextend myself.  Out of curiosity, however, you're using a game system?  And establihed one or home-made?  The story sounds vaugely like european-esque cultured people visiting a middle-eastern-esque culture.  Is that right?

Offline PaladinTopic starter

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Its an established Game system called Anima. Alot of the stuff is very Final Fantasy esq. The book is rather expensive 60$ but its over 300 pages of full color goodness but you don't nessarily need the book to play as Muse will help you with creation.

Offline Chloe Milev

Hmm, so I've gotten my hands on a book and I'm looking through it now.  It's intersting and flexible.  I'm still not sure I could join, though I am considering it.  Is there any style we should follow, whether that be in archtype, abilities, flavor, etc?

Oh, and 1st level (600 DP)?
« Last Edit: April 28, 2009, 12:59:19 PM by Chloe Milev »

Offline PaladinTopic starter

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Oh so you got a book? Cool. Its a beauty isn't it? Yes we built 1st level characters. Muse may let you go higher later but thats rather easy to add on. If you have any questions contact me or him. I will do my best to answer anything in a timely fashion. He's actually running the game I'm just sorta helping him out with minor stuff.

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Pleased to meet you, Chloe.  *bows* 

I already know i'd like to have you.  Let me glance over your 'credentials' (ons/offs ;) ) and see what else we have to offer each other. 

As to the issue of time, though, my objective is to be able to give the game quality GM attention 2 times a week.  On a good week, 3.  Some people find that painfuly slow, for me it's a good rate these days.  I will endeaver as i always do to make up for what I lack in frequency with depth and quality of writing. 

(I would also like to pledge to my players [and to myself] to both work hard to continue to improve my writing and to find creative and effective ways to be a more effective game master.) 

Now, lady's first.  Your 'Great' comumn makes my heart beat faster, Chloe.  I share your love of costumes.  (I dated a fashion desing major for 3 years.)  I hope I can begin to do justice to the things she taught me, and would apreciate the opertunity to offer those feeble attempts at costuming to you.  Friends i've played Anima with in the past apreciate and I actualy enjoy the clothes shopping options on page 63. 

Having read your erotic styles of play, I would very much enjoy writing those with you as well. 

So, my lady, how may I entice you? 

*   *   *

To clarify charecter creation, new charecters need to be created at base, and then leveled up once.  More information on initial charecter creation is available on Insane Museing: The Lamb. 

*   *   *

Wizard Wheatly, be with you next. 

Offline PaladinTopic starter

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Finally someone besides me who likes the Book of Erotic Fantasy

Offline Chloe Milev

Heh, yep.

Well, if it's a slower pace, then I think I could make a go of it.

So you start at level 0 and level up to 1?

The system is so flexible, I'm not quite sure what kind of character to make.  Since we're on an official mission, everyone would be more of a soldier, wizard, etc, rather than NPC class like barwench?  I look forward to the NC and  things, and just wanted to see if I'm going to have to be broken down first, or already docile.  And this is a medieval european flavor entering an oriental flavored society?  How liberal is each?  I like the plate bikini on page 75, but that may not fly depending on our culture.

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Umm no dear, you make a 1st level character then level up to 2.

Offline Creeper

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I am interested! I do not have the book though.

I'm imagining some kind of mad science person, enraged that this apparent country STOLE HIS MONSTER ARMY IDEA and off to seek vengeance. Or at least proper acknowledgment. Would that be viable with the setting? His 'abilities' would be mostly biological based. I hear it's flexible but I don't really know the capacity of the system.

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Hmm Creeper, that might work. You will need to ask Muse though. I am just the assistant.

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You have the book, you could tell me if it was systematically possible. What abilities would fit? What skills? Is there a specific thing for super science or would I need to use something else to emulate it or is there no option at all?

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You have the book, you could tell me if it was systematically possible. What abilities would fit? What skills? Is there a specific thing for super science or would I need to use something else to emulate it or is there no option at all?

Well the book does Final Fantasy really well but as to weather your idea will fit is up to Muse.

Offline Chloe Milev

You have the book, you could tell me if it was systematically possible. What abilities would fit? What skills? Is there a specific thing for super science or would I need to use something else to emulate it or is there no option at all?

I think you could.  There are archtypes of Domine (ki powers), Figher, Mystic, Prowler, Psychic, and Novel (generalist).  A class under Mystic is Summoner, who gets bonuses to summon, control, bind, banish (main skills dealing with these monsters) and can buy more skill for cheap.  You may be able to make it scientific biology flavored and buy some skill in the Science knowledge.

After playing around for a while, I think I've got a good little Warlock going on, using 700 points for a level 2 character.  Apparently you choose one weapon you're trained with at start.  Do you have spend points to be able to use a shield?

Offline Creeper

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I think you could.  There are archtypes of Domine (ki powers), Figher, Mystic, Prowler, Psychic, and Novel (generalist).  A class under Mystic is Summoner, who gets bonuses to summon, control, bind, banish (main skills dealing with these monsters) and can buy more skill for cheap.  You may be able to make it scientific biology flavored and buy some skill in the Science knowledge.

After playing around for a while, I think I've got a good little Warlock going on, using 700 points for a level 2 character.  Apparently you choose one weapon you're trained with at start.  Do you have spend points to be able to use a shield?

Coolies! Sort of like Frankenstein, but his monsters are 'summons'. I likes it! Many internets to you, chloe

Offline Chloe Milev

Yay!  Now I have replacements when it breaks.

So I'm basically making a Warlock.  I rolled really well doing the "roll once for each stat, ignoring 1-3, and replacing the lowest with a 9"

Creation Points
   Charm
   Aptitude in a Field (Social)
   Immunity to Pain and Fatigue
   The Gift
   Easily Possessed
   Oral Requirement (need speak for magic, geez!)
   Require Gestures
Primary Abilities
   Attack 45, Block 45, Wear armor 35, Zeon 50, Magic projection 45
Secondary Abilities
   Acrobatics 10, Athleticism 10
   Intimidate 10, Persuasion 10, Style 20
   Appraisal 5, Magic Appraisal 10, Occult 5, Science 5
   Composure 20, Withstand pain 20
   Disguise 20
   Dance 20, Music 5, Sleight of hand 5
Those are just her invested ranks, not including misc bonuses.  Then there's all the life points and initiative and resistances and fatigue and etc.  Hopefully she's not spread too thin.

Fight with a battle axe, shield (unless she has to learn how to use it) and breastplate.  Well, if she can afford it.  I needs those 500 silver for luxury designer lingire!

Path of Light up to level 14
Path of Illusion up to level 26
Free access spells includes "Contraceptive protection."  I'm amazed it was there, but I immediately picked it up.

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*bows* 

Sorry to be gone at such a beautifully busy moment.  ^_^;; 

Let me get you beautiful people a link straight to the game.  :) 

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I'm intrigued, but I recall from the last time I looked at Anima that the character generation is...how shall I put this gently?  Rolemaster-esque.  Ideally, I'd like to make some kind of a wizard type, but I'll most likely need the help of an experienced system-monkey to build a character.

Hit me with a concept, bro!  I'd love to have you. 

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Hi Creeper, thanks for your interest.  A few things pertaining to your concept that you might or might not feel make it inappropriate for the game. 

Here goes. 

A.  The heroes in this story receive their mission from the crown of Lucrezio.  Though Lucenor is recruiting mostly 'new blood' for the mission, if your evil overlord status/aspirations were known, he'd either not bother with you or would play a game of control.  AKA, 'this man has potental, if I leave him alone, he will become a threat to my people.  If I bring him close, I will either earn his loyalty, learn the keys to controlling him, or learn that he is irredeemable, uncontrolable and can be used to exactly that point coming up in three weeks before he has to be eliminated. 

Simply put, the story is for heroes and scoundrels.  If you intended that concept to be presented as a scoundrel, bring it on over.  ^_^  If meant as a villain, this game really does call for a different concept. 

pertaining to Summoners, I love the class, though we do already have one summoner and possibly a warrior summoner to boot.  I have no issue whatsoever with duplicate classes if you don't.  Alternativly a charecter with Magic and the path of Creation might be even closer to what you were describing. 

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Chloe, 12 kinds of awesome to have you aboard!  The warlock class totaly rocks.  :) 

All the game's original characters, instead of rolling, assigned numbers apropriate to their concept between 3-10 so that they totaled 60. 

Some of the EXP information I'm developing calls for us to actually roll our APP, but I'm going to put in a fun mechanic for bonus EXP for sexual encounters. 

Creation Points
   Charm
   Aptitude in a Field (Social)
   Immunity to Pain and Fatigue
   The Gift
   Easily Possessed
   Oral Requirement (need speak for magic, geez!)
   Require Gestures


Okay, one problem here.  Oral Requirement and Require Gestures are magical flaws, normally only redeemable for magical merits.  I honestly recommend most of the magical merits, and the flaws are absolutely perfect.  Please carefully consider the magical merits and the merits you have.  If you sincerely feel these merits suit your character better, then I will play test running this game without that requirement. 

As to your build, I have two recomendations. 

First of all, even for a warlocks, Zeon comes quickly.  The most point effective thing a warolock can possibly do is to begin her training with an investmen of 150 BP into these weapon modules: 
  Magical Projection as Offense. 
  Magical Projection as Defense. 

Also, in spite of their high price, Zeonic Acumulation Multiples are EXTREMLY valuable. 

*  *  *

Let me check shields. 

There is a Shield Weapon Module.  I'll look into Weapon Moduels in a bit more depth shortly. 

Offline Chloe Milev

Chloe, 12 kinds of awesome to have you aboard!  The warlock class totaly rocks.  :) 

All the game's original characters, instead of rolling, assigned numbers apropriate to their concept between 3-10 so that they totaled 60.

That's fine.  I had rolled almost all 7's and 9's, and was feeling a little guilty.

Quote
Some of the EXP information I'm developing calls for us to actually roll our APP, but I'm going to put in a fun mechanic for bonus EXP for sexual encounters.

So, actually roll a die for Appearance?  *rolls*  Yay!  9!  I'm pretty!

Quote
Creation Points
   Charm
   Aptitude in a Field (Social)
   Immunity to Pain and Fatigue
   The Gift
   Easily Possessed
   Oral Requirement (need speak for magic, geez!)
   Require Gestures


Okay, one problem here.  Oral Requirement and Require Gestures are magical flaws, normally only redeemable for magical merits.  I honestly recommend most of the magical merits, and the flaws are absolutely perfect.  Please carefully consider the magical merits and the merits you have.  If you sincerely feel these merits suit your character better, then I will play test running this game without that requirement.

Ah, I see that now.  I don't suppose The Gift itself would count?  I guess I'll get rid of Aptitude.  If I got Natural Knowledge of a Path, so I automatically knew up to level 40, could I spend all my magic level points on it?  Or is the Maximum Magic determined by Intelligence an actual maximum, and not determining how many spells I know?

Quote
As to your build, I have two recomendations. 

First of all, even for a warlocks, Zeon comes quickly.  The most point effective thing a warolock can possibly do is to begin her training with an investmen of 150 BP into these weapon modules: 
  Magical Projection as Offense. 
  Magical Projection as Defense.

So would buying the Mystical Modules mean I don't need to buy any Magic Projection, because it uses my Attack instead?

Quote
Also, in spite of their high price, Zeonic Acumulation Multiples are EXTREMLY valuable. 

*  *  *

Let me check shields. 

There is a Shield Weapon Module.  I'll look into Weapon Moduels in a bit more depth shortly.