Adventures in the Wasteland: Fallout 2D20 PbP

Started by Missy, August 30, 2023, 10:35:34 PM

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Rafael

Quote from: Missy on September 08, 2023, 06:53:31 PM
These look like good characters.

I'm fine with waiting a little longer to get started if everyone else is too.

Don't mind me. I should be back home by weekend anyway

Missy

Sounds good to me, I'm basically ready as soon as everyone's characters are.

I just have one question I want to pose to you guys since I'm kind of unsure of. I'm trying to sort out which of the play by post boards to use here, it's the only thing keeping me from creating the threads for the game already. You lot mind if I pick your brains for your opinions on where our game belongs???

Rafael

Quote from: Missy on September 16, 2023, 09:49:11 PM
Sounds good to me, I'm basically ready as soon as everyone's characters are.

I just have one question I want to pose to you guys since I'm kind of unsure of. I'm trying to sort out which of the play by post boards to use here, it's the only thing keeping me from creating the threads for the game already. You lot mind if I pick your brains for your opinions on where our game belongs???

Go for it.  Its a dialogue after all

shroom

I'm generally getting the vibes that this will be a light humans type of game, unless I've misinterpreted the situation.

MetroFallout

Quick question, do you guys have room for one more?

Missy


MetroFallout

Quote from: Missy on September 18, 2023, 09:52:43 AM
I would be happy for a fourth

Great, may I DM you on E or on Discord to discuss joining?

Missy


MetroFallout


Missy

Quote from: shroom on September 17, 2023, 10:31:36 PM
I'm generally getting the vibes that this will be a light humans type of game, unless I've misinterpreted the situation.

yeah that would be my first guess, I mean ghouls and Supers probably count as close enough to human right?

Then I start thinking what if we have a mission involving slaves and slavery? Either liberating or capturing (I mean you can be bad guys if ya'll want you monsters). I'm not really sure if I'm overthinking it or not at this point.

We could just use the non-adult sandbox, but I have no idea if you guys wanted your characters to get naughty or not and it makes no difference to me either way.

shroom

Seems like you might be overthinking it at this point. Ghouls and supers as far as I can tell do fall under the human tag, as it seems to be more about humanoid that specifically "humans".

I generally don't get the vibe that the moderators are hard-asses when it comes to categorization so worst comes to worst you probably just get contacted by someone and things get moved over to a different section. You can always check the "Group Games on Elliquiy" pin if you want to double check the rules.

Not speaking for the other players obviously, but I don't have specific intent to be the bad guys or to get consistently or elaborately naughty.

MetroFallout

#36
I'll post a WIP here for now and work on it in Google Docs, updating the post here as I go each day.

Saul Davidson

Basic
Name: Saul “Preacher" Davidson
Player: MetroFallout
Origin: Survivor (Mercenary Package, lorewise formerly New Canaanite Desert Ranger)
Level: 5
XP: 1000
Qualities
Strength 5
Perception 7
Endurance 5
Charisma 5
Intelligence 7
Agility 7
Luck 6
Luck Points: 5/5
Skills:

  • Small Guns Agi+6-> 13(tagged)
  • Energy Weapons Per+6 -> 13(tagged)
  • Repair Int+4 -> 11(tagged)
  • Sneak Agi+2 -> 9
  • Unarmed Str+2 -> 7
  • Melee Weapons Str+2 -> 7
  • Lockpicking Per+1 -> 8
  • Science Int+1 -> 8
  • Medicine Int+1 -> 8
  • Survival End+2 -> 8

Perks and Traits:

  • Level 1: Gifted
  • Level 1: Action Boy
  • Level 1: Awareness
  • Level 2: Science! 1
  • Level 3: Gunslinger 1
  • Level 4: Gun Nut 1
  • Level 5: Armorer 1
Combat
Melee Damage: 0
Defense: 1
Initiative: 14 (unmodified)
HP: 14/14
Poison Resistance:
Head: Phys. DR: 3/ En DR: 3/Rad DR: / HP:
Body: Phys. DR: 4/ En DR: 4/Rad DR: / HP:
Left Arms: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Right Arm: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Left Leg: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Right Leg: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Weapons:







|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Quick Sharpshooter’s New Canaanite .45 Auto Pistol “Absolution”|Small Guns|13|Yes (6)|4D|Piercing 1|Physical|2|Close|Close Quarters,Concealed, Reliable|.45|4|
|Tactical Powerful Quick Sharpshooter’s New Canaanite .45 Auto Pistol “Judgement”|Small Guns|13|Yes (6)|6D|Piercing 1|Physical|2|Close|Close Quarters, Reliable|.45|5|
| *6-Crank Sharpshooter’s Focused Recharger Revolver “Red Glint”|Energy Weapons|13|Yes (6)|2D|Piercing 2|Energy|0|Close|Close Quarters, *6-Crank, +1 Range Step |**MicroFusion Breeder|7|
|Combat Knife|Melee weapons|7|No|3D|Piercing 1|Physical|N/A|N/A|-|-|1|
|Machete|Melee weapons|7|No|3D|Piercing 1|Physical|N/A|N/A|-|-|2|


*Recharger Revolver is essentially a one-handed Laser Musket that uses the same capacitor modification system and attack mechanics. It comes fully featured with a Six-Crank Capacitor that is under manufacturer lock for higher capacitor-load modes of fire which would require the Science! perk to access. (mechanically-speaking, this means that it comes with the Six-Crank mod physically attached with the accompanying weight, the Science! perk is used to “modify” the weapon to access additional crank levels as per Laser Musket crank section). Can consume additional shots per attack for +1D per additional shot consumed (current crank maximum is 4).

**Does not require ammo and instead automatically generates one shot per two combat rounds. Can store a maximum of six shots.

Ammo:

  • 10+5D and 6+3D x .45
  • ∞x **Microfusion Breeder
Inventory:

  • 1 x Ballistic Weave Mk II Tough Clothing (Desert Ranger Underarmour) - 3
  • 1 x Shadowed Padded Combat Chest Piece (Desert Ranger Armour) - 13
  • 1 x Shadowed Combat Helmet (Desert Ranger Helmet) - 5
  • 2 x Shadowed Sturdy Leather Arm (Desert Ranger Bracers)- 12
  • 2 x Shadowed Sturdy Leather Leg (Desert Ranger Greaves) - 12
  • 1 x Gas mask (Desert Ranger Mask) - 3
  • 1 x “Absolution” - 4
  • 1 x “Judgement” - 5
  • 1 x “Red Glint” - 7
  • 1 x Combat Knife - 1
  • 1 x Machete - 2
  • 1 x Multitool - 1
  • 15 x Caps - N/A
  • 1 x Settlement Job Note - N/A
  • 1 x Backpack -Large - N/A
  • [quantity]x[item] - [weight]
Carry Weight: [current total]/[max]
Biography:

Born in New Canaan in the year 2232, Saul Davidson was a younger peer of New Canaan’s most infamous son, Joshua Graham. Having trained with and under the would-be Malpais Legate, Saul proved to be a quick, if flawed understudy for his youthful impatience and tendency for glory-seeking.

When Graham left for his missionary work, Saul continued to train on, champing at the bit, until he was given the permission to perform his own missionary work and leave the relative safety of New Canaan.

When he was finally able to head out into the world to spread the Good Word, the world really did a number on his faith. In the years that would go by, all that he had seen and experienced had left him a man wandering out of momentum rather than zealous faith in trying to save those he could convert.

In that time, he began to see himself as less of a missionary who was armed for self-protection and more as a wandering gun-for-hire who happened to speak the Good Word and do his level-best in setting a good example for those he tries to convert.

As he traveled further, stories had emerged of the nascent Legion and their terrifying Legate. At first, he couldn't believe the stories that were being told about both the Legion and of Joshua Graham whom he looked up to. He had to see for himself, just to know if there was any truth at all to what was being said.

Traveling deeper into the Legion's rapidly growing territory, Saul bore witness to the barbarity that was being committed by the Legion and was shocked that someone of his Tribe would preside over these acts. He had seen enough and sought an audience with the Legate, knowing that Graham would remember his tribe and perhaps even him despite it having been over a decade since they had last met.

He thought to himself that surely the decisions made on this level were not made by Graham personally and were just things done without him knowing or that he had privately disavowed of but couldn't voice out publicly without putting himself at risk. Unfortunately, when he did gain an audience with Graham who not only remembered him but remembered him fondly enough to ask him to join the Legion as a Centurion, Saul discovered that the brutality was a joint order that both he and Caesar ordered and endorsed. Worse than that, Graham had believed in that time that what he was doing was God's Will. Subjecting the various Gentiles to the Legion's treatment was somehow God's way of "civilizing” the tribes and punishing the sinners.

The crucifixions, slavery, genocide and unabated slaughter of any and all dissenters was something that he could not abide by. While he was promised relatively safe passage from Legion territory out of remembrance of their shared heritage when Saul had asked, politely, to leave after he had declined Graham's offer in favor of heading home to New Canaan where he thought he was needed more, he could tell that the Legionaries under Graham saw his rejection as disrespect and that they were going to kill him out of fanatic loyalty to their Legate.

As Saul had expected, the Legionaries ambushed him on the way back to New Canaan and captured him despite heavy resistance in order to present him to Graham with a laundry list of faked crimes that he had supposedly committed while still in Legion territory and the corroborating falsified evidence they had found. Opinion of Graham fell to a rock-bottom when he chose to believe the Legion over his own accusations that he was being framed and Saul was resigned to his fate of execution by crucifixion at a camp near the Colorado River.

Thankfully, the site of his execution was a Legion camp that the Desert Rangers had been keeping tabs on for a while and when they saw a new batch of victims who were to be crucified along with the Malpais Legate himself, they sprang an ambush and attempted to kill Graham, forcing the Legion into a retreat from the camp.

Upon rescue and after some reflection once the adrenaline wore off, Saul could not believe that the man he saw as his kin and that he had so respected in his youth would fall so low as to order his execution despite his innocence and call it the Will of God. It forced him to start re-evaluating his views on his faith.

When the Desert Rangers offered him a choice to stay and train with them upon learning that he could fight or to drop him off at the nearest settlement, he took them up on their offer.

With his existing skill set, Saul fit right in with the Desert Rangers and he earned a callsign soon enough for use on Ranger Radio soon enough: Preacher.

As a Desert Ranger, he found a second home in their ranks and in quiet moments found the time and space to reflect on how Graham managed to fall as much and as far as he had. Re-examining New Canaanite doctrines and Old World Mormon tenets with fresh and more objective eyes on the back of Graham's words, he found the answer he was looking for.

Off the back of his reflection, Saul reaffirmed his love for his home community and belief in God while also soundly rejecting the parts of his upbringing that he found to be utterly reprehensible and easily corruptible by the hearts of man. The proselytizing words of New Canaan's religious leadership rubbed him the wrong way but he kept quiet and minded his own business for the most part. He figured that as long as they stayed far away from the extremes that Graham fell into, he would have no real complaints.

Unfortunately, as fate would have it, Caesar's Legion was expanding West and looking to cross their Rubicon in the form of the Colorado River. Try as they might, the Desert Rangers didn't have the numbers to fight the Legion on their own and needed help to keep the existential threat the Legion posed to the various communities West of the Colorado River contained.

In 2271, the Desert Rangers signed a Treaty in which they were to be incorporated into the NCR Rangers in exchange for the numbers to help protect Nevada and the rest of the Wasteland to the West of the Colorado River. While not all Desert Rangers were onboard with the idea of joining the NCR, most found the arrangement to be the better option than fighting until the Desert Rangers were destroyed as an organization, leaving the Wasteland undefended.

Some of the Rangers like Saul preferred to be independent and parted ways with their peers with varying degrees of civility. On Saul's part, he remained on good terms with those who joined the NCR and found himself some steady work as an extra gun on operations in the ten years since the signing of the Treaty, he was even entrusted with protecting the NCR soldiers and Rangers who were wounded in action, covering their evacuation during the 1st Battle for Hoover Dam in 2277 as an escort.

As a way to thank him for saving his life; one of the Ghoul NCR Ranger Veterans, who raided the Poseidon Energy Oil Rig in 2242 with The Chosen One, gave him one of his most treasured possessions, a pre-war laser recharger revolver taken from a surrendered Enclave Officer that he'd taken to name the “Red Glint”.

After the 1st Battle for Hoover Dam, Saul headed home to New Canaan and occasionally ran patrols along the Colorado to keep an eye on the Legion. It was during these patrols that he would have learned of Graham's execution at the hands of Caesar and his subsequent survival as “The Burned Man”.

This news unsettled Saul as he knew that Graham's survival would not be taken lightly by Caesar. Sure enough, upon Graham's return to New Canaan as the prodigal son who had seen the error of his ways and trying to make amends, New Canaan's fate was sealed as Caesar marked his home for destruction.




Missy

Quote from: shroom on September 19, 2023, 07:52:48 PM
Seems like you might be overthinking it at this point. Ghouls and supers as far as I can tell do fall under the human tag, as it seems to be more about humanoid that specifically "humans".

I generally don't get the vibe that the moderators are hard-asses when it comes to categorization so worst comes to worst you probably just get contacted by someone and things get moved over to a different section. You can always check the "Group Games on Elliquiy" pin if you want to double check the rules.

Not speaking for the other players obviously, but I don't have specific intent to be the bad guys or to get consistently or elaborately naughty.

thanks, and all of you for your patience with me here, I admit I feel a little nervous with this being my first time trying my hand at this.

Missy

Quote from: MetroFallout on September 20, 2023, 09:40:45 AM
I'll post a WIP here for now and work on it in Google Docs, updating the post here as I go each day.

Saul Davidson

Basic
Name: Saul Davidson
Player: MetroFallout
Origin: Survivor (Mercenary Package, lorewise formerly New Canaanite Desert Ranger)
Level: 5
XP:1000
Qualities
Strength 5
Perception 7
Endurance 5
Charisma 4
Intelligence 7
Agility 7
Luck 5
Luck Points:
Skills:

Perks and Traits:

  • Awareness
Combat
Melee Damage:
Defense:
Initiative:
HP: [current]/[max]
Poison Resistance:
Head: Phys. DR: / En DR: /Rad DR: / HP:
Body: Phys. DR: / En DR: /Rad DR: / HP:
Left Arms: Phys. DR: / En DR: /Rad DR: / HP:
Right Arm: Phys. DR: / En DR: /Rad DR: / HP:
Left Leg: Phys. DR: / En DR: /Rad DR: / HP:
Right Leg: Phys. DR: / En DR: /Rad DR: / HP:
Weapons:














|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
Ammo:

  • [quantity]x [calibre]
  • [quantity]x [calibre]
Inventory:

  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
  • [quantity]x[item] - [weight]
Carry Weight: [current total]/[max]
Biography:


Okay, but once again I don't feel quite ready to do homebrew items yet, so I just need to ask to work with the vanilla stuff from the CRB for now please.

Missy

Okeydokey, threads are up.

Please go ahead and post your character sheets in the character sheet thread

MetroFallout

Let me know what you guys think of Saul so far regarding his backstory. He's still not done yet.

shroom

#41
Hah, looks like the vault dweller will be the only one with a charisma above 4. Not the most sociable group of misfits I guess.

Cool looking backstory, should be fun to play alongside. Doesn't look like you have much yet other than stats and backstory, if you're looking for what skills to put points into then the current cast doesn't seem to have anyone great at Athletics, Big Guns, Melee Weapons, Sneak, Throwing or Unarmed from what I can tell. But feel free to just pick whatever fits your character best as well. Looking forwards to seeing what you decide on!

MetroFallout

Quote from: shroom on September 21, 2023, 04:48:16 PM
Hah, looks like the vault dweller will be the only one with a charisma above 4. Not the most sociable group of misfits I guess.

Cool looking backstory, should be fun to play alongside. Doesn't look like you have much yet other than stats and backstory, if you're looking for what skills to put points into then the current cast doesn't seem to have anyone great at Athletics, Big Guns, Melee Weapons, Sneak, Throwing or Unarmed from what I can tell. But feel free to just pick whatever fits your character best as well. Looking forwards to seeing what you decide on!

As a Desert Ranger, I think Sneak would be relatively high on the list of skills. I'm definitely thinking about tagging small guns, energy weapons and repair though.

MetroFallout


Missy

Okay guys, so I'm off work this weekend and I would like to get things started then so please have your characters ready by Friday.

Missy

Quote from: MetroFallout on September 20, 2023, 09:40:45 AM
I'll post a WIP here for now and work on it in Google Docs, updating the post here as I go each day.

Saul Davidson

Basic
Name: Saul “Preacher" Davidson
Player: MetroFallout
Origin: Survivor (Mercenary Package, lorewise formerly New Canaanite Desert Ranger)
Level: 5
XP: 1000
Qualities
Strength 5
Perception 7
Endurance 5
Charisma 5
Intelligence 7
Agility 7
Luck 6
Luck Points: 5/5
Skills:

  • Small Guns Agi+6-> 13(tagged)
  • Energy Weapons Per+6 -> 13(tagged)
  • Repair Int+4 -> 11(tagged)
  • Sneak Agi+2 -> 9
  • Unarmed Str+2 -> 7
  • Melee Weapons Str+2 -> 7
  • Lockpicking Per+1 -> 8
  • Science Int+1 -> 8
  • Medicine Int+1 -> 8
  • Survival End+2 -> 8

Perks and Traits:

  • Level 1: Gifted
  • Level 1: Action Boy
  • Level 1: Awareness
  • Level 2: Science! 1
  • Level 3: Gunslinger 1
  • Level 4: Gun Nut 1
  • Level 5: Armorer 1
Combat
Melee Damage: 0
Defense: 1
Initiative: 14 (unmodified)
HP: 14/14
Poison Resistance:
Head: Phys. DR: 3/ En DR: 3/Rad DR: / HP:
Body: Phys. DR: 4/ En DR: 4/Rad DR: / HP:
Left Arms: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Right Arm: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Left Leg: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Right Leg: Phys. DR: 5/ En DR: 6/Rad DR: / HP:
Weapons:







|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Quick Sharpshooter’s New Canaanite .45 Auto Pistol “Absolution”|Small Guns|13|Yes (6)|4D|Piercing 1|Physical|2|Close|Close Quarters,Concealed, Reliable|.45|4|
|Tactical Powerful Quick Sharpshooter’s New Canaanite .45 Auto Pistol “Judgement”|Small Guns|13|Yes (6)|6D|Piercing 1|Physical|2|Close|Close Quarters, Reliable|.45|5|
| *6-Crank Sharpshooter’s Focused Recharger Revolver “Red Glint”|Energy Weapons|13|Yes (6)|2D|Piercing 2|Energy|0|Close|Close Quarters, *6-Crank, +1 Range Step |**MicroFusion Breeder|7|
|Combat Knife|Melee weapons|7|No|3D|Piercing 1|Physical|N/A|N/A|-|-|1|
|Machete|Melee weapons|7|No|3D|Piercing 1|Physical|N/A|N/A|-|-|2|


*Recharger Revolver is essentially a one-handed Laser Musket that uses the same capacitor modification system and attack mechanics. It comes fully featured with a Six-Crank Capacitor that is under manufacturer lock for higher capacitor-load modes of fire which would require the Science! perk to access. (mechanically-speaking, this means that it comes with the Six-Crank mod physically attached with the accompanying weight, the Science! perk is used to “modify” the weapon to access additional crank levels as per Laser Musket crank section). Can consume additional shots per attack for +1D per additional shot consumed (current crank maximum is 4).

**Does not require ammo and instead automatically generates one shot per two combat rounds. Can store a maximum of six shots.

Ammo:

  • 10+5D and 6+3D x .45
  • ∞x **Microfusion Breeder
Inventory:

  • 1 x Ballistic Weave Mk II Tough Clothing (Desert Ranger Underarmour) - 3
  • 1 x Shadowed Padded Combat Chest Piece (Desert Ranger Armour) - 13
  • 1 x Shadowed Combat Helmet (Desert Ranger Helmet) - 5
  • 2 x Shadowed Sturdy Leather Arm (Desert Ranger Bracers)- 12
  • 2 x Shadowed Sturdy Leather Leg (Desert Ranger Greaves) - 12
  • 1 x Gas mask (Desert Ranger Mask) - 3
  • 1 x “Absolution” - 4
  • 1 x “Judgement” - 5
  • 1 x “Red Glint” - 7
  • 1 x Combat Knife - 1
  • 1 x Machete - 2
  • 1 x Multitool - 1
  • 15 x Caps - N/A
  • 1 x Settlement Job Note - N/A
  • 1 x Backpack -Large - N/A
  • [quantity]x[item] - [weight]
Carry Weight: [current total]/[max]
Biography:

Born in New Canaan in the year 2232, Saul Davidson was a younger peer of New Canaan’s most infamous son, Joshua Graham. Having trained with and under the would-be Malpais Legate, Saul proved to be a quick, if flawed understudy for his youthful impatience and tendency for glory-seeking.

When Graham left for his missionary work, Saul continued to train on, champing at the bit, until he was given the permission to perform his own missionary work and leave the relative safety of New Canaan.

When he was finally able to head out into the world to spread the Good Word, the world really did a number on his faith. In the years that would go by, all that he had seen and experienced had left him a man wandering out of momentum rather than zealous faith in trying to save those he could convert.

In that time, he began to see himself as less of a missionary who was armed for self-protection and more as a wandering gun-for-hire who happened to speak the Good Word and do his level-best in setting a good example for those he tries to convert.

As he traveled further, stories had emerged of the nascent Legion and their terrifying Legate. At first, he couldn't believe the stories that were being told about both the Legion and of Joshua Graham whom he looked up to. He had to see for himself, just to know if there was any truth at all to what was being said.

Traveling deeper into the Legion's rapidly growing territory, Saul bore witness to the barbarity that was being committed by the Legion and was shocked that someone of his Tribe would preside over these acts. He had seen enough and sought an audience with the Legate, knowing that Graham would remember his tribe and perhaps even him despite it having been over a decade since they had last met.

He thought to himself that surely the decisions made on this level were not made by Graham personally and were just things done without him knowing or that he had privately disavowed of but couldn't voice out publicly without putting himself at risk. Unfortunately, when he did gain an audience with Graham who not only remembered him but remembered him fondly enough to ask him to join the Legion as a Centurion, Saul discovered that the brutality was a joint order that both he and Caesar ordered and endorsed. Worse than that, Graham had believed in that time that what he was doing was God's Will. Subjecting the various Gentiles to the Legion's treatment was somehow God's way of "civilizing” the tribes and punishing the sinners.

The crucifixions, slavery, genocide and unabated slaughter of any and all dissenters was something that he could not abide by. While he was promised relatively safe passage from Legion territory out of remembrance of their shared heritage when Saul had asked, politely, to leave after he had declined Graham's offer in favor of heading home to New Canaan where he thought he was needed more, he could tell that the Legionaries under Graham saw his rejection as disrespect and that they were going to kill him out of fanatic loyalty to their Legate.

As Saul had expected, the Legionaries ambushed him on the way back to New Canaan and captured him despite heavy resistance in order to present him to Graham with a laundry list of faked crimes that he had supposedly committed while still in Legion territory and the corroborating falsified evidence they had found. Opinion of Graham fell to a rock-bottom when he chose to believe the Legion over his own accusations that he was being framed and Saul was resigned to his fate of execution by crucifixion at a camp near the Colorado River.

Thankfully, the site of his execution was a Legion camp that the Desert Rangers had been keeping tabs on for a while and when they saw a new batch of victims who were to be crucified along with the Malpais Legate himself, they sprang an ambush and attempted to kill Graham, forcing the Legion into a retreat from the camp.

Upon rescue and after some reflection once the adrenaline wore off, Saul could not believe that the man he saw as his kin and that he had so respected in his youth would fall so low as to order his execution despite his innocence and call it the Will of God. It forced him to start re-evaluating his views on his faith.

When the Desert Rangers offered him a choice to stay and train with them upon learning that he could fight or to drop him off at the nearest settlement, he took them up on their offer.

With his existing skill set, Saul fit right in with the Desert Rangers and he earned a callsign soon enough for use on Ranger Radio soon enough: Preacher.

As a Desert Ranger, he found a second home in their ranks and in quiet moments found the time and space to reflect on how Graham managed to fall as much and as far as he had. Re-examining New Canaanite doctrines and Old World Mormon tenets with fresh and more objective eyes on the back of Graham's words, he found the answer he was looking for.

Off the back of his reflection, Saul reaffirmed his love for his home community and belief in God while also soundly rejecting the parts of his upbringing that he found to be utterly reprehensible and easily corruptible by the hearts of man. The proselytizing words of New Canaan's religious leadership rubbed him the wrong way but he kept quiet and minded his own business for the most part. He figured that as long as they stayed far away from the extremes that Graham fell into, he would have no real complaints.

Unfortunately, as fate would have it, Caesar's Legion was expanding West and looking to cross their Rubicon in the form of the Colorado River. Try as they might, the Desert Rangers didn't have the numbers to fight the Legion on their own and needed help to keep the existential threat the Legion posed to the various communities West of the Colorado River contained.

In 2271, the Desert Rangers signed a Treaty in which they were to be incorporated into the NCR Rangers in exchange for the numbers to help protect Nevada and the rest of the Wasteland to the West of the Colorado River. While not all Desert Rangers were onboard with the idea of joining the NCR, most found the arrangement to be the better option than fighting until the Desert Rangers were destroyed as an organization, leaving the Wasteland undefended.

Some of the Rangers like Saul preferred to be independent and parted ways with their peers with varying degrees of civility. On Saul's part, he remained on good terms with those who joined the NCR and found himself some steady work as an extra gun on operations in the ten years since the signing of the Treaty, he was even entrusted with protecting the NCR soldiers and Rangers who were wounded in action, covering their evacuation during the 1st Battle for Hoover Dam in 2277 as an escort.

As a way to thank him for saving his life; one of the Ghoul NCR Ranger Veterans, who raided the Poseidon Energy Oil Rig in 2242 with The Chosen One, gave him one of his most treasured possessions, a pre-war laser recharger revolver taken from a surrendered Enclave Officer that he'd taken to name the “Red Glint”.

After the 1st Battle for Hoover Dam, Saul headed home to New Canaan and occasionally ran patrols along the Colorado to keep an eye on the Legion. It was during these patrols that he would have learned of Graham's execution at the hands of Caesar and his subsequent survival as “The Burned Man”.

This news unsettled Saul as he knew that Graham's survival would not be taken lightly by Caesar. Sure enough, upon Graham's return to New Canaan as the prodigal son who had seen the error of his ways and trying to make amends, New Canaan's fate was sealed as Caesar marked his home for destruction.




Please go ahead and post him in the character sheets.

I'll go ahead and allow the homebrew for now, but I might ask for some changes down the line if I feel it needs a rebalance.

MetroFallout

Quote from: Missy on September 29, 2023, 07:19:49 PM
Please go ahead and post him in the character sheets.

I'll go ahead and allow the homebrew for now, but I might ask for some changes down the line if I feel it needs a rebalance.

Lore's not quite complete but he's ready to be played. I'll go post him now.

GloomCookie

I'm curious about the system but I don't have a lot of time to write anymore, so I don't know if I should apply or not.
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Ons and Offs Updated 9 October 2022

Missy

Quote from: GloomCookie on September 29, 2023, 09:38:54 PM
I'm curious about the system but I don't have a lot of time to write anymore, so I don't know if I should apply or not.

I'm aiming for a moderate pace for this game, if it doesn't work out for you that's fine. Of course you can always create a character and join in later if you feel up to it. Feel free to Spectate.