Adventures in the Wasteland: Fallout 2D20 PbP

Started by Missy, August 30, 2023, 10:35:34 PM

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Missy


Hello!

So for those who don't know, Modiphius Entertainment released a Fallout tabletop RPG a couple years back and I've been trying to get into a group ever since. I've not had any luck finding a GM on E, so I'm going to have to try my hand myself. I'll confess I'm not terribly experienced with GMing so I'm opting to run a series of shorter adventures over a full scale campaign. for these adventures I have a short series of multiple short adventures I plan on using, actually it's more as if I'm planning on just doing some quests independently of a normal full scale campaign; I feel more confident doing smaller things at the moment.

I'm going to do this as a Play-by-Post game here on E, so there's no need for working out schedule consistency (that's been teh primary reason I haven't been able to get involved in a group actually).

So if you're interested I'm looking for 3~5 players for a series of short adventures in the wasteland.

If you're not familiar with the game I recommend the Free Quickstart Guide from Modiphius' site - of course it's never bad to get the Core Rulebook and support the game PDF version is also available.

Lastly if you need to learn the rules and prefer a presentation Three-Eyes Townie's Learn to Play series is available to you as well.

https://www.youtube.com/watch?v=GtKXiF6lEKw

Rafael


Sparklemuffin

I love everything about Fallout, and am so incredibly interested in this! I do own the book(s) and think I have an ok handle on the system, but not much practical experience. Every game I've been in died out pretty quickly.  :'(

Rafael

Aww yiss. One more player and we can get you some practical experience!

Missy

This is great!

So I think I'll leave this thread open for about 7~10 days to see who all we can pick up, if we ultimately only end up with two players I'm okay with that, I did the math and it turns out 2>0 checks out  ;) .

In the meantime folks feel free to start working up your characters. Given I'm planning on some shorter adventures as opposed to a full scale campaign, go ahead and build level 5 characters and select equipment worth up to 400 caps (remember that's for everything clothes, armor and weapons). Let me know if there's any questions.


shroom

Expressing tentative interest in joining. Familiar with the setting, but not the system. I'll give a look over the provided reading materials and see if I want to make a more serious commitment to joining this.

Sparklemuffin

And 3>2!  :P

Also, level 5, wooo! Anything we should consider for starting location, character background, origins, etc.?

shroom

So, we're starting at level 5 and we get starting equipment plus 400 caps to spend on additional starting equipment, or no starting equipment and we have 400 caps to spend on everything we start with?

The recommended starting equipment for a level 5 character seems to be normal starting equipment plus 700 caps to spend on additional gear up to rarity 2, are we going for a lower general power level?

Missy

Quote from: shroom on September 01, 2023, 03:07:44 PM
So, we're starting at level 5 and we get starting equipment plus 400 caps to spend on additional starting equipment, or no starting equipment and we have 400 caps to spend on everything we start with?

The recommended starting equipment for a level 5 character seems to be normal starting equipment plus 700 caps to spend on additional gear up to rarity 2, are we going for a lower general power level?

Well darn I forgot and overlooked that, yes we should be using the CRB prescribed methedology.

Thanks.

Missy

Quote from: Sparklemuffin on September 01, 2023, 12:47:38 PM
And 3>2!  :P

Also, level 5, wooo! Anything we should consider for starting location, character background, origins, etc.?

I was going to be working within the Commonwealth, you can create your character backstories to be within the commonwealth or recently found their way into the commonwealth with eachother's characters knowing or not knowing eachother as of yet as ya'll please.

I was going to start the first adventure in the Dugout Inn.

Missy

Quote from: Missy on September 01, 2023, 05:45:26 PM
Well darn I forgot and overlooked that, yes we should be using the CRB prescribed methedology.

Thanks.

and just to be clear, that does mean using the starter equipment packs, though you can only also trade those for items of equal value if you like.

shroom

#11
Alright, so I've got three general ideas for a character:

Survivor's guilt: A ghoul with a very high luck stat. They've been living in the wasteland for more years than they've kept track of, and for one reason or another things always seem to go their way. Their luck doesn't seem to extend to those around them however, and most friends they've made have fallen victim to the many dangers of the wasteland while the character themself always escapes miraculously unscathed. They've tried going solo for a while, but the loneliness got to them and they're seeking new companions once again. This time, they're hoping to find some sturdier, more experienced folk who can hopefully hold their own without dying too quickly.

  • This character would be focused on luck, survivability and foraging.

Beast just beneath the surface: A vault dweller whose vault subjected them to some pretty harrowing experiments. In everyday life they appear friendly, sociable and well adjusted, but every once in a while they're overtaken by a brutal blood lust inflicted upon them by whatever dark conditioning they were subjected to in the vault. These periods of violence scare them, and they're hoping to find some good personal connections to help ground themselves and who could stop them from doing anything they'll regret when overtaken by rage.

  • This character would have some social skills, but be focused on melee unarmed combat and raw strength.

Outcast ranger: A survivor and former member of the Minutemen, they were kicked out because of their lone wolf tendencies and general unfriendliness. Someone who prefers to keep their distance both physically in combat and emotionally, they've learned that the only true friend they can always rely on is their trusty and heavily personalized rifle. They had been going it solo for a while, but some jobs are just too big to do by yourself. What very few who have met them have come to realize is that underneath their stony exterior is hidden a heart of gold, and all it would take is the right person to knock down their walls and find the kind, caring person underneath.

  • This character would focus on long range precision combat and awareness, with points into gun modification and maintenance.

What does everyone think? I'm open to feedback and willing to collaborate when it comes to character creation. I've found the right party composition goes a long way in ensuring a fun campaign.

Sparklemuffin

I'm looking at a vault dweller or a former raider. Either way I'm at least taking some of the crafting perks, at least the Armorer one.

Missy


Missy

Okeydokey, so here's a character sheet ya'll can use - if there are any issues or questions please let me know so I can work them out, I think this should be sufficient (if not super pretty, sorry).

Basic
Name:
Player:
Origin:
Level:
XP:
Qualities
Luck Points:
Skills:

Perks and Traits:

Combat
Melee Damage:
Defense:
Initiative:
HP: [current]/[max]
Poison Resistance:
Head: Phys. DR: / En DR: /Rad DR: / HP:
Body: Phys. DR: / En DR: /Rad DR: / HP:
Left Arms: Phys. DR: / En DR: /Rad DR: / HP:
Right Arm: Phys. DR: / En DR: /Rad DR: / HP:
Left Leg: Phys. DR: / En DR: /Rad DR: / HP:
Right Leg: Phys. DR: / En DR: /Rad DR: / HP:
Weapons:














|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
Ammo:

  • [quantity]x [calibre]
  • [quantity]x [calibre]
Inventory:

  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
  • [quatity]x[item] - [weight]
Carry Weight: [current total]/[max]
Biography:

[b]Basic[/b]
Name:
Player:
Origin:
Level:
XP:
[b]Qualities[/b]
Luck Points:
Skills:
[list]
[li][/li]
[li][/li]
[/list]
Perks and Traits:
[list]
[li][/li]
[li][/li]
[/list]
[b]Combat[/b]
Melee Damage:
Defense:
Initiative:
HP: [current]/[max]
Poison Resistance:
Head: Phys. DR: / En DR: /Rad DR: / HP:
Body: Phys. DR: / En DR: /Rad DR: / HP:
Left Arms: Phys. DR: / En DR: /Rad DR: / HP:
Right Arm: Phys. DR: / En DR: /Rad DR: / HP:
Left Leg: Phys. DR: / En DR: /Rad DR: / HP:
Right Leg: Phys. DR: / En DR: /Rad DR: / HP:
Weapons:
[table]
[tr]
[td]|[/td][td][b]Name[/b][/td][td]|[/td][td][b]Skill[/b][/td][td]|[/td][td][b]TN[/b][/td][td]|[/td][td][b]Tag[/b][/td][td]|[/td][td][b]Damage[/b][/td][td]|[/td][td][b]Effects[/b][/td][td]|[/td][td][b]Type[/b][/td][td]|[/td][td][b]Rate[/b][/td][td]|[/td][td][b]Range[/b][/td][td]|[/td][td][b]Qualities[/b][/td][td]|[/td][td][b]Ammo[/b][/td][td]|[/td][td][b]Weight[/b][/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[tr]
[td]|[/td][td]Name[/td][td]|[/td][td]skill[/td][td]|[/td][td]TN[/td][td]|[/td][td]Tag[/td][td]|[/td][td]Damage[/td][td]|[/td][td]Effects[/td][td]|[/td][td]Type[/td][td]|[/td][td]Rate[/td][td]|[/td][td]Range[/td][td]|[/td][td]Qualities[/td][td]|[/td][td]Ammo[/td][td]|[/td][td]Weight[/td][td]|[/td]
[/tr]
[/table]
Ammo:
[list]
[li][quantity]x [calibre] [/li]
[li][quantity]x [calibre] [/li]
[/list]
[b]Inventory:[/b]
[list]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[li][quatity]x[item] - [weight][/li]
[/list]
Carry Weight: [current total]/[max]
[b]Biography:[/b]


Two other things:

I have a colonoscopy on Wednesday so if I disappear at any point over the next two days I will be back!

Lastly this is the first time I've taken up the role of GM so I'm not 100% certain I know everythign I need to do it, if I forget or miss anything you need please let me know so I can get onto that. I appreciate it  :-)

Rafael

With the people tossing ideas I'mma toss in my options:

The Cowboy Romantic
This character is one who's going about romanticizing the good old times cowboys. Fast draws, duels. And just about 0 in the terms of feeling of consequences. They're here to have a honorable time, not a long time. Works with both wastelander and vaulter backgrounds, probably slightly more fitting for a vaulter.

Wasteland Doctor
Smart, independent, but with a streak of bad luck. Doc's good heart not doing any favors either. Learned in medicine and basic survival. prolly gonna pick up some other int-based skills. Either Human or a Ghoul.

Tho, I would personally love if we played 3 out of our depth vault-dwellers trying to adjust to the new world around us :D But that'd probably be better for a proper campaign.

Corinthi

We just finished up a short campaign. It’s great. The looting tables need an app to ease the GM’s hassles, but the game itself does Fallout proud.

Missy

Quote from: Corinthi on September 03, 2023, 05:51:41 PM
We just finished up a short campaign. It’s great. The looting tables need an app to ease the GM’s hassles, but the game itself does Fallout proud.

That's cool I've been tryign to get on a campaign, but nothing ever matches my schedule or one time it just didn't work out *sighs* there's somethign about having an alternating weekends work schedule that kinda sucks.

Missy

Quote from: Rafael on September 03, 2023, 05:18:32 PM
With the people tossing ideas I'mma toss in my options:

The Cowboy Romantic
This character is one who's going about romanticizing the good old times cowboys. Fast draws, duels. And just about 0 in the terms of feeling of consequences. They're here to have a honorable time, not a long time. Works with both wastelander and vaulter backgrounds, probably slightly more fitting for a vaulter.

Wasteland Doctor
Smart, independent, but with a streak of bad luck. Doc's good heart not doing any favors either. Learned in medicine and basic survival. prolly gonna pick up some other int-based skills. Either Human or a Ghoul.

Tho, I would personally love if we played 3 out of our depth vault-dwellers trying to adjust to the new world around us :D But that'd probably be better for a proper campaign.

I wanted to try something where it's Vault 111, but multiple survivors, but alas I've struggled to create a campaign aroudn it.

Rafael

Quote from: Missy on September 03, 2023, 08:09:28 PM
I wanted to try something where it's Vault 111, but multiple survivors, but alas I've struggled to create a campaign aroudn it.

Just have the players start, and slap random encounters around. Grand plots are overrated :D

Eventually people start postulating grand conspiracies and voila, you have a plot to build!

Missy

Quote from: Rafael on September 04, 2023, 01:14:00 AM
Just have the players start, and slap random encounters around. Grand plots are overrated :D

Eventually people start postulating grand conspiracies and voila, you have a plot to build!

I'm a little scared to improvise to much before I'm ready - although I tend to do that and find out I owe myself more confidence than I give myself later, so who knows I guess.

In any case at least doing this I'll be able to get my feet wet a little and build some foundational confidence - maybe I'll end up running a campaign after all. (well, maybe, we'll see, one thing at a time and all that)

Rafael

Right, it's a bit of a rush-job. With me having a flight leaving tomorrow morn, and needing to get to bed. And since I won't be back for a week, now you have A character to look at while I'm gone :D

Hope you enjoy:
John Wayne
Basic
Name: John Wayne
Player: Rafael
Origin: Vault Dweller
Level: 5
XP: 1,000
Qualities
Strength   6
Perception   8
Endurance   5
Charisma   7
Intelligence   5
Agility      10
Luck      4
Luck Points: 4
Skills:

  • Barter 4
  • Energy Weapons (tag) 5
  • Lockpick (tag) 5
  • Small Guns (tag) 6
  • Speech (tag) 6
Perks and Traits:

  • Level 1 - Gun Fu 1
  • Level 2 - Gunslinger 1
  • Level 3 - Terrifying Presence 1
  • Level 4 - Quick Draw
  • Level 5 - Dodger 1
Combat
Melee Damage: +0
Defense: 2
Initiative: 18
HP: 13 /13
Poison Resistance: 0
Armor:
Formal outfit with ballistic weave + VT Jumpsuit
Head: Phys. DR: 2 / En DR: 2 /Rad DR: 2 / HP: -
Body: Phys. DR: 2 / En DR: 2 /Rad DR: 2 / HP: -
Left Arms: Phys. DR: 2 / En DR: 2 /Rad DR: 2 / HP: -
Right Arm: Phys. DR: 2 / En DR: 2 /Rad DR: 2 / HP: -
Left Leg: Phys. DR: 2 / En DR: 2 /Rad DR: 2 / HP: -
Right Leg: Phys. DR: 2 / En DR: 2 /Rad DR: 0 / HP: -
Weapons:





|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Hardened Reflex .44 Pistol|Small Guns|16|Yes (6)|7D(8D)|Vicious, reroll hit location|Small Gun|1|C|CQ|.44 Magnum|4|
|Short Scoped Calibrated Hunting Rifle|Small Guns|16|Yes (6)|6D|Piercing 1, Vicious|Type|Rate|M|Two-Handed, Accurate|.308 Rifle|11|
|10mm Pistol|Small Guns|16|Yes (6)|4D(5D)|-|Small Gun|2|C|CQ, Reliable|.44 Magnum|4|
Ammo:

  • 12+6D x 10mm - [weight]
  • 6+3D x .308 - [weight]
  • 20 x .44 Magnum
Inventory:

  • 1 x Vault Tec Jumpsuit - 1
  • 1 x Formal Clothing & Hat - 2
  • 4+2D x Bobby Pin - 0
  • 1 x 10 mm pistol - 4
  • 1 x Pip Boy - 0
  • 1 x Switchblade - 1
  • 2 x Stimpack - 0
  • 1 x Vault Tec Canteen - 1
  • 1 x Lockpick Set (-1 diff) - 2
  • 1 x .44 Magnum pistol - 4
  • 1 x Hunting Rifle - 11
Carry Weight: 26/200
Caps 36
Biography:
Born to a family of Cowboy enthusiasts, named after the most famous cowboy(actor) known, John grew to make his parents proud, practicing quickdraw, marksmanship, and ability to talk like a movie cowboy. He even took great care to get himself an appropriate cowboy outfit, with a proper White hat and all to fit the role. When the vault required scouts, Wayne was more than eager to take up and face the wild wild wild west himself. For better or worse. And to do it like the real cowboys did.

Tho, he still hasn't seen a single horse.

shroom

#22
Ok, posting the character sheet for the ghoul. Feedback always welcomed.
Spoiler: Click to Show/Hide

Basic
Name: Louise
Player: Shroom
Origin: Ghoul
Level: 5
XP: 1,000
Qualities
Strength: 4
Perception: 6
Endurance: 6
Charisma: 4
Intellignece: 5
Agility: 5
Luck: 10
Luck Points: 10
Skills:

  • Athletics 1
  • Energy Weapons 5 (tag)
  • Explosives 4 (tag)
  • Medicine 1
  • Melee Weapons 2
  • Pilot 3 (tag)
  • Repair 1
  • Small Guns 2
  • Sneak 2
  • Survival 5 (tag)
Perks and Traits:

  • Necrotic Post-Human
  • Better Criticals
  • Bloody Mess
  • Mysterious Stranger
  • Fortune Finder
  • Ricochet
Combat
Melee Damage: 0
Defense: 1
Initiative: 11
HP: 20/20
Poison Resistance: 0
Armor: Drifter outfit with casual hat, all with ballistic weave - weight 10
Head: Phys. DR: 2/ En DR: 2
Body: Phys. DR: 3/ En DR: 4
Left Arms: Phys. DR: 3/ En DR: 4
Right Arm: Phys. DR: 3/ En DR: 4
Left Leg: Phys. DR: 3/ En DR: 4
Right Leg: Phys. DR: 3/ En DR: 4
Weapons:







|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Scoped Boosted Laser Pistol|Energy Weapons|11|Yes (5)|5D|Piercing 1|Energy|1|C|Close Quarters, Accurate|Fusion Cell|5|
|Scoped Boosted Long Laser Rifle|Energy Weapons|11|Yes (5)|5D|Piercing 1|Energy|1|M|Two-Handed, Accurate|Fusion Cell|8|
|Sharp Rolling Pin|Melee Weapon|6|No|4D|Persistent|Physical|-|-|-|-|1|
|Molotov Cocktailx2|Explosive|10|Yes (4)|4D|Persistent|Energy|-|M|Blast, Thrown|-|2|
|Frag Grenadex2|Explosive|10|Yes (4)|6D|-|Physical|-|M|Blast, Thrown|-|<1|
Ammo:

  • 20+10D x Fusion Cell
Inventory:

  • 5 x common scrap - weight 10
  • 2 x purified water - weight <1
  • 1 x iguana on a stick - weight <1
  • 2 x stimpack - weight <1
  • 1 x radio - weight 2
  • 1 x lantern - weight 3
  • 1 x trinket (engraved flip lighter)
  • 1 x  large backpack
Carry Weight: 41/230
Caps: 174
Biography:
Having wandered the wasteland for more years than she cares to count, Louise has always had a knack for not dying. For one reason or another, things just often seemed to go her way. Unfortunately, her luck rarely if ever protected those around her. Time after time, she found herself alone again after miraculously surviving whatever danger had just killed her traveling companions. But no matter how many friends she lost, or how close she was to them, the solo life just wasn't for her. So out she goes into the wasteland once more, hoping that whatever set of wanderers she joins up with next time is a little harder to kill than the last.

Missy

These look like good characters.

I'm fine with waiting a little longer to get started if everyone else is too.

Sparklemuffin

#24
I'm not quite finished since I still have a ways to go on equipment, but here's where I'm at so far.

Muze

Basic
Name: Muze
Player: Sparklemuffin
Origin: Survivor (Mercenary package)
Level: 5
XP: 1000
I'm:
S 6
P 8
E 4
C 4
I 10
A 4
L 6

Qualities
Luck Points: 5/5
Skills:

  • Energy Weapons - Per + 4 = 12
  • Explosives - Per + 5 = 13
  • Medicine - INT + 6 = 16 TAG!
  • Melee - STR + 2 = 8
  • Repair - INT + 5 = 15 TAG!
  • Science - INT + 4 = 14 TAG!
  • Sneak - AGI + 1 = 5
  • Survival - END +2 = 6
Perks and Traits:

  • Swap trait for bonus perk
  • Trait: Gifted, +1 to two Special attributes (Str/Luck); One less luck point.
  • Perk 1st: Armorer 1
  • Bonus: Chemist
  • Perk 2nd: Gun Nut 1
  • Perk 3rd: Demolition Expert
  • Perk 4th: Science 1
  • Perk 5th: Scrapper 1
Combat
Melee Damage:
Defense: 1
Initiative: 12
HP: 14/14
Poison Resistance: 0
Armor:

Combat Helmet, w4 c25, with Shadowed w+1 c+15; Microcarbon w+2 c+15  DR: 6/6/0
Tough Clothing w3 DR 1/1/0
Chest, Sturdy Leather c0 w50, Shadow w+1 c+20, DR: 5/6/0;
L Arm, Sturdy Leather c5 w18, Shadow w+1 c+20, DR: 5/6/0; Stabilized c1 w1
R Arm, Sturdy Leather c5 w18, Shadow w+1 c+20, DR: 5/6/0; Stabilized c1 w1 (when Aim with ranged weapon, add 1D to damage)
L Leg, Sturdy Leather c5 w20, Shadow w+1 c+20, DR: 5/6/0; Muffled c+2
R Leg, Sturdy Leather c5 w20, Shadow w+1 c+20, DR: 5/6/0; Muffled c+2 (may reroll 1d20 on stealth)
Head: Phys. DR: 6 / En DR: 6 /Rad DR: 0 /
Body: Phys. DR: 6/ En DR: 7 /Rad DR: 0 /
Left Arms: Phys. DR: 6 / En DR: 7 /Rad DR: 0 /
Right Arm: Phys. DR: 6 / En DR: 7 /Rad DR: 0 /
Left Leg: Phys. DR: 6 / En DR: 7 /Rad DR: 0 /
Right Leg: Phys. DR: 6 / En DR: 7 /Rad DR: 0 /
Weapons:

Ripper, w6;
- (crafted) curved c+3, w+1; +1D can spend 2 AP to disarm opponent.

Laser pistol w4 (traded starter .44 pistol, 99c, and bat, 25c, for laser pistol, 69c and ripper, 50c.)
- (crafted) Beta wave tuner, c+3, gains Persistent
- (crafted) Improved Barrel, c+14 w+1, +1D
- Sharpshooter's grip, c+10, Piercing 1
- (crafted) Gyro Compensating Lens, c+14 w+1, Fire Rate +1

Laser rifle c69 w4
- (crafted) Photon Exciter, c+10, gains Vicious.
- (crafted) Sniper Barrel, c+14 w+2, +2D, remove close quarters, range +1, fire rate -1
- (crafted) Full stock, c+3 w+1, Piercing 1, 2-handed.
- (crafted) Short scope, c+3 w+1, gains Accurate
- (crafted) Beam Focuser, c+14 w+1; Range +1














|Name|Skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Ripper|Melee Weapons|8|no|5D|Vicious|Physical|-|-|2 AP to disarm|-|7|
|Laser Pistol|Energy Weapons|12|no|5D, +2D w/Aim|Piercing 2, Persistent|Energy|3|C|Close Quarters|Fusion Cells|6|
|Laser Sniper Rifle|Energy Weapons|12|no|6D, +2D w/Aim|Piercing 2, Vicious|Energy|1|L|2-handed, Accurate|Fusion Cells|9|
|Frag Grenade|Explosives|13|no|6D|Vicious|Physical|-|M|Blast, Thrown (M)|-|<1|
|Molotov|Explosivesl|13|no|4D|Vicious, Persistent|Energy|-|M|Blast, Thrown (M)|-|1|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
|Name|skill|TN|Tag|Damage|Effects|Type|Rate|Range|Qualities|Ammo|Weight|
Ammo:

  • 10 +5D x Fusion Cell
  • 20 x Fusion Cell
Inventory:

  • 1x Large Backpack 60c - (+10xSTR)
  • 1x Laser Pistol 44c - 6
  • 1x Laser Sniper Rifle 113c - 9
  • 1x Ripper 9c - 7
  • 1x Tough clothing - 3
  • 1x First Aid Kit - 4
  • 1x Multitool - 1
  • 1x Lab Coat - 2
  • 1x Combat Helmet 55c - 7
  • 1x Leather Chest 20c - 51
  • 2x Leather Arms 50c - 38
  • 2x Leather Legs 50c - 42
  • 20x Fusion Cells 3c ea. - <1
  • 15x Common Materials 1c ea - 1
  • 4x Uncommon Materials 3c ea - 1
  • 2x Rare Materials 5c ea - 1
  • 1x Stimpack - <1
  • 1x Mentats - <1
  • 5x Crafted Jet 7c ea - <1
  • 5x Crafted Jet Fuel 12c ea - <1
  • 5x Crafted Frag Grenade 11c ea- <1
  • 4x Crafted Molotov 9c ea - 1
  • 0x Crafted Stimpack 21c ea - <1
  • 2x Melon Juice 6c ea - <1
  • 2x Dirty Water 5c ea - <1
  • 2x Razorgrain 5c ea - <1
  • 1x Crafted Noodle Cup 10c ea - <1
  • 1x - 0
  • 1x - 0
  • 1x - 0
  • 1x - 0
  • 1x - 0
Caps: 19 (715 - 696)
Carry Weight: 194/210+60
Biography:
Muze is a strange semi-psychotic genius from somewhere in the New York area, and has spent most of her life running with different raider gangs in the northeast US. She’s not the toughest sort, her personality gets grating after a while, but her usefulness with gear, tech, chems, and medicine helps keep people and guns patched and fighting -- typically with duct tape and super glue, in both cases. Chems help split the difference, turning mere mortals into killing machines!

Muze never seems to take long before she overstays her welcome, though; mostly due to her personality, chem addictions, and tendency to believe every pre-war conspiracy theory is real. From time to time she works with non-raiders -- but they tend to have even less patience for her antics.

EDIT: Updated, and should be complete.