Condemned: Hell Planet (Recruitment) [SciFi Survival & Sandbox | LGBTQ+]

Started by PeachyPie, July 10, 2023, 01:13:16 AM

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shengami

Well, other than a good amount of experience, a trick, and great night vision, Anders is just a slightly above average human. I made him for the power level I like.

I do like to point out that sometimes RP can mitigate certain advantages, as with Sasha. But setting a ceiling is just going to dare people to be at it. And I think cybernetics and bio-engineering are cool to have in a game like this.

One thing you might do is have cyber and bio locks on prisoners' enhancement. Their functions are locked away. They are prisoners after all. Simple collars or additional implants that either throttle or choke off abilities. It might have also been standard company policy on the prison ship that individual with certain enhancement would also have those abilities locked. Same reason weapons would be locked away. This way there is a RP throttle on the characters taking over.

You might also consider something like the way Shadowrun/Cyberpunk limits cyber and bio. The immune system rebels against the implants and requires special medicines to suppress. Or the Shadowrun route where the implants hack away at your soul. Not sure that you want to imply souls though. Anyway, add that to the above and suppressed implants don't require as much suppressors. But awakening them will amp up the meds needed. The initial supply of meds will be extremely limited. Might be some on the ship, maybe in the lodge. Also, a severe limit in those even able to unlock the restraints. I do hope we get that engineer. And later we can find a native flora that produces a chemical similar, but by then RP should have done its job?

That's my thoughts. Take it or leave it.
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Ryven

Quote from: shengami on July 12, 2023, 01:39:00 AM
Geez, why so many cybered out super soldiers/killing machines?

It's pushing me to have Anders go in a more rogue-like route than I was already planning. I do hope for a better mix. Someone was toying with the idea of cybernetics expert which seems very needed right about now.

As for the connection to Xavier, if he is the Captain of the guard, he'd probably be cut in yeah. If he gets too greedy, I'll just rat him out to Grimm or shove him in Sasha's cage and watch the sparks fly. Haha.

I was throwing around the idea of making one.  I don't want to play anyone cybernetically enhanced.  My character would have never wanted any either due to their inevitable failure at some point, and it's harder to fix cybertech when you're the one it's attached to.  Not sure about committing though since I don't know where he'd fit in as far as connections.

TheGlyphstone

Quote from: shengami on July 11, 2023, 09:52:32 PM
What a nice concept. I'd be happy to be his friend. They share a lot of background, Grimm and Anders. Had there been anythings Grimm wanted aboard ship while waiting for his sentence? Candy from home? Games. Anything? I think Anders would recognize a frame job when he saw it and feel bad for the big softie.

I don't think Grimm is doing anything but eat, sleep, and stare blankly unless asked a direct question. Part of the problem and why his big televised show trial worked was that it's not entirely a frame job - he did murder dozens of innocent people, both civilians and soldiers who weren't doing anything wrong. The rest of it was fabricated, but not that. He is guilty, he knows it, and by the laws he swore to obey he does deserve what he's getting.


On the more general topic - so far it seems every augmented character is more or less competing for the same narrative niche - strong, fast, tough and fighty. There are no pilots, no doctors or medics, no scientists, no engineers, no mechanics - nothing you'd need to *build* a stable society rather than break stuff and hurt monsters. So I'm a little baffled at how people are saying anyone without augments will feel useless or overshadowed.

For me specifically, I built Grimm to be a tragic figure, not a superhero. I picked a faceclaim regarded as one of the strongest men alive because he was, quite literally, at the peak of human ability as to stay within the expected limits given. But if the goalposts are going to keep moving downward, I don't know if I'll be able to stay interested since my free time is limited and I can't keep coming up with new concepts and characters endlessly.

Silvered Sutures

My main idea when I made Sasha was "nothing a human couldn't realistically achieve with the right genes and training" for physical augments and "convenience/cosmetics that could realistically be replaced by a mild sci-fi weapon or a make-up kit" for cybernetics.

I resisted the urge to give her more like a prosthetic leg containing a glock that can take down a rhino robocop style.
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PeachyPie

This conversation is going off the rails. And I think some signals are getting crossed.

To be clear, I have no issue with Grimm or any other character, especially not their backstory. It's a supermax prison. There are obviously going to be a lot of violent killers. I was briefly worried about certain enhancements but ultimately decided not to make any changes. So, the idea that the goal posts keep moving just isn't true. Nothing has changed, not even once, and as far as I know no one's made any alterations to their characters. But it's still my bad for not being clear enough.

So, just to say it as plainly as possible. I'm not asking for any changes. The only thing I might do is ask for some clarification on this or that when I get the final copy of the CS, so I can keep track of how X characters abilities much up against character Y. And that's mainly just for convenience/clarity.

I'm not implementing a system of checks and balances. I'm not asking anyone to make major changes.


Quote from: Silvered Sutures on July 12, 2023, 06:31:05 AM
My main idea when I made Sasha was "nothing a human couldn't realistically achieve with the right genes and training" for physical augments and "convenience/cosmetics that could realistically be replaced by a mild sci-fi weapon or a make-up kit" for cybernetics.

That's a really good way to put it, yeah.

shengami

Sorry, Peachy.

You know that you got my trust. I got no plans to go anywhere or to change Anders unless you got questions or clarifications.

Sorry if I was part of any derailing.
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PeachyPie

If it's anyone's fault, I'll take the blame. But I think it was more just a lot of talking without a lot of communicating, and we all ended up going down a rabbit hole that wasn't particularly constructive.

I also think Glyph maybe felt like he was being picked on, and that's not the environment I want to create. On that note, I'd like to point out, I was never really talking about Grimm. But I didn't make that clear.

Anyway, I digress. I'm leaving the rules on the front page as they are. Nothing's changed, and I'm going to make the final call on all characters, whether I think they fit that category of "upper end of natural human ability." That's the rule. That's staying the rule. And I decide if it's been violated.

PeachyPie

Open to plotting out some connections.


Sophie Valentine

OOC Information:
Played By: PeachyPie
Faceclaim: Arielle Chartrand
Player O/Os: Peachy's O/Os




Character Information:
Character Name: Sophie Valentine
Role: Prisoner
Age: 21
Personality: temperamental | vindictive | loyal, if you can earn it
Sexual Orientation: Gay. Probably flexible - she likes to bang.





Character History:

Sophie grew up on a pathetic excuse for a planet on the edge of human expansion. It didn't even have a name, just a number: TC-171. Her family called it Eden. They were part a nature cult, a commune of about 3000 pacifists, all bleating their non-violent ideals. Do no harm. Cause no pain. Peace before violence, love above all. Sophie hated them, even if it took her 10 years to realize it.

For the first decade of her life, the commune was the only life she knew. Visitors rarely came, and Sophie never spoke to the ones who did. She spent most of her time from the age of 6 onwards shadowing her mother, the commune's only healer - the Mother Valentine had been a nurse in another life. There were no formal schools on Eden, and children were expected to contribute to their society the same as everyone else. So, Sophie learned, and she worked, and for those first ten years, she thought to question what life was like beyond their borders.

That all changed the first time Sophie, accompanied by her uncle and cousins, ventured into the nearby spaceport to trade. A man robbed them, beating her uncle to within an inch of his life in the process. All the other children were horrified, crying and pleading for the man to stop. Sophie just stood there, wondering why her uncle never fought back. He just let it happen; he let the man take his money, his trade, and his pride. He let the man terrify his children, and he didn't even try to stop it.

Sophie never went home that night; she never went home again. For the first time in her life, she saw how different things could be. For the first time in her life, she felt revulsion. She hated her family, hated their cult, hated her life. She followed the man to his ship and stowed away on board. She was going to see the universe.

And for the next ten years, that's exactly what she did. The man turned out to be a smuggler, and when he found out he had a stowaway, he threatened to eject Sophie out the airlock into space. Maybe he meant it; maybe he was just trying to scare her. Maybe he wanted her to beg. Sophie never found out, and she never begged. She told the man what happed, his name was Francis, and Francis told her he liked her spine.

They were part of a crew, running drugs and weapons for various terrorist cells throughout the sector. They were a violent group, cold-blooded and ruthless, something for which Sophie quickly developed a morbid fascination. These men never let anyone take what was theirs, and she loved them for it. They became her new family. She played the role of nurse aboard the ship, mending wounds, treating disease (usually venereal), and for 10 years, her life was good. She was free; she was happy. Then they hit the wrong target.

It was supposed to be an easy job, a freight carrying a load of munitions. Minimal security. Outdated defenses. But it was a trap - the military was waiting. In the ensuing chaos, Sophie's ship was boarded, and in her desperation to get away, she ended up killing two men; nobody expects a 20-year-old girl to put up much of a fight. Sophie did. She almost killed a third man too, but he managed to wrestle her to the ground. And that was the end of the good times. The ensuing trial was short, and in just a few short months, she found herself rotting away aboard a prison ship. Life sentence for Sophie Valentine.





Relevant skills:

She's extremely intelligent, if a little twisted, and has a fascination with the human body that's helped her acquire some considerable medical knowledge. She isn't a doctor, but she'd make a good nurse for anyone who can convince her to help out.



Character motivation:

Sophie's two main goals are first, to get back at anyone who's ever fucked with her, and the includes the COs who helped keep her locked up. She hates anyone in uniform; her second goal is to make damn sure she never gets stuck in a cage again. A chaotic, uninhabited world is a paradise to her, and she'll have no desire to leave Perdition.







Extras:
Likes: Adrenaline. Drugs. Intelligent and cunning minds. Music. Space. Violence (watching, not partaking).
Dislikes: Boredom. Men who try to charm her; if you want to fuck, just say it. Pacifists. Pushovers. Stupidity. Weakness.
Sexual role: Submissive
Favourite Kinks: Anal (receiving). Being controlled. Double/triple penetration. Impact play. Masochism. Spanking.
Limits: Vomit. Gore.
Connections: None currently. Open to discussion.
Cybernetic Implants/Genetic Enhancements: Retinal implants that improve her visual acuity, especially her night vision.

Ryven


Ian Gunn

OOC Information:
Played By:Ryven
Faceclaim: Ezequiel S
Player O/Os: Link




Character Information:
Character Name: Ian Gunn
Role: Prisoner
Age: 45
Personality: An average joe who found himself as a fish out of water in the corporate executive life.  Let money get to his head, and now he's internally panicking at having to be put into a high security prison.
Sexual Orientation:Gay.  Was a playboy when he was sitting on top, had multiple flings without a dedicated partner.




Character History:

Ian Gunn was a robotics and cybernetics technician at AstroCorp about 15 years ago.  He was influential in the progress of developing more compact, high tech cybernetics and robotics with the same high powered performance as their more bulky predecessors.  Over the course of 15 years, he worked his way up to lead and department head roles.  He advanced into an executive position about 6 years prior to the present which would begin his downfall.  With the success of the company came an influx of new investors.  Revenue was at an all-time high, and with the new found fortune and a board of directors encouraging him to maximize profits, Ian was lead to several business decisions that would begin his downfall.  Cutting costs with inferior parts and shoddy programming led to a series of news reports.  Deaths due to short circuits, sudden inoperable crashes, and outright component breakage lead to countless deaths over the next five years.  The ensuing trial became a fiasco as each attempt to either cover up or deflect blame lead to the conviction of Ian and several slaps on the wrist for other board members.  They'd needed a scapegoat, and as Ian was the newest and youngest of them, he was thrown to the wolves.

Now on board a high security prison ship, he wasn't sure what else to do other than try and bribe his way to safety.  There were a lot of unsavory types, and a few promises of hefty payments went a long way to keeping the guards on his side.  However, after the riot and subsequent crash landing, survival aboard the ship was the least of his worries.



Relevant skills:

Highly experienced and trained at the building, programming, repair, and operation of robotics and cybernetics.  Despite being an executive, he was one of the more brilliant minds in the field before greed got the better of him.  He has both formal education and career experience.  He's likely the most knowledgeable on board the ship about how cybertech and robotics work.



Character motivation:

Not much to say here.  After the shock of reality by being sentenced to life in prison, he really just wants to keep his head and atone for the things he's done.  Seeing the number of deaths caused by his negligence has put things in stark contrast, and in a way, he feels a bit like the crash was karma coming to bite him in the ass.





Extras:
Likes: A good cup of coffee.  His cats back home.  Tinkering on a new piece of tech.
Dislikes: Most fruits. Beaches. Dogs.
Sexual role: Switch, but more likely submissive.
Favourite Kinks: Being the s to someone else's M.  Bondage. A bit of humiliation.
Limits:  See my O/Os for these.
Connections: None but open to making them.
Cybernetic Implants/Genetic Enhancements: None.  He fixes them but doesn't have them.

TheGlyphstone

Quote from: PeachyPie on July 12, 2023, 07:49:31 AM
If it's anyone's fault, I'll take the blame. But I think it was more just a lot of talking without a lot of communicating, and we all ended up going down a rabbit hole that wasn't particularly constructive.

I also think Glyph maybe felt like he was being picked on, and that's not the environment I want to create. On that note, I'd like to point out, I was never really talking about Grimm. But I didn't make that clear.

Anyway, I digress. I'm leaving the rules on the front page as they are. Nothing's changed, and I'm going to make the final call on all characters, whether I think they fit that category of "upper end of natural human ability." That's the rule. That's staying the rule. And I decide if it's been violated.

A little bit, yeah, but not by you - other people calling me out as 'disappointing' for a one-line concept snippet hurt my feelings a bit though. As long as you're happy and no one else objects, I'm still eager and good to go.

shengami

More interesting characters. Again, as a guard, they probably at least know Anders. If they liked contraband, they probably dealt with him.

As far as bribes to be looked after, that's not Anders' speed, really. But he generally doesn't like seeing people hassled or forced. He does have some influence. Would Ian have liked to get some small parts smuggled in?

As for Sophie, other than contraband, I don't see much connection. Anders would have definitely stolen a few looks, but it seems obvious that she's not actually interested, so he's not either. On the other hand, as someone with medical knowledge. Oh, there might be some interesting possibility there. Would Sophie have been up for being a bit of a black market nurse? I could see Anders using that.

Honestly, between Anders, Ian, and Sophie, they could operate a black market cyber clinic... a version of prison tats?

EDIT: Hey, Glyph. If I was part of that, you have my apologies. I did not mean to go down that rabbit hole. I am still happily open to any connections discussed previously and look forward to the game if I pass muster.
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Ryven

Quote from: TheGlyphstone on July 12, 2023, 08:31:12 AM
A little bit, yeah, but not by you - other people calling me out as 'disappointing' for a one-line concept snippet hurt my feelings a bit though. As long as you're happy and no one else objects, I'm still eager and good to go.

I don't see any issue with your character.  You don't need cybertech to be a mass killer, so whether he had it or not wouldn't have changed anything.

Quote from: shengami on July 12, 2023, 08:38:57 AM
As far as bribes to be looked after, that's not Anders' speed, really. But he generally doesn't like seeing people hassled or forced. He does have some influence. Would Ian have liked to get some small parts smuggled in?

As for Sophie, other than contraband, I don't see much connection. Anders would have definitely stolen a few looks, but it seems obvious that she's not actually interested, so he's not either. On the other hand, as someone with medical knowledge. Oh, there might be some interesting possibility there. Would Sophie have been up for being a bit of a black market nurse? I could see Anders using that.

Honestly, between Anders, Ian, and Sophie, they could operate a black market cyber clinic... a version of prison tats?


If the option is there, yes.  He'd welcome it.

With the proper setup, I can see Ian opting for a clinic like this.  He'd be all on board for it, and it'd probably give him feelings of when he was just starting out in his field again and putting his mind to use.

TheGlyphstone

I don't think it would really count as a connection, but with the big show trial after the Buusan Massacre, I'd figure most people would at least have heard of Grimm. So it'd be interesting to see how different people feel about him and the stories- I left the specific details vague both to avoid crossing anyone's redlines and to give more freedom in what sort of stories and/or rumors could have spread.

shengami

Quote from: Ryven on July 12, 2023, 08:44:26 AM
I don't see any issue with your character.  You don't need cybertech to be a mass killer, so whether he had it or not wouldn't have changed anything.

If the option is there, yes.  He'd welcome it.

With the proper setup, I can see Ian opting for a clinic like this.  He'd be all on board for it, and it'd probably give him feelings of when he was just starting out in his field again and putting his mind to use.

Then we just need to see if Sophie would be on board and if Peachy is cool with the background. This would be a sweet setup to earn some privileges and extra cash/contraband.

Quote from: TheGlyphstone on July 12, 2023, 08:58:19 AM
I don't think it would really count as a connection, but with the big show trial after the Buusan Massacre, I'd figure most people would at least have heard of Grimm. So it'd be interesting to see how different people feel about him and the stories- I left the specific details vague both to avoid crossing anyone's redlines and to give more freedom in what sort of stories and/or rumors could have spread.

I got that. I figured that if Anders interacted with him, he might suspect the gentle giant of a bit of railroading. I think he'd have some sympathy for the big guy and look out for him. Like I said, get him some candy from home or others things he wants. Might even talk to Grimm about Ian, the doc, and what he might do to help Grimm out.
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Juggtacular

Having seen as much behind the scenes bs as he has, anf having also been a victim of exploitation for progress, Xavier would absolutely think something is fishy with Grimm. Not Grimm himself(although he obviously did kill a bunch of dudes) but the circumstances around what he did and just how overwhelming the evidence against him seems to be. If you want Glyph,  he could even have maybe heard some second hand rumors or something from the people who took him in after the rampage that felt shitty about the situation. And people don't feel shitty about things unless something wrong occurred within that scenario that they aren't being upfront about.

Silvered Sutures

Quote from: PeachyPie
/quote] insert "oh no she's hot" meme.
Jokes aside; she seems interesting ^^
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Silvered Sutures

BTW, it IS clear from their profile that Sasha is both biologically male and female, right?
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Ixy

Quote from: TheGlyphstone on July 12, 2023, 08:31:12 AM
A little bit, yeah, but not by you - other people calling me out as 'disappointing' for a one-line concept snippet hurt my feelings a bit though. As long as you're happy and no one else objects, I'm still eager and good to go.
I'm sorry your feelings were hurt, but not for calling it out.  Over powered characters are bad for story, and the post literally said " super soldier".  For close to a decade, maybe more, I've watched games go from "we're all trying to contribute" to " ok let's watch this guy go".  Some people are consistently responsible. That said, your friends are here again; I'll pocket my character app and wish everyone to enjoy the game.
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Ryven

I don't see the big deal.  A super soldier concept is not out of the ordinary for a future where spaceships and cybernetics are canon.  I think Glyph's character is fine, and as far as the 'over powered' aspect, I'll trust Peachy to make sure it doesn't get out of hand.  On another note, I've always been a firm believe of "it's not what you say but how you say it," and if there was issue with someone's character concept, I feel it could have been conveyed more constructively than has been done.

With that being said, here's a gif to lighten the mood.


Silvered Sutures

I figure it's "to each their own". If somebody doesn't like a character to the point it ruins the RP for them, then the rp might not be for them with the group at hand.
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FlowerMagnolia

Peeks in

Oh another great concept. I'd love to join if there's still room for me?

TheGlyphstone

Quote from: FlowerMagnolia on July 12, 2023, 01:26:15 PM
Peeks in

Oh another great concept. I'd love to join if there's still room for me?

Flower! The more the merrier. Just don't make a genetically augmented science experiment/ex-soldier, we've got those coming out the ears already.  ;D

FlowerMagnolia

waves

I looked through the posts and saw that :D No worries, I was thining of something else!

Silvered Sutures

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GnothiSeauton

Just sent in my character for a really devoted and down to earth preacher-type character.
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