Fallout: The Enclave Reformed (Fallout 2D20 AU. F/Any/Seeking GM)

Started by Lustful Bride, May 16, 2023, 04:07:16 PM

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Lustful Bride

"The soul that sinneth, it shall die. The son shall not bear the iniquity of the father, neither shall the father bear the iniquity of the son: the righteousness of the righteous shall be upon him, and the wickedness of the wicked shall be upon him."

"Those who cannot remember the past are condemned to repeat it.”

"There is nothing wrong with America that cannot be cured by what is right about it."

"Those who play with the devil's toys will be brought by degrees to wield his sword."



The Enclave is a name that is both feared and hated in the nuclear wasteland that was once known as the West Coast of America. This is not without undue cause. The Enclave earned the loathing of everyone on the West Coast with its insane, genocidal plans for the Wasteland. They set themselves up for failure by giving everyone they encountered no other choice but to stand against the Enclave if they wanted to survive.

The Enclave had always boasted about being a return to normality, of bringing back the America that now looks like nothing more than a fantastical paradise to the starved and impoverished masses of the post-nuclear wasteland. They made promises to both the people of the wastelands, and to their own forces. The Enclave lied to them all for so long. It bragged about being the best parts of America’s past, but in truth it embodied the worst things about the nation which led to the rotting cancer that choked out freedoms while wildly running towards inevitable annihilation. 

The Enclave's original leadership consisted of high-ranking political, military, and corporate figures, with rank-and-file members drawn from the military and federal law enforcement. Through careful planning, they subverted the nation's continuity of government protocols to ensure their own survival over that of other government officials. They were oligarchs who wanted nothing more than to make sure they survived the coming deluge, and could rebuild the world into a paradise for themselves at the expense of all others, even while spoon feeding propaganda to its descendents that they would never live up to.

Following the Great War, the Enclave operated in near-total isolation, with the bulk of its power and personnel concentrated at Control Station Enclave off the coast of California. During this isolation, the organization developed an extremely xenophobic and nationalist culture, viewing the inhabitants of the wasteland as degenerate mutants fit only for slave labor or extermination.

This would eventually lead to their crippling defeat at the hands of the Chosen One from the settlement of Navarro, the New California Republic, and the Brotherhood of Steel. It was a terrible shock to the mentality of the Enclave, who had been told for so long that they were superior, destined to rule, that they were inherently in the right. Thus the cracks began to form, and exposed more weakness within the Enclave,leading to the eventual doctrinal conflict which would only be guaranteed by the loss of Navarro.


The Enclave fought their way out of Navarro, losing many men in the process of evacuating non combatants and similar members of the Enclave. Though many of them might have done something worthy of being killed by the NCR, in this one moment they died for something worthy, sacrifices that are still remembered today by the people who survived because of them. The Enclave’s advanced power armour, the X-01 Model that was made shortly after the Great War, aided in their escape, as they overpower both the rank and file NCR troopers, and the more advanced soldiers from the Brotherhood of Steel. After escaping, the remaining Enclave members split up, each forming their own separate groups with different goals.

Some of these would continue to adhere to the old way of doing things, continue to hold up the Oligarchs in command of the Enclave and the double standards always present within the Enclave, but others would begin to chart a new path. From birth to death, the Enclave gave its members a full round of propaganda and brainwashing, which colored their expectations of how they should be acting towards the Wastelanders, and beginning to see that those who had been in command of the Enclave up until now had not matched up to the values they espoused to everyone else.

The biggest and most significant Enclave group that survived the fall of Navarro was led by Sergeant Dornan, a man renowned for his ruthlessness and aggression at the slightest mistake. Being the highest ranking soldier in the group, he was placed in temporary control until a new man was chosen to be President of the Enclave, and he bode no fools regardless of the internal faction they came from, which blessedly leveled the playing field for all and set the stage for an eventual rise of the Reformists.

Dornan’s group settled themselves inside an Army Depot to the North of New Reno, and set about digging in, expanding underground, and keeping their heads down. Enemies of the Enclave were at every border, but these enemies were unaware of the Enclave’s escape from Navarro. New Reno was to the South and the East of the Enclave, and had been a valuable prize in the eyes of expansionist Enclave members from the start. Some wasteland tribes were at the Enclave’s north, but the technological superiority of the Enclave reduced their threat.

The greatest threat to the Enclave, however, came from the NCR to the West of the depot. The New California Republic had already decisively defeated the Enclave at Navarro, and now the Enclave were in a weaker state than ever before. If the NCR learned of the Enclave's survival and presence so close to their borders, then all hope would be lost for the remainder of the Enclave. Higher up members of the Enclave government initialized the “Grizzly Bear Doctrine” which stated that the Enclave would take the same precautions used to survive a Grizzly Bear attack to protect themselves against the NCR; appear as non-threatening as possible, avoid eye contact, and play dead.

Years passed like this, with the Enclave remnants working to reinforce their position, maintain their technology, raise new members of the Enclave, and search for other survivors. The rest of the world passed them by, eventually relegating the Enclave to nothing more than a scary story as they passed out of memory and new generations grew without knowing of their existence. But this gave the Enclave plenty of time to sort themselves out, raise new members, find survivors, improve their equipment, industrial base, and send out spies to get a lay of the land all around them.

Soon there were Enclave agents in almost every settlement of note around the Sierra Army Depot, helping facilitate the flow of goods, information, and allowing the Enclave to prepare its future moves at taking control of all those settlements. But until then, the Enclave still had to work out its own internal issues, as its first true election came, and things were down to only two candidates.

Douglas Granite, a young up and comer from the Enclave Power Armor corps had become the main face of the Reformer movement.

Franklin Anderson, a holdover of the Purist faction who would rather stay the course that the Enclave has always been on and apparently seeing no issue with even the most extreme of plans from the Enclave's old oligarchs who sit back in the bunkers and never contribute to the rebuilding efforts.

They played many dirty games to try and win the votes of the last remaining Enclave members on this side of the continent (no one has heard anything from those crazies who went out East to some 'Project Purity' nonsense), and with it, some truths were revealed about Douglas Granite's family that almost sounded fantastical.

No one was sure whether it was really true that Sergeant Granite aided the Chosen One in destroying the Enclave’s Oil Rig, as well as killing Frank Horrigan, or if it was only rumors made to discredit the Reformer Faction of the Enclave. It wasn’t until he was on his death bed that Dougla's father revealed the truth – Sgt Granite did in fact help the Chosen One, but they went their separate ways immediately after the battle. This was one of the main reasons why Douglas Granite chose to seek reformation in the Enclave – if the Enclave couldn’t persuade its most dedicated Sergeants to stay loyal, how could they convince wastelanders?

Douglas Granite, first and only son of the late Sergeant Granite, eventually put a bid in to be selected as the next President of the Enclave. Granite was a known reformer – he wanted Enclave ways to change with the wasteland around them. Granite’s Reformer faction gained quick popularity, but were still outnumbered by Franklin Anderson’s Purist faction. When the internal elections came, no one is really sure why Sergeant Dornan chose to support the Reformers over the Purists. But perhaps it had something to do with the bravery that Granite's father had shown many times before. Speculation for reasons include a debt that Sergeant Dornan had to Sergeant Granite, or a realisation that the Enclave required change to survive. But whatever reasons he had, the old man kept them to himself, as he threw his lot in with the Reformer party, and soon the reformers won their first election by a whole 10% of the vote.


At the Sierra Army Depot, on the 4th of March 2275, President Douglas Granite was sworn in s the new President of the Enclave, and hopefully one day the first President of a reborn United States of America.

Within his first day in office, Douglas issued radical reforms of the Enclave, allowing anyone to join the Enclave if they were willing to serve. Be they Wastelander, Ghoul, Vault-Dweller, former slave, all could have a chance to earn citizenship and franchise. Anyone born from the newcomers into the Enclave would be considered a full citizen. Slavery was outright banned within the Enclave, much to the anger of some of the Purists, and any slave who made it to Enclave territory would be considered a free human being.

This would be an important factor in the conflict between the Enclave and New Reno, and then later on between the Enclave and Caesar's Legion.

Within Five years, President Granite was able to turn around the Enclave's fortunes and capitalize on the moves made by Sgt. Dornan, allowing the Enclave to strike quickly at New Reno, turning the hive of scum and villainy into a respectable city of law, order, and prosperity, while the spies within the NCR began to set things up for a future takeover of the NCR's territory, hiding the movements of the Enclave, and fanning the flame of discontent.

The people of the NCR were growing sick off of the Robber Barons taking control of the NCR congress and enforcing their own will to the point of telling people how to vote if they wanted their settlement to still get cattle meat on a regular basis.

By the time that the Enclave was done expanding and ensuring its control over smaller powers around them, the people of the NCR were willing to rise up in several vital cities, establishing beachheads when the call was sent out, even before the Enclave Vertibirds began to fly overhead. In the old world, they called this 'Shock and Awe', and that was certainly what the people of the NCR felt when soldiers in powered armor suddenly arrived and began taking over entire settlements and railroad stations with both minimal resistance and minimal loss of life.

Not all places were so easily liberated. But the Enclave's superior tactics, technology, and training, eventually won the day, forcing the NCR to sign an unconditional surrender at Shady Sands, where all power was given over to the Enclave. They had beaten their ancient foe, and the Reformers seemed to have finally gotten their wish. But holding the captured territory, would prove much harder than initially taking it. Especially with other threats on the horizon.


It is now the year 2280, and the Enclave Reclamation Authority (ERA) is working to rebuild the West Coast of America into something civilized, livable, and closer to the world that once existed. It has been almost 40 years since the Enclave was first defeated by the Chosen One, and it is back, better, stronger, and hopefully with nobler goals. It works to rebuild supply lines and infrastructure to improve the quality of life for all Americans, making the wasteland livable for all people, and making use of the ruins and infrastructure left over from the Great War to bring wealth and prosperity to all.

That last point is especially important to the ERA, as tensions continue to brew with the three rival powers in the region. The Washington Brotherhood ( a splinter faction of the Brotherhood of Steel), the mad cultists of Heaven's Gate, and the imperialist slavers of Caesar's Legion. The Enclave is stretched thin as it is trying to police and secure its current holdings, if they are going to have any hope of beating back the endless hordes of the Legion, then they need to improve their industrial base and keep up their technological advantage.

New Reno has become the de-facto capitol of the Enclave, while their old Sierra Army Depot and its underground facility act as the main military command center. The port cities of the former NCR are proving vital in establishing trade with newly founded states down in what was once Mexico, and the people are slowly coming around to the improved quality of life and freedoms that the ERA promises them.

Though those freedoms are always under threat, not just from groups like the Legion, but also from within the Enclave itself.

There is still a great deal of infighting going on within the Enclave itself, as the Purists and the Reformists both go on and on fighting over which direction to pull the Enclave, and which direction to pull America in. Each side looks for any kind of advantage it can get over the other, and this can range from politically important battles, to resources, to even people who manage to make a difference in the wasteland.

Today, the Reformers will get two such people, in the form of a martyr for their cause, as well as a living hero they can tout to the people.

Enclave Army Lt. Angelys Camila Surillo has only recently been able to join the Enclave Armed Forces and do her part to bring order and control to the wasteland. She wasn't able to take part in the NCR war, and has spent most of her career dealing with raiders, insurgents, and pest control with various hazardous lifeforms that now claim the wasteland (the worst in her opinion being the endless swarms of Radroaches everywhere). It actually makes Lt. Surillo jealous of her brother, who is back in New Reno with a cushy job. Though she will come to regret this feeling when she learns what happened to him.

Her older brother, Miguel Surillo, is...or was a member of President Granite's personal guard. Just yesterday he was killed when he put himself the president and a sniper’s plasma bolt. The overcharged energy blast vaporized her brother to the point that there wasn’t anything left to truly bury or have a proper ceremony for his funeral. But his sacrifice allowed the leader of the Reformers to escape to safety, and put him on a war path with the Purist traitors who would break apart all they had done for their own petty pride.

Since Angelys is out on the outskirts of Enclave territory, the news has not yet reached her. She has no idea her brother had been killed, as she's been busy undertaking a mission in former NCR territory at rooting out insurgents and trying to win hearts and minds of the locals by ensuring the transfer of goods to a settlement in Navarro.


She gets new orders to handle something special from CENTCOM, which still hasn't realized that she's the same family as the Surillo currently being made into a martyr back in New Reno, and puts her on the path to being a known player (and valued piece) on the political chessboard of Enclave politics.

Lt. Surillo managed to turn a bad situation into a positive for the Enclave, and earn herself some acclaim with the public that would further elevate the Reformist party and its method of doing things. (The story could vary here as I have two different ideas for how it could go.

The first is that Lt. Surillo manages to talk down some strange, crazy, old woman in a vault suit, getting her to lower her weapon and getting her to understand that the Enclave isn’t here to attack, thus making news across all insurgent cells in NCR territory that even the famed 'Chosen One' is seeing the light of the Enclave.

The other idea is that Surillo’s Vertibird squad is checking out a location with suspected pre-war relics, and instead comes upon a still active Vault. To their shock there are still uncontacted people inside and she manages to foster peaceful first contact with the Vault dwellers and welcome them into the Enclave. Pretty much flipping the opening of Fo2 on its head, making up for the sins of the past in her own way. This way she earns the Enclave an intact vault and all of its dwellers now willing to join up with the Enclave).

Whatever actions she takes, it looks good for the Enclave, and puts her on the radar for the power players back in New Reno. Once she was just another uniform leading the Enclave to victory, now she’s a recognized name with influence.

Due to the combination of her own meritorious service with the sacrifice of her brother, she’s being made into a symbol of the Enclave and its new, more virtuous, nature. An icon of the Reformers in the New World Party who want the Enclave to embody the very best aspects of the America that once was. This naturally makes her a target of the Citizen's League, which still clings onto elements of the old Purist factions of the Enclave.

Because of her sterling record, and loyalty to the NWP (as she'd never work for the bastards who likely called for the assassin that killed her brother), President Granite sees a good opportunity to make her into a new type of Enclave officer. Its part of a new settlement project that Granite has been working on, where teams of Enclave soldiers, scientists, engineers, and Administrators (such as Lt. Surillo) head out into neutral/unclaimed territory, get a lay of the land, search for anything of value and eliminate threats.

But their main goal is to establish viable settlements that will serve to expand Enclave influence, get important resources, and convince newcomers to see the benefits that come from working with the ERA.

This is as much a promotion as it is a gift to her from the President. She's not a politician, and she'd be either a burden, or a target if she were to stay anywhere near New Reno. But if she wants to really stick it to the men who caused her brother's death, then she can do so by further making them lose popular support. She can help expand the ERA, help make the Reformers in the NWP more successful, and make herself a bigger heroine to the people far away from where the Purists would be able to get to her.

Much as she would rather stay in New Reno and hunt down every last Purist she can find, she can't help but agree with Granite. So, Angelys accepts her new position, as Enclave Field Administrator, and prepares to head out to start up a new settlement out in the Wastelands, reclaiming the USA one mile at a time.

It won't be easy, not by a longshot. Restoring the greatest country in the world to its former glory, well... That takes time, even for the Enclave. There will be threats from the locals, from mutants, from her own people no less. But it will be worth it one day, to see Old Glory flying high again, and to see those Purists losing their power ever more, until the day comes where even someone like Angelys could get in close to shove a knife into their bellies, for her brother....for the Enclave...for America.






Yeah this is completely against the lore of Fallout and drifting off into insane Fanfiction level. But this is my fantasy and no one can stop me! Not even Todd Howard!  >:)

This whole idea is based on the Enclave Reborn submod for Old World Blues (A Fallout focused total conversion mod for Hearts of Iron 4).

But it is specifically inspired by a playthrough of the mod itself which focuses in on a Reformed Enclave taking back the Wasteland in hopes of rebuilding America, as the original Continuity of Government plans had intended, and perhaps bringing back more freedoms to the people than even the Pre-War America had at the time.

It would be using the Fallout 2D20 system by modiphius, which I have the corebook of and...only the most basic of understanding, though the Subreddit for the RPG also helps, especially with all of the fan homebrew content on it. I'd be looking for someone to GM me through this whole crazy idea, and who wouldn't mind dealing with a first timer still trying to figure everything out XD Please be patient with me.

None of the images are mine, I got some of them (and some of the lore bites) from this forum about the mod.

If you need some more inspiration for how this game could go, or a more focused direction, one idea I have is perhaps Lt. Surillo not just being sent out to build a settlement for the Enclave Reclamation Authority, but also trying to establish good relations with two other factions to the North East which might be of use in the coming conflict against Caesar's Legion. These being New Canaan (Before it was destroyed in this timeline). As well as surviving remnants of the old US Air Force (think something like the Boomers in New Vegas) over at Eagle Rock.

Even just one of these two factions could be an invaluable asset to the Enclave. This could then lead to later contact with the MacArthur faction of the Enclave, which might have no idea that the ERA is in control of the NCR's former territory.

If you want to see a good (completed) playthrough of the mod which inspired all of this, and get a good idea on story and setting for a reformed Enclave, then you can check out this playlist.

If you are interested and managed to keep up with all of my madness up above, feel free to PM me and we can work this out. Take care. This is the Enclave, signing off.