I realised I made a mistake, thankfully it wasn't too big of one as the stats stay the same.

You need to choose the skills your character has.

To determine how many skill points a character gets at leve one, you usually add a specific number for the class with the intelegence modifier then times it by four. So a ranger would be (6 + int mod) x 4.

For every level above level one, it is that specific class number added to the intelegence modifier, so 6 + int for ranger.

So you'd have to add 6 to 1(your int mod), then times it by 4 to get your starting skill points.

To get your character to level 2 skill points, you add 6 plus your int mod (1) to the previous number.

And to get your character to level 3 skill points, you add 6 plus your int mod again to the previous number.

Once you've worked out how many skill points you have, you can spend them to get ranks in the skills.

There are two types of skills per class; class skills, and cross-class skills, the only difference being it costs 2 skill points to get 1 rank in cross class skills, and 1 skill to get 1 rank in class skills.

http://www.d20srd.org/srd/Classes/ranger.htm <- Contains class skills for a ranger

http://www.d20srd.org/indexes/skills.htm <- Contains all skills for d&d 3.5

You start with 2700 gp (you'll have to deduct weapons and armor and the like from that) , which you can spend on whatever you want.

http://www.d20srd.org/indexes/magicItems.htm That's a list of magic items, just incase you want to equip your character with some of those.

Aside from that I can't think of anything else. xD