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Author Topic: Hm. Ideal world-building programs or applications for planning game area maps?  (Read 621 times)

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Offline Twisted CrowTopic starter

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What I've been trying to look for has been something like one would normally use to build flow charts. In my case, I've been trying to cleanly organize a world of various areas as I build that world. Something like paint has been too rigid (as it's a pain to erase and redraw box nodes and paths that lead to each given node (representing the 'area' maps that are connecting with one another).

I haven't been able to find much on google, due to what I aim to use such a program for. Would anyone else know of something like this?  :-)

-TC
« Last Edit: April 17, 2022, 01:09:41 am by Twisted Crow »

Offline Britwitch

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Not sure if it's exactly what you'd be looking for, but something like Prezi - https://prezi.com/ - is great for building up flow diagrams and such. You can make them interactive as well, if that's something you'd want.

Offline Vekseid

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You might also look into UML modelling e.g. https://www.modelio.org/downloads/download-modelio.html

Offline TheTech

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CC3+ (Campaign Cartographer 3)
https://www.profantasy.com/
It's not free mind you but i got it from Humble Bundle over a year ago.

Offline GloomCookie

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Sketchbook. They released it free a few years ago and it's a pretty good little software that gives you a ton of painting options and layering tools.
https://www.sketchbook.com/

Offline Kuroneko

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Sadly, Sketchbook is no longer free. Autodesk sold it to another company and it's now $19.99. Still cheap for a handy little program, though it no longer contains the Copic marker tools.
« Last Edit: May 03, 2022, 05:55:32 pm by Kuroneko »