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Author Topic: Achron - Time Travelling multiplayer RTS  (Read 584 times)

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Online HairyHereticTopic starter

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Achron - Time Travelling multiplayer RTS
« on: March 31, 2009, 07:23:26 AM »
Generally I don't go plugging games, but the concept on this one is fascinating. If they can pull it off, it will be a lot of fun to play.

http://achrongame.com/ is the home site

Go check out the videos.

Basically you can send your units through time, to an earlier point in the game .. even in multiplayer.

Someone sneak attacks you? No problem, go back 5 minutes and start building troops to repulse the attack, so that when the time waves reach the present, you'll have troops there to face it.

Offline Inkidu

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Re: Achron - Time Travelling multiplayer RTS
« Reply #1 on: March 31, 2009, 07:32:37 AM »
I see a lot of whining and moaning in the RTS genre for the next ten years... or the previous ten years if you look at it that way.

Offline Oniya

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Re: Achron - Time Travelling multiplayer RTS
« Reply #2 on: March 31, 2009, 08:23:42 AM »
Alternatively, you send the troops back in time, wait about 100 yards away for the enemy to arrive on the scene, and then charge your own troops so that you take out the enemy with a massive Blinovitch Limitation Effect.

Offline Inkidu

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Re: Achron - Time Travelling multiplayer RTS
« Reply #3 on: March 31, 2009, 08:26:31 AM »
Can anyone else say paradox? One match would rip apart space and time.

Offline Oniya

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Re: Achron - Time Travelling multiplayer RTS
« Reply #4 on: March 31, 2009, 08:36:36 AM »
Or this one - The command is to 'send all troops back in time 10 minutes, and return to this point.'

10 troops go through the portal to the past and head back to the initial coordinates.  They find themselves, preparing to go through the portal, and hear the command for 'all troops' to go through.  They join the force, making 20 troops, and go through the portal.

Repeat until memory crash.

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Re: Achron - Time Travelling multiplayer RTS
« Reply #5 on: March 31, 2009, 08:45:05 AM »
Or they shake each others' hands and explode from the same matter being in the same place.
Or kill each other because it's really freaky for five of me to be fighting.

Offline Oniya

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Re: Achron - Time Travelling multiplayer RTS
« Reply #6 on: March 31, 2009, 08:48:07 AM »
Or they shake each others' hands and explode from the same matter being in the same place.

Thus, killing the enemy, just as their unscrupulous commander intended - mission successful! ;D

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Re: Achron - Time Travelling multiplayer RTS
« Reply #7 on: March 31, 2009, 09:02:26 AM »
Thus, killing the enemy, just as their unscrupulous commander intended - mission successful! ;D
Then the enemy sends an elite team of crack commandos to blow up your starting structure before you can get a base up. Effectively killing your commander and letting the machines win... oops slipped into the wrong thing there.

Seriously, this game sounds really wonky when you think about it. Cool but wonky.

Offline Jeramiahh

Re: Achron - Time Travelling multiplayer RTS
« Reply #8 on: March 31, 2009, 01:50:42 PM »
My god... this is insane. What if you... caused paradox-type stuff? Like... send units into the past, then collect those units in a time when they also exist, in the past, then get them all killed off in a fight? I... just... the possibilities are absurd.

Like, ok, my opponent attacks me, I win, and half my units survive. I send them into the past, and change the fight, so the original copy of the sent unit dies... does the sent unit die, too?

Or if, when units sent to the past return to the present, I send them back again? Do I now have three copies of the same unit in the past? Can I do this an infinite number of times, and thus enver lose any defensive battle?

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Re: Achron - Time Travelling multiplayer RTS
« Reply #9 on: March 31, 2009, 05:31:33 PM »
My god... this is insane. What if you... caused paradox-type stuff? Like... send units into the past, then collect those units in a time when they also exist, in the past, then get them all killed off in a fight? I... just... the possibilities are absurd.

Like, ok, my opponent attacks me, I win, and half my units survive. I send them into the past, and change the fight, so the original copy of the sent unit dies... does the sent unit die, too?

Or if, when units sent to the past return to the present, I send them back again? Do I now have three copies of the same unit in the past? Can I do this an infinite number of times, and thus enver lose any defensive battle?
*Duct tapes Jeramiahh's mouth shut before ultimate sanity loss*