I know this is unsolicited, but I thought I'd suggest a few things you could do stat-wise for your tomboyish spacer girl (my favorite kind!)
Hmm...no idea how we're getting our ability scores, so this will use the standard point buy from the rulebook . Your final ability scores will probably be better than this...these are just suggestions for how to get the effect you want.
Scout level 5
CON 12 (11 +1 from bonus ability point at level 4)
BAB: +3 (melee atk +3, ranged atk +6)
Fort +4, Reflex +6, Will +3
Defense: 17, Wounds 12, Vitality 13 +4d8 (average of about 30; you'll probably roll better than this)
Languages: Basic, Huttese (bonus from INT; Huttese is a good language for shipping types to know if you were going out on runs to the boondocks of the Star Wars galaxy...otherwise I'd go with Rodian)
Feats: This is the fun part. Scouts get a bonus feat at first level, as do humans.
1st level Scout Feat: Starship Operation (SpaceTransport)
Human bonus feat: Spacer (+2 bonus to pilot and Astrogate, which will make for shorter hyperspace jumps and better manuevers when piloting)
1st level feat: Gearhead (+2 Repair and Computer Use)
3rd level feat: Starship Dodge (make sure you put your 3rd level skill points into raising pilot to 6)
One thing to think about in the future is allocating some skill points to buying Tumble as a cross-class skill (that's 2-for-1) up to 4 (you could do this by level 5, and it would cost you a total of 8 points) in order to qualify for Zero-G Training. It nullifies penalties for operating in zero-gravity, but given that Tumble is cross-class for you, and how limited the use of the feat was, I left it out of my equation.
Skills: Scouts get plenty of these. And you're a human, which means you get even more. Skill ranks are listed first; skill totals (what you'll be adding to your rolls), which include feats and ability scores, are in parentheses
Astrogate 8 (9) (11 w/Spacer feat)
Computer Use 5 (6) (8 w/ Gearhead)
Disguise 3 (4)
Hide 8 (11)
Move Silently 8 (11)
Pilot 8 (11) (13 w/Spacer feat)
Repair 8 (9) (11 w/ Gearhead)
Spot 8 ( 8 )
Survival 8 (8)
Pick two more languages to speak, or raise survival or disguise by 2.
I hope this is helpful.
Ok I added the points to get to 32, I think that's the amount. I went for the DEDICATED SPACER she grew up literally on ships and space stations her father and mother both into piloting and repairing with the occassional on world duty that made them wish to be back in space. So she can fly transports, repair transports and pretty much lives on ships. She earned a nice living being a combination grease monkey and ace pilot for a woman in her early 20's. Now I need to add skills her Int went up so should have 5 more plus what might not have been spent? Also I need skills based off my new stats recalculated.