I know this is unsolicited, but I thought I'd suggest a few things you could do stat-wise for your tomboyish spacer girl (my favorite kind!)
Hmm...no idea how we're getting our ability scores, so this will use the standard point buy from the rulebook . Your final ability scores will probably be better than this...these are just suggestions for how to get the effect you want.
Scout level 5
CON 12 (11 +1 from bonus ability point at level 4)
BAB: +3 (melee atk +3, ranged atk +6)
Fort +4, Reflex +6, Will +3
Defense: 17, Wounds 12, Vitality 13 +4d8 (average of about 30; you'll probably roll better than this)
Languages: Basic, Huttese (bonus from INT; Huttese is a good language for shipping types to know if you were going out on runs to the boondocks of the Star Wars galaxy...otherwise I'd go with Rodian)
Feats: This is the fun part. Scouts get a bonus feat at first level, as do humans.
1st level Scout Feat: Starship Operation (SpaceTransport)
Human bonus feat: Spacer (+2 bonus to pilot and Astrogate, which will make for shorter hyperspace jumps and better manuevers when piloting)
1st level feat: Improved Initiative (+4 to initiative) or Point Blank Shot (+1 to all ranged attacks within 10m, which is further than you think). If you really want to be more of a ship-oriented character, I'd go with Gearhead (+2 Repair and Computer Use)
3rd level feat: Starship Dodge (make sure you put your 3rd level skill points into raising pilot to 6)
Alternatively, you could forget about Spacer and go with Rapid Shot (if you chose Point Blank Shot).
One thing to think about in the future is allocating some skill points to buying Tumble as a cross-class skill (that's 2-for-1) up to 4 (you could do this by level 5, and it would cost you a total of 8 points) in order to qualify for Zero-G Training. It nullifies penalties for operating in zero-gravity, but given that Tumble is cross-class for you, and how limited the use of the feat was, I left it out of my equation.
Skills: Scouts get plenty of these. And you're a human, which means you get even more. Skill ranks are listed first; skill totals (what you'll be adding to your rolls), which include feats and ability scores, are in parentheses
Astrogate 8 (9) (11 w/Spacer feat)
Computer Use 5 (6) (8 w/ Gearhead)
Disguise 3 (4)
Hide 8 (11)
Move Silently 8 (11)
Pilot 8 (11) (13 w/Spacer feat)
Repair 8 (9) (11 w/ Gearhead)
Spot 8 ( 8 )
Survival 6 (6)
Pick two more languages to speak, or raise survival or disguise by 2.
I hope this is helpful.