Horror Characters and Concepts

Started by Various, May 24, 2021, 07:48:13 AM

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Elizabeth Crowe (1898-1920)

Elizabeth Crowe was the middle of three daughters of a New Money family. Indeed, the estate she haunts, called Cresthaven, was only completed eight years before she was born. Her parents made their money in manufacturing. She spent her formative years in an idleness that befitted her status. She spent most of her time squabbling with her sisters, as siblings often do. One of the many things the girls squabbled over were men. In particular, Elizabeth and her sister Mary (1901-1952) fought for the love of Mr. Douglas Cooper.

In a way, Elizabeth won the battle and Mary won the war. Hours after Elizabeth announced to her family that she would soon become Mrs. Douglas Cooper, Mary stabbed her sister to death with a pair of scissors. Mary died decades later in a sanitarium and Elizabeth remains at Cresthaven. Mr. Cooper married outside of the Crowe family.

Since that time, Cresthaven has had multiple owners and currently stands in a state of disrepair, Elizabeth having driven the last usurpers from her home in the mid 1990s. Recently, a new owner has taken up residence as part of a local effort to restore the relics of the past.

Elizabeth is initially at least a vengeful spirit. She does not like the idea of people from outside her family living in her childhood home and spends a great deal of her ghostly time trying to prevent that from happening. Couples trigger her anger especially, given that they represent what she could never have in life. In life, she was bookish and will show interest in written literature brought into her home. She has been very averse to television since one was first brought to Cresthaven in 1952.

About Elizabeth's World
Callings: Callings are the (usually) visual or auditory hallucinations caused in humans by a ghost. More rarely ghosts may generate olfactory hallucinations, such as the scent of lye. Elizabeth's callings tend to be aspirational, what she did not have in life. The cry of an infant, for example.

Electronic Manipulation: Ghosts can manipulate electronics, knocking out WiFi or cellphone signals, for example. Elizabeth will often specifically target baby monitors when they are present.

Haunt: A ghost's haunt is where is can manifest at will. Typically a ghost will have two potentially separate haunts. First, is the area in which they died. Second, is the area which contains their corpse. This is often but not always the same general area. In Elizabeth's case, her haunt is the Crowe family mansion and grounds, as well as and the family cemetery also located on the grounds. Should one be destroyed, the ghost's haunt becomes limited to the extant anchor. If both are destroyed (which can be nebulous in certain cases), the ghost's connection to this world is severed and they vanish.

Intangibility: Ghost are typically intangible, able to move through objects. With effort, they can become tangible either throughout their entire body or partially. This is taxing, however. The ghost cannot transfer its intangibility to other things. If Elizabeth were to move through a wall while holding a glass, the glass would not come with her.

Invisibility: Ghosts are typically invisible to the living. Certain people are able to see ghosts clearly. Some, such as mediums, are able to routinely perceive ghosts. Others are for whatever quirk in cosmic circumstance able to regularly perceive a particular ghost. Even among the normal population, ghosts are generally more likely to be perceived in the early morning hours (between midnight and about four am), especially on dates significant to the ghost (the date of their death).

Manifestation: The appearance of a ghost. A ghost has very limited control over how it appears. It will often appear much as it did in life or death. The ghost is limited to attire that it is somehow significant to its life or death. For example, they may manifest in what they were wearing when they died or an outfit that otherwise has some extreme personal resonance. In Elizabeth's case, when she manifests clothed, it is always the dress she died in, with or without blood stains. A ghost may also alter its appearance slightly. It can appear as it did in its final moments before death, or with the visage of death itself (a rotting skull, for example). Many will manifest with a hearkening, a physical representation of their death. For example, a noose may manifest around the neck of a ghost of someone hanged. Likewise, a burn victim may manifest with or without the scar tissue. Elizabeth's hearkening are bloody wounds to her chest and neck, representing her own violent death.

Poltergeist Activity: Ghosts can move objects without touching them outside of their ability to become partially tangible. This often manifests as the poltergeist effect. The older they are, the more they can generally lift. After about a century of death, Elizabeth can telekinetically lift about five hundred pounds for a few seconds at a time.

Pseudostigmata: This is a term used for the manifestation of typically hand or footprints by the ghost which are marked by a particular substance, such as blood, or mud. Often the substance gives a clue to the nature of the ghost's death. In Elizabeth's case, she often manifests bloody hand prints and more rarely footprints.

Psychic Burn: Psychic burn refers to a manifestation of ghostly phenomena where dark wave-like marks appear in a circular pattern localized around an area of a particularly intense instant of poltergeist activity.

Saline Ward: Salt, when placed in the open and typically across the threshold, prevents a ghost from entering an area. While the ghost itself cannot break a line of salt, once the line is broken or defaced by another (even the one who poured it), the ghost can again freely move into the area until the salt is restored. Cf. Seal of Solomon.

Seal of Solomon: The Seal of Solomon is an arcane mark usually placed on the ground, which prevents a ghost from manifesting anywhere outside the seal. It is used to bind a ghost to a particular location. While the ghost itself cannot break the seal, once the seal is broken or defaced by another (even the one who created it), the ghost can again freely leave the area until the seal is restored and the ghost itself returns to the seal. Cf. Saline Ward.

Séance boards: Living humans may use a séance board to communicate with the dead. They may do so by speaking the ghost's name within the confines of the ghost's haunt. They may then ask them simple questions, typically yes and no questions. While the ghost is not strictly compelled to answer, it gets a discomfort that graduates rises to the level of about a migraine headache that lasts for about three to four hours if it doesn't. The pain goes away after answering the question. If the question is answered, the ghost does not receive discomfort from a new one until the next sunset.

Temperature Alteration: Most ghosts can alter the ambient temperature of the room they are in by a couple degrees or more. Ghosts whose death relate to extreme temperatures (those who died of exposure or in a fire) can generally alter temperature more than other ghosts.

Harper Grand

Years ago, nobody really keeps track of dates anymore, things were good. Well, as good as things could be while stuck in a camper with her parents and  her siblings. That little tidbit turned out to be a blessing in disguise. She was cut off from her entire social life, from friends and fun and even petty feuds but spending five summer weeks in isolation did have a boon of temporarily shielding them from the apocalypse. Their neighborhood itself was in the backyard of the research lab it all sprung from, so the stupid camping trip probably saved their lives . . . relatively speaking. The family's lives now consist of fighting off hordes of undead. In time, attrition has claimed the lives of their parents. It is now herself, and her siblings, Kat and Billy, against endless waves of the formerly living.

Harper was the youngest child, vapid and self-absorbed before the end of the world. She's lost most of that. Priorities sort of change when there is no world around you. She copes by trying to hang on to beauty. She will collect and press flowers and put them around her dwelling and will still try and accessorize within the limits of her surroundings.

The presumption with Harper is that she is separated from her siblings and meets a new survivor. She could also be entirely alone, having recently lost them, or have sex with one or both of her siblings out of loneliness and isolation.


Every year before the Fall harvest, a small town in the Midwestern United States holds a contest to find a young woman to be the representative of the Harvest Court. This is not in and of itself unusual. Sometimes there are many contestants and the competition is usually as fierce as it was in the Old World. Sometimes there is only one contestant and she doesn't look like the locals. The only constants about her are that she is twenty at the time of her crowning as Bride of the Harvest Court and that she has not been touched. After the ritual, there are two more constants. If Höstfruktbarhet is pleased with his bride, there is a bountiful harvest in the Fall and sometime in the following Summer, the Bride has at least twins.

The big questions with Höstfruktbarhet are how human is his form and how willing is his bride. He may be a nine-foot tall monstrosity with aspects of buck, billygoat, bull, and man. He may take a form more appropriate to autumn itself. Yet again, he may not take human form but may possess his worshipers. He may also hop from man to man so that most of the men in town have their fill of his Bride. She may be a local girl who sees Bridehood as a sort of religious experience, having been raised in the subculture. She may also be an outsider who would view it very, very different. Finally, she may be a local who doesn't want to get involved but is pushed into Bridehood.

PM if interested.