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Author Topic: Mutant Year Zero: Stable Mutations. (F/Any. Seeking GM. System or system lite)  (Read 89 times)

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Online Lustful BrideTopic starter

'I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones'-Albert Einstein.


“The world will not be inherited by the strongest, it will be inherited by those most able to change.”-Charles Darwin


The Red Plague spread across the world at an alarming pace. People died faster than they could be buried. No one was immune, no vaccine could treat it, and no place on earth was safe. Entire communities, generations, nations, were wiped out, leaving only pools of their own blood and bile to mark their passing. Perhaps if it had happened in a better time mankind might have been able to rally together and beat back the disease. But it was not to be so. Fate had decided to turn the chapter on the world. The Red Plague hits a world already on the brink of collapse. Extreme climate change, global economic crisis, increasing conflict between old and new superpowers. When the pandemic comes, the last thin veneer of stability crumbles. One billion people die in the first year. Utter panic reigns supreme, solidarity between nations is non-existent. Wars break out over the last, dwindling resources of the world. For the first time since 1945 nuclear weapons are used in armed conflict. Mushroom clouds rise from east to west.

At this point, the top 1% of humanity had seen the writing on the wall, and cared only to save themselves. While governments busied themselves with trying to control the disease, fight old foes, or engaging continuity of Government plans, the elites were planning to save themselves and just enough servants and workers to make sure they could ride out the apocalypse in style and comfort: going deep underground, to the bottom of the oceans, into the cold darkness of space. The seats in these final lifeboats for mankind are desperately few. For most of these final escape measures, they ended in failure. No matter how much money the suits had, they could not bribe the apocalypse, and in most cases survival was down to luck as much as it was to skill and preparation.

Such was the case for an old military base that was used by the government for a biogenetic program. Chasing the eternal holy grail of any military, a super soldier program. The ability to either create a superior soldier, or turn any average grunt into one would be the kind of force multiplier that could ensure the survival of any nation, even in an apocalypse.

As the rest of the world burned and collapsed, a hidden facility built in and around an old missile silo continued its work. The Red Plague was still out there. Causing hemorrhaging and internal bleeding in survivors across the world. It wouldn't be just enough to survive the disease or the collapse of society. The survivors that came next had to do both. Some of the scientists present had previously worked on other projects for the elite of society, such as Elysium, Gen-Lab Alpha, or whatever other secret projects the ultra rich megacorp owning families of Warburg, Zhukov, Krueger, and Killgore had been working on. That is until the researchers realized that despite their loyal service they weren't being given space on the lifeboats.

All it took was a promise of safety for them or their families in a government bunker and the researchers were willing to do anything and everything that the feds asked for. Morals and ethics went out the window when you're options were to suffer the nuclear winter, die of starvation, or vomit all your organs out from the Red Plague. So it was that as the final lights were going out, and the bombs were falling, soldiers, engineers, specialists and researchers all fell back into the safety of the bunker. The doors were sealed shut and soon a nameless bunker of concrete, durasteel, and sentry turrets.

When the doors closed that last time, they were welded shut, and it was declared that until the time was right, no one would ever enter, and no one would ever leave.

The outside old world ended, and a new world began. It moved on without the Trillions of human beings that once called the Earth home, cities crumbled, and nations were left as forgotten as the many nameless innocents who fell in the past. But the bunker remained. Sealed, alone, and always working on its little project, of making a better humanity to inherit the Earth. One strong enough to retake and retame the world. One that would never have to fear the ravages of time, of a broken earth, and especially not the Red Plague.

Many attempts were made, many initial creatures, and all were found lacking. Resources were getting scarce, and the soldiers at the base (as old as some of them were) had to venture out to defend the bunker and its surrounding area, or even sometimes to raid for supplies or things that the researchers needed, among them being specimens of the creatures and...mutants...that had come to inherit the earth. It became clear that Man was no the dominant species anymore, but a part of man could find a place in this world. And so the researchers began a new project, perfecting some of the mutations that they found, making them stable and something to be passed on and controlled, instead of a random roll of the dice. Man was not subject to the whims of nature, man tamed nature, such was his way, and mutation was just another beast that mankind would put a yoke upon.

It was hard going in the beginning, many of the creations they had were infertile, and many things would have to be labeled as 'Need To Know' information for only the upper echelon of the bunker, lest the more innocent or naïve members of the bunker have objections to the more immoral methods of experimentation that occurred. The project seemed little more useful than creating more muscle and soldiers for the bunker, until some of the tests finally began to come out positive, for both immunity to the Red Plague, and fertility. Success leads to further successes as the stable mutations are better able to be used, standardized, studied, and improved upon with each generation. Some of the old, infertile, guard are still around, some in command, others disgruntled, and some happy to be of service however they can. It has been so long that to many the bunker and its rules are just a way of life.

1) The bunker and its people come before all other things. 2) Secure Grub, Water, Bullets, and spare parts. 3) Trust your CO and NCOs, they know better than you. 4) Secure materials for the Researchers to work on their Projects. 5) Strive for more stable evolutions. 6) Tame the Zones.

As time has gone on, other researchers have been brought up to fill the gaps left by death and old age, until other mutants are creating newer, viable, stable mutants. All working towards the goal of improving the base human genome, as some even forget that they were meant to be expandable soldiers or were monsters, and inter marry and interbreed with the pure strain humans, helping to pass on their genes and unintentionally aiding the program by further stabilizing their mutations.

Some have even gone out in search of specific mutants in the Zone, or pure strain humans to better help stabilize their changes through the generations. To some within the area around the Bunker, being chosen can be seen as a blessing, or a terrible curse. But the work must be done. As expansions and searches have come, the Bunker has needed to add more modules and accommodate the increasing population, as well as the challenges that come with a populace that is increasingly hybridized and changing.

It isn't always pretty when the mutations come. There are times when it is downright painful as teeth are replaced with fangs, or skin is shed like that of a snake, and the immune system overcharges itself to be able to fight off diseases like the Red Plague, or the Rot.

The great change can be sudden or gradual, but for some they are Haphazard and awkward, making it clear they are a mutant. While some are changes brought on by different stages of life, leading to an entirely new being. But what has been noticed by the researchers and people of the bunker is that the primarily stable mutations tend to have a set of traits that always occur again and again, traits that tend to leave the person looking downright reptilian , or leaving them a mish mash or an even balance of the two if one is lucky.

The current theory is that the old Super Soldier project was rolled into the project to create a cure o the Red Plague, and then also rolled into the mutation project. The end result was some leftover genes being given to people now. Genes that some suspect were from various species of lizards and reptiles designed to improve a soldier's regenerative capabilities. But this is good, it gives the bunker a way to track the successful mutations and breedings. It is just what they need, and soon the entire bunker will be better off for it as they continue to perfect their method and refine it with each generation.

In time it will no longer be just mutations, uncontrolled, without direction, without order.  No, it will become evolution. With each improved version of its new soldiers, the Bunker feels just a little bit more confident in sending its scouts farther away from home, and making additions to it the outside portion of the bunker, risking drawing attention. But the time for fear and hesitation is over. No more hiding, fortune favors the bold, and it is time to be bold indeed.

It is time, for Homo Sapiens-Sapiens and Homo Sapiens-Mutantis, to make way for the next step in evolution. It is time for Homo Novus Serpentes to take over.

Among these new members of Homo Novus Serpentes is a woman from the Bunker named Julie McGrath. Her original work within the Bunker was essentially shuffling paperwork and acting as a scribe to help keep track of resources, information, and sometimes acting to write down what the superiors said when they had public debates and plans. But she felt that she could do more to help the Bunker and even the peoples that lived in the surrounding environs.

So she put up requests and asked to volunteer her time outside of the bunker, until someone finally relented and decided to humor her. She was one of the few allowed to go out of the Bunker regularly and to nearby settlements where it was thought she could do some good to foster better relations with them. They were nothing more than small farming hamlets really, living off of scraps left by the Ancients and farming mutated crops or abominable animals. It wasn't much but it as a living. The Bunker gave ammunition, protection, and repairs from its crews to the hamlets in exchange for a share of their food crops and occasionally one of the women or men to come with them to live in the bunker. As of late though some of the hamlets have been rejecting these offers, and hostility has threatened the previously stable trade deal.

Julie was there to teach their children to read and write in the language of the ancients, as well as some simple things to help out with their day to day lives, such as First Aid, spotting signs of the Red Plague, The Rot, Radiation sickness. But she never got more than a few students, every time she showed up. The locals didn't believe in her work, and saw the value of their young more on helping farm than on learning fancy squiggles that never helped the ancients stopped the end of the world. When she did have students it was mostly so they would stay out of the way of their parents, treating her more like a glorified babysitter. Not even her superiors thought this was worth the time she could have spent helping out back at the bunker, but it was important to try and keep relations good between the bunker, especially now.

Too bad that didn't seem to matter to a few of the more extreme members of the hamlet she was staying at. They didn't think they could take her personal guard (just one armed reptilian mutant), but they were sure she was easy pickings, and attempted to take her hostage. It didn't go as they planned, as an accidental discharge caused a bullet to ricochet around the trailer she used as a schoolhouse, and the bullet struck her in the shoulder, alerting her guard. As he came racing back to her aid, the bullet dug deep into her, sending Julie tumbling back, but also putting her body under a great deal of stress, that seemed to cause some mutated genes in her body to activate, making fangs sprout in her mouth, and her nails to fall out, replaced by claws.

Needless to say, that after she was done eviscerating the surprised kidnappers, her superiors felt she was wasted playing teacher, when she could be better used going out with the scout teams and helping them search ancient wrecks and buildings for vital supplies that the Bunker needs.





So this is the product of my out of control muse. Setting up a new faction/stronghold within the setting of Mutant: Year Zero that allows for play within the setting while also changing things up abit. Not sure where I would take this, but it was fun to do and work out some of the details. :) Hopefully you had as much fun reading it as i did writing it.