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Author Topic: [MUL]-[EX] Naughty Chess {CLOSED}  (Read 3611 times)

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Offline ErebusTopic starter

[MUL]-[EX] Naughty Chess {CLOSED}
« on: March 10, 2009, 09:44:24 AM »
   This RP would be a game of chess with the deviation, when a piece takes another, it will be done in a ...spicy way.  In more detail, the winning piece will have the freedom to do whatever he/she wants to the other piece. Hence the [MUL]-[EX] in the title.  Only rule is at the end the non-winning piece must suffer death.

   In the main thread i will create and maintain a classic chess board, which i will update with our moves.

   Ideally it would require 16 + 16 = 32 players. However since most pawns in a regular chess game end up making two or three moves, less players would suffice, meaning that one or two players depending on interest would play all 8 pawns.  Or one player could play both bishops etc.

   It would be nice if someone  could draw / find some nice sexy chess piece icons for us to use.

   Please come forward with any ideas / suggestions you may have about the whole setup.


EDIT:
Forgot to mention that for anyone to play, basic chess knowledge is mandatory.  ;D


« Last Edit: April 07, 2009, 02:01:02 PM by Erebus »

Offline Mnemaxa

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #1 on: March 10, 2009, 10:01:56 AM »
This is a good idea, and you should feel good.

This might be an interesting game.

Offline ErebusTopic starter

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #2 on: March 10, 2009, 10:12:40 AM »
This is a good idea, and you should feel good.

This might be an interesting game.

Thanks Mnemaxa.
Let's hope your opinion will be shared be others too :-)

Offline Oniya

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Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #3 on: March 10, 2009, 10:16:48 AM »
Mostly curious, because it takes a really special frame of mind for me to do character death, but how would actual moves be decided?  Normally there would be a cohesive strategy on each side, but with 8-16 people on each side...

Offline ErebusTopic starter

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #4 on: March 10, 2009, 10:26:14 AM »
That's a interesting question.

The way I see it, at any given time, there are like 2-3 moves (good ones, chess-wise), so I was thinking to create two threads besides the main one. One for the Whites and one for the Blacks.

In there the team should brain-storm about the next move. Of course the ultimate and final decision will always be made by the player who would play the King.

Of course nothing is written in stone. Should another player comes up with a better idea, or if the majority decides something different, that's fine with me.



Offline Prefect Mos

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #5 on: March 10, 2009, 04:32:41 PM »
I think i might be in.. though i think that the moves should be made by the king, with sugestions from the team as to not leak information to the opposition. Count me in though. The sounds like it could be interesting.

Offline sciurindae

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #6 on: March 10, 2009, 09:38:18 PM »
sounds interesting :) i'd like to join

Offline Duchess


Offline ErebusTopic starter

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #8 on: March 12, 2009, 08:47:19 AM »
I think i might be in.. though i think that the moves should be made by the king, with sugestions from the team as to not leak information to the opposition. Count me in though. The sounds like it could be interesting.

I think that when each team will be completed they should decide upon how the moves should be made. Not a bad idea though.  But for the time being it's pretty early, since we are too few :(

i found this but somebody has to download teh game..

http://images.google.com/images?sourceid=navclient&rlz=1T4ADBF_enAN265AN265&q=lovechess&um=1&ie=UTF-8&sa=N&hl=en&tab=wi

http://www.lovechess.nl/en/

Thank you sweetie *hugs*
It seems nice. I even downloaded, alas i do not have native windoze machine and in my vmware the game behaves erratically :(
If we ever get enough people to get this off the ground, then i guess i could send this to however wants it to grab the images of it.


Offline sciurindae

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #9 on: March 12, 2009, 02:29:45 PM »
another option might be is that, if there are few enough players to just have it be 3 or 4 way chess

or have 2,3,4 way chess with each player controlling half of the team.

Or have just two 'gods' who move the pieces while others get to actually play the pieces, it would be especially interesting when on of the player's gets forced into a sacrifice move :P

Offline SomethingWycked

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #10 on: March 14, 2009, 01:07:13 AM »
Definitely interested, but I'll be gone for a week, until the 24th or 25th.

Each side could have a little pre-RP mini-tourney to decide who will make the move decisions :P

Offline Federico

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #11 on: March 14, 2009, 05:00:08 PM »
I'm in.

Thanks to Oniya who told me of this :-)

I'm a lousy chess player, so dont' expect too much from me. But I know the basic rules.

I wanted to do a similar thing in fact - it appeared in a in the smallest character on my unanswered post on the game of go (http://elliquiy.com/forums/index.php?topic=29778.msg1119862#msg1119862). I had a different interpretation (well, we would never find as many players as stones).

I vote for each player controlling more than one piece in a basic chess play.


Offline ErebusTopic starter

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #12 on: March 16, 2009, 09:47:41 AM »
So, to recap:

All the way in:
erebus
sciurindae
somethingwycked
federico

Maybe in (please say yes  ;D ):
mnemaxa
admerwill
thaleia

This makes a total (if everyone 's in) 7 players.
We still got a long road ahead of us.



Offline cattycutie

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #13 on: March 16, 2009, 12:49:04 PM »
I'm in, if you'll have me :)

Offline Federico

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #14 on: March 16, 2009, 05:06:43 PM »
Erebus, you say a long road, but I think that if we collect many more players someone will be bored for a long time - I mean, imagine being the side pawn - the game can be over before he gets a chance to move!

If we make it to 8, we could already start a four against four - one playing pawns (p), one king and queen (KQ), and perhaps the other two a wing each composed by tower, bishop and knight (LTKB, RTKB).

Thinking of that, moves can even be voted: each players cast a vote, weighted by.. hey, hey wait!

 *men in white coat pull him away*

Offline Mnemaxa

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #15 on: March 16, 2009, 10:32:53 PM »
I am an avid chess player.  I am a moderately good one; I know most of the openings and i know how to run a mid-game. 

Being a pawn will SUCK on my team.  Pawns move first early on, but they're valuable, and won't be treated as throwaway pieces until deep into midgame, or preferably early endgame!  Now, what might work, is a player controlling the pawn in front of the pain piece, giving them each two pieces.  Or, using each player to control two power pieces and the pawns in front of them, making the total necessary closer to eight players, four on each side.  That gives many opportunities for situational play, for allow the players involved.

Offline crystaltears

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #16 on: March 16, 2009, 11:49:55 PM »
Erm, I'd be in if you'd have me. I know chess fairly well and won't say I actually remember popular strategies, but do enjoy a good game. ^^

Offline ErebusTopic starter

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #17 on: March 17, 2009, 10:21:19 AM »
Erm, I'd be in if you'd have me. I know chess fairly well and won't say I actually remember popular strategies, but do enjoy a good game. ^^
You are more than welcome dear :D

With that we are at 7 players:

erebus
sciurindae
somethingwycked
federico
mnemaxa
cattycutie
crystaltears

admerwill and thaleia may still join in any time.


I think now we should elaborate on how to run it and in the meantime i hope someone else will drop in :)

Mnemaxa's idea seems reasonable to me, with our current player count.
In more detail:

Player1 controls: rook @a1, knight @b1, pawn @a2 and @b2
Player2 controls: bishop @c1, queen, pawn @c2 and @d2
Player3 controls: king, bishop @f1, pawn @e2 and @f2
Player4 controls the remaining four pieces.

The same goes for black.

I am thinking of starting one generic OOC thread, one black OOC thread, one white OOC thread and of course the main game thread.

If you all agree on that, i will do so tomorrow.


BTW here's the board, unfortunately i couldn't find any naughty pieces, so we may as well go with the classic ones.

« Last Edit: March 17, 2009, 10:22:24 AM by Erebus »

Offline sciurindae

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #18 on: March 17, 2009, 11:41:35 AM »
given the power of the queen piece, maybe the king should control both bishops?  Or the king and queen should go to one player and a player gets both bishops?
« Last Edit: March 17, 2009, 11:42:45 AM by sciurindae »

Offline Mnemaxa

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #19 on: March 20, 2009, 04:00:55 AM »
given the power of the queen piece, maybe the king should control both bishops?  Or the king and queen should go to one player and a player gets both bishops?

I would lie to point out that the queen is also the first piece to be targeted for destruction or sacrifice.


Offline Caliban

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Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #21 on: March 20, 2009, 11:01:18 AM »
Got room for one more?  I don't mind having a lot of time between posts; I'll enjoy reading everyone else's.

Offline DarkTide

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #22 on: March 29, 2009, 02:19:01 AM »
If there is room I would be too. (Interested that is)

Offline Mnemaxa

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #23 on: March 30, 2009, 01:52:42 AM »
I am going to have to take a pass on this; I'd love to play, but I haven't the mental stability to play a good game at this time. 

Offline cattycutie

Re: [MUL]-[EX] Naughty Chess {Interest check}
« Reply #24 on: March 31, 2009, 01:34:58 AM »
It may sound silly, but can someone explain the mechanics to me?

Will someone be controlling the game from behind the scenes, or do we make it up ourselves, because it's going to require a LOT of interplayer communication.