
Male | 24-30 | Gay | Often Human | Quiet, Serious, Spiteful | Created in 2016
Cameron is a very serious, intriguing character to play. He is collected and calculating, but has been portrayed on both extremes of the moral compass, like a Serial Killer and a Detective. He can be kind and protective or controlling and obsessive. Cameron is very loving either way. He is very protective and possessive in times, but tries to avoid controlling behavior as a result. He is grateful and appreciative, always picking his words with care to explain exactly what he needs to portray, whether that is to calm your character's mind or convince them of his innocence. His eyes are a dark blue set in a face of angular, striking features. He is my tallest character at 6'5, and built lean. His pale-blonde hair is natural.
He is usually a scholar of some kind and working in a highly skilled field. He can be a professor, therapist, doctor, or a criminologist. As a young man, he usually went for remote work such as IT contract work or freelance.
He usually has a younger brother, Jonah, an unintentionally selfish socialite and terrible friend. He is bursting with charisma that makes others turn a blind eye to his antics. They don't usually talk about their childhood.
His slightly younger, twin brother, Michael, is the black-sheep of the family. They are fraternal and the family finds it easy to distinguish them from each other. Michael is usually portrayed as an unhinged, volatile version of Cameron's darker tendencies. They have become estranged into adulthood.
Sometimes, I will also give Cameron a younger sister, but not often.
Cameron's mind is almost always a dark place, but it has its lows and highs. I can agree that writing romance as a 'medicine' is bad practice, but I've met examples of this and lived it. It is by far not permanent, usually just an inspiration for change which can come and go. I usually write Cameron this way.
Cameron is a beloved character that I created off of a random concept of an art piece, an all-white character with paint leaking from his eyes (It was wonderfully executed and yes I was an edgy teenager). He was entirely silent, often played with selective-mutism despite lacking a reason. This created for dull roleplay and I realized I had created too passive of a character, though I had one roleplay that was short, but very sweet about a boy breaking through his walls and encouraging him out of his shell. This human version of Cameron was a contractor with a passed-on mother and absent father, meaning he took care of his siblings through adulthood, usually without a 'thank you'. About a year after creating him, I stopped roleplaying him with mutism, but he will resort to it when in a dark place.