The Shadow’s Search for Partners (Original and Fandoms)

Started by ShadowsRun, May 08, 2020, 09:28:21 PM

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ShadowsRun

Hey there! So this is my first request thread on this site so apologies if I forget to include any information!

Who am I?



  • I’m a PhD student from the US
  • I come shipped with over 12 years of rp experience
  • I play both male and female characters but am most comfortable with males. My preferred pairing is MxF, but I’m not opposed to MxM, I’m just less experienced there. I don’t do FxF because I’m just not that comfortable in the F role
  • I can write a lot when I get excited. When into a rp, my minimum is well over 500 words.
  • I may take a while to warm up to you, but I love OOC talk in rps
  • I generally can be pretty active and can post frequently (multi-times a day) I don%u2019t expect that though! I also have a bad habit of forgetting to post and vanishing. I%u2019m getting better at it though! If I%u2019m dropping a rp, I will tell you. If you don’t hear from me assume I will pop back up at any moment.
  • I'm a dark person, this means I have no limits. This can somewhat show in my darker roleplays. In historical settings, I'm cool with romanticizing some things, but I still want darker themes true to the context. The same with serial killers and paranormal type roleplays. Just be careful with mental illness though. If you're going to use it, just make sure to research it
  • For more sexual themes. I’m really okay with darker stuff. I will say that I%u2019m newer at writing this stuff so may stumble some
  • For fandoms, I primarily play OCs and am more comfortable with those. However, there are a couple I MIGHT be willing to play in the right context. I’d prefer to stick to OCs though
  • I exclusively rp in third person past tense

What I expect

This section is going to be short. I’m a really chill person! Just have decent grammar, be open to communicating, and contribute to the plot. Just don’t be an asshole and we%u2019ll get along fine (if your characters are assholes. They have permission)

The Themes

History (Craving an Industrial Revolution type of thing and the World War II but will do others just ask!)
War
Technology
Politics
Crime/espionage
Space
Paranormal/Ghosts
Maybe something musical/music related
Horror

The Plots

Historical

The Game was Rigged From the Start (1920s)

So 100% Peaky Blinders inspired. It basically follows the romance between Tommy and Grace in S1.

Muse A is a shadow who rules the streets. Everyone answers to him, except no one knows its him. Muse B is the plant sent in to figure out who is behind it all and flush them out.

The New Era (Napoleonic Era)

This is based off Napoleon’s rise to power


Muse A was one of the stars of the Swiss Guard. Born into an elite family, there wasn't much else. Entering the Swiss military, he quickly showed extreme potential, desperate to give him a battlefield, he was handed over as an officer to the Swiss Guard and therefore at the mercy of the French King Louis. He bounced around to the French colonies mostly trying to quell the pending Revolution. Fairly successful as a infantry commander, his next mission was in the heart of Paris itself. Stationed to guard the Tuleries Prison, he was one of the few Swiss survivors taken captive by the Revolutionaries.

Muse B has completely found themselves caught up in the new wave of ideologies. Sick of the wealthy and their power, they were one of the first to stand up. THe first sign the Revolt was real was when they were interrogating prisoners at the Paris City Hall. It's in their interrogations that they meet the young Swiss sergeant. Already witnessing the death of his fellow Swiss Guard, Muse A makes an outburst pledging loyalty to the Revolution. Initially a survival tactic, Soon he falls under strict watchful eye of the Revolutionaries. Necessity eventually gives to pure ambition. Muse A sees an opportunity to claim power, and he's willing to take it. Soon he realizes that ambition may not be the only motivating factors pushing him.

The Idea to Die For (American Colonial)

Muse A%u2019s family had practically everything. Born into high society with a family member in Parliament since practically the beginning, his life has been laid out since before he was born. That being said, he never fit in the typical high society mold and was known for his attitude. Already knowing his future in England, he took the change and ran to the colonies for a little life experience

Muse B’s family had nothing before they arrived in the colonies and after they got there, they had less. Losing her parents at a young age, she was left at the mercy of the colonial streets. Despising the people who took everything and continued to take everything, it was so surprise she threw her hat in with the rebellion the first chance.

So somehow that I’m too tired to think of, Muse A and Muse B’s paths cross. Somehow A gets committed to the ideas of the revolution and either works as a double agent type thing or a spy.[/spoiler]

Others

When the Lights Die

Muse A is a professional (American) football player. Young and talented, their career was expected to be hall of fame level. Everything seemed to be the stuff out if movies until it wasn’t In less than a minute, it was all over. Injured, he faded out of the spotlight. As quickly as he had gained fans, they turned.

Muse B can just be about anything

Nuclear Skies (Metro 2033 inspired)

Years had passed since humanity’s own ignorance and greed threw the world into flame. Like the ticking of a clock, bombs erupted leaving nothing behind but radiation and devastation. Those who survive managed to do so by sheltering underground. Those who were in bunkers lasted a little while, but those who made it to the metro stations? They thrived. Well thrived as much as you could in cramped conditions while being hunted by mutated creatures.

Anyone who went to the outside world was considered insane. If it wasn’t  the beasts that hunted them, they usually fell victim to the harsh weather or the poison in the air. These people who made trips to the surface, they were known as stalkers.

Like many, Muse A was born underground. Their entire life was spent staring at metal walls and living with no personal space. When they were a teenager, desperate for money, they joined on to a merchant group as a guard. After seeing the open sky for the first time, they never looked back. Officially becoming a stalker, they were outside multiple times a week. Soon it became more frequent to the point that Muse A only came back down to the stations to sell off supplies and stock up.

Like Muse A, Muse B was also born below ground. They grew up hearing stories of the outside world, but they never cared. The attacks to their station were frequent enough that they didn’t want to see what the world had in store. They also knew that eventually they would have to succeed their father as leader of the station and such mentality was more harmful than good. After another wave of attacks, Muse B was forced to flee, not knowing the tunnels they ended up gasping for breath on the surface as the tunnels caved in behind them. Lost and wandering for somewhere secure, they find their way to a building that seems safe enough, a building that happens to be Muse A’s temporary camp.

Until Death Do Us Part (Inspired by Soul Suspect)

MC was a detective during the 1940s. A little rogue and a little stubborn, he was known for doing his own thing. With a successful career and a beautiful fiance, it seemed like he had everything. One day while tracking down a serial killer that stretches back decades, he ends up getting shot. Dying on the streets, nothing went black. Instead, he woke up as the sirens came running in. Since then, he’s been caught in limbo and tied to the station he used to work in.

YC is living in the modern world. Smart and quick witted, she almost immediately probed her worth and set her on the fast track to detective work. Along with her natural talent, she’s also been able to see what others can%u2019t. When a series of murders warrants her transfer, she quite literally stumbles into MC

(This is more elaborate so pm me if curious)


The Fandoms

Fallout
Bioshock
Doom
Assassins Creed
Peaky Blinders
Metro 2033 (I will love you forever)
Stalker: Shadows of Chernobyl
Borderlands
Wolfenstein
Criminal Minds
Call of Cthulhu and Sinking City
Various literary themes I%u2019d love to do something inspired by (Kinda like a Penny Dreadful odreal)

That’s it folks. Pm me if interested or if I left something off!

ShadowsRun


The Games We Play

MxF or MxM: 1960s(ish) Cold War setting but totally works in the modern sense. This will have everything from drugs, to alcohol, to sex.Currently a plot bunny and can be expanded. I’d like there to be a lot of power struggles so the story is probably most suited to dom leaning switches. There will be a lot of giving and taking.

Muse A is used to getting exactly what he wants when he wants it. An Ivy League grad who was elected to the House of Representatives at the age of 25, he was the mind to rival Kissinger. Nearing the age of 30, it was almost assured that he would claim one of his state’s seats in the Senate come election time.After a blow up on the floor, it was strongly suggested that he get out of town for a while and take a break. Everyone pictures an island or the beach somewhere, but he landed in Vegas. And right into the lap of Muse B.

Muse B can be a little more open. They can be a Soviet spy, a plant by a rival, or whatever your heart fancies. She works as a prostitute in the casino and is everything Muse A never knew he needed. After one night of her unbuttoning everything that makes him him, he’s addicted.

ShadowsRun

The Order (Cults, Serial Killers)

Muse A is the lone heir to one of the most successful serial killers in US history. For decades, his father tore through the country ripping apart everything in his path all while assuring any trails always ended up cold. Muse A's mother died when he was young (of natural causes) and when he came of age, he was pushed to take his father's legacy. It was something he never wanted. Although that instinct ran deep through his veins, he could always hold back. That meant as soon as he was old enough to get out of town, he did. Breaking free from the chains of his bloodline, he never looked back.

Muse B is a member of the Order of the Moon: a guild and brotherhood for those with a taste for blood. Almost introduced since birth, they have lived by the Order's teachings, as well as by their protection. Almost confined to the organization's lodge, they devoted their lives to the books and records of those who walked before. And almost as long as they had been a member, they were fascinated with the nameless being known as the Crow. Unlike all the other membership records, the Crow doesn't come with a face. Just a stack of files and a trail of victims. Over the years, and with the advancement of forensics, the Order is slowly dwindling. The Crow had become something of Muse B's role model. They were the one person who managed to stay in the shadows and though they want to keep the illusion up, they devoted their life to figuring out who the rightful King of the Order is. Years later, their search leads them to a tombstone and a forgotten grave. That leads them to the the forensic pathologist that is just trying to move on with their life. After a blunt attempt at getting Muse A to join the fading order, Muse B realizes they're just going to have to push Muse A into giving into their own dark desires

ShadowsRun

What Lies Beyond: Forbidden romance, war, drama, tension

(Heavy World Building(kinda): This is a blend of something along the lines of traditional medieval, WWI, Cold War, Modern War, with a little sci-fi and Romeo and Juliet mixed in)

(I play Muse A, Muse B can be shaped into however you like.)

No one is sure exactly what happened. For a while, the world seemed to see to reason. Out of plague and famine, the world seemed to find some form of peace. No one knew what was coming. Masters of espionage, the attacks came quick and silent. Before anyone knew what hit them, the world was once again war. After the initial strike, things were supposed to be quick and easy. A short few months and nations would be down on their knees. Instead, two factions emerged and with them brought more chaos than had ever been seen.

Nation A lived in the shadows. Never much of a military state, they won their battles by being smarter. Most of their success came through intelligence and covert action. An intelligence totalitarian state, they firmly believed in peace through unity and collectivism. Their rise came in defense to threats of total destruction. Those who back them believe that in order to stop war, the imbalances must be removed.

Nation B was the opposite. Rather tribal, their power came through plutocracy. A nation of warriors and scholars, they found themselves on the side of militarism and heavy weapons development. Though their research was primarily for the sake of knowledge, A saw them as threats. Their backers are those highly individualistic nations who support tribes of similar individuals.

Our story begins in neutral Nation C.

The war had been raging for years. Across the planet, the landscape was tattered and scared by the struggle of humanity. Though signs of conflict were mostly everywhere, some managed to stay clear. In these areas, one had the bliss of ignorance. In these places, life managed to go on relatively unchanged.

Muse A was son of Nation A’s leader. Strong and independent, it was his duty as heir apparent to serve his nation’s cause. Brilliant and tactical, his role was best served in the shadows. Under the pretense of rumors that Nation B was requesting aid from Nation C, his job was to infiltrate Nation C and put a stop to the negotiations before they even occur. Along the way, (I was thinking of a party but can be whatever), he meets Muse B. In that moment, years of training go out the window and he’s helpless.

——
(So I was thinking that neither have a clue to who the other one is until later. It could add to the drama a little. He’ll fall hard and fast. Muse B can choose to lead him on or genuinely fall too. The ending can be changed. They can work to end the war, it can end with one of their deaths, they can coup their respective families and take power, ect)

ShadowsRun